st/xa: remove unneeded args
Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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cda5e0c25e
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3c52013273
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@ -477,8 +477,7 @@ xa_composite_prepare(struct xa_context *ctx,
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return ret;
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ctx->dst = dst_srf;
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renderer_bind_destination(ctx, ctx->srf, ctx->srf->width,
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ctx->srf->height);
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renderer_bind_destination(ctx, ctx->srf);
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ret = bind_composite_blend_state(ctx, comp);
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if (ret != XA_ERR_NONE)
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@ -281,7 +281,6 @@ xa_solid_prepare(struct xa_context *ctx, struct xa_surface *dst,
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{
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unsigned vs_traits, fs_traits;
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struct xa_shader shader;
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int width, height;
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int ret;
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ret = xa_ctx_srf_create(ctx, dst);
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@ -295,8 +294,6 @@ xa_solid_prepare(struct xa_context *ctx, struct xa_surface *dst,
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ctx->has_solid_color = 1;
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ctx->dst = dst;
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width = ctx->srf->width;
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height = ctx->srf->height;
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#if 0
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debug_printf("Color Pixel=(%d, %d, %d, %d), RGBA=(%f, %f, %f, %f)\n",
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@ -309,7 +306,7 @@ xa_solid_prepare(struct xa_context *ctx, struct xa_surface *dst,
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vs_traits = VS_SOLID_FILL;
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fs_traits = FS_SOLID_FILL;
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renderer_bind_destination(ctx, ctx->srf, width, height);
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renderer_bind_destination(ctx, ctx->srf);
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bind_solid_blend_state(ctx);
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cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
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cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
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@ -236,8 +236,7 @@ void renderer_draw_yuv(struct xa_context *r,
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struct xa_surface *srf[]);
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void renderer_bind_destination(struct xa_context *r,
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struct pipe_surface *surface, int width,
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int height);
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struct pipe_surface *surface);
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void renderer_init_state(struct xa_context *r);
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void renderer_copy_prepare(struct xa_context *r,
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@ -325,8 +325,10 @@ setup_vertex_data_yuv(struct xa_context *r,
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*/
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void
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renderer_bind_destination(struct xa_context *r,
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struct pipe_surface *surface, int width, int height)
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struct pipe_surface *surface)
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{
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int width = surface->width;
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int height = surface->height;
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struct pipe_framebuffer_state fb;
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struct pipe_viewport_state viewport;
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@ -406,8 +408,7 @@ renderer_copy_prepare(struct xa_context *r,
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PIPE_BIND_RENDER_TARGET));
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(void)screen;
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renderer_bind_destination(r, dst_surface,
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dst_surface->width, dst_surface->height);
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renderer_bind_destination(r, dst_surface);
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/* set misc state we care about */
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{
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@ -131,7 +131,7 @@ xa_yuv_planar_blit(struct xa_context *r,
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if (ret != XA_ERR_NONE)
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return -XA_ERR_NORES;
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renderer_bind_destination(r, r->srf, r->srf->width, r->srf->height);
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renderer_bind_destination(r, r->srf);
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xa_yuv_bind_blend_state(r);
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xa_yuv_bind_shaders(r);
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xa_yuv_bind_samplers(r, yuv);
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