Add missing cases for viewport transform. Remove INVALIDATE_STORED_VERTICS
macro
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@ -74,11 +74,18 @@ void TAG(translate_vertex)(GLcontext *ctx,
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UNVIEWPORT_VARS;
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if (format == TINY_VERTEX_FORMAT) {
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dst->win[0] = s[0] * src->v.x + s[12];
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dst->win[1] = s[5] * src->v.y + s[13];
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dst->win[2] = s[10] * src->v.z + s[14];
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dst->win[3] = 1.0;
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if (HAVE_HW_VIEWPORT) {
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dst->win[0] = s[0] * src->v.x + s[12];
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dst->win[1] = s[5] * src->v.y + s[13];
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dst->win[2] = s[10] * src->v.z + s[14];
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dst->win[3] = 1.0;
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} else {
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dst->win[0] = UNVIEWPORT_X( src->v.x );
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dst->win[1] = UNVIEWPORT_Y( src->v.y );
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dst->win[2] = UNVIEWPORT_Z( src->v.z );
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dst->win[3] = 1.0;
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}
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dst->color[0] = src->tv.color.red;
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dst->color[1] = src->tv.color.green;
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dst->color[2] = src->tv.color.blue;
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@ -88,10 +95,17 @@ void TAG(translate_vertex)(GLcontext *ctx,
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GLfloat oow = (HAVE_HW_DIVIDE) ? 1.0 / src->v.w : src->v.w;
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if (HAVE_HW_VIEWPORT) {
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dst->win[0] = s[0] * src->v.x * oow + s[12];
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dst->win[1] = s[5] * src->v.y * oow + s[13];
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dst->win[2] = s[10] * src->v.z * oow + s[14];
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dst->win[3] = oow;
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if (HAVE_HW_DIVIDE) {
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dst->win[0] = s[0] * src->v.x * oow + s[12];
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dst->win[1] = s[5] * src->v.y * oow + s[13];
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dst->win[2] = s[10] * src->v.z * oow + s[14];
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dst->win[3] = oow;
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} else {
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dst->win[0] = s[0] * src->v.x + s[12];
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dst->win[1] = s[5] * src->v.y + s[13];
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dst->win[2] = s[10] * src->v.z + s[14];
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dst->win[3] = oow;
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}
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} else {
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dst->win[0] = UNVIEWPORT_X( src->v.x );
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dst->win[1] = UNVIEWPORT_Y( src->v.y );
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@ -111,7 +125,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
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dst->fog = src->v.color.alpha/255.0;
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if (HAVE_PTEX_VERTICES &&
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((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
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((HAVE_TEX2_VERTICES && fbormat == PROJ_TEX3_VERTEX_FORMAT) ||
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(format == PROJ_TEX1_VERTEX_FORMAT))) {
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dst->texcoord[0][0] = src->pv.u0;
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@ -103,6 +103,7 @@
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#error "can't cope with this combination"
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#endif
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#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
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static void TAG(emit)( GLcontext *ctx,
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@ -373,10 +374,6 @@ static void TAG(emit)( GLcontext *ctx,
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}
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}
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}
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if (DO_PTEX && !HAVE_PTEX_VERTICES) {
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INVALIDATE_STORED_VERTICES();
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}
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}
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#else
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#if DO_XYZW
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