radeonsi: implement FMASK decompression for MSAA texturing

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-08-06 08:48:07 +02:00
parent 8c04f25360
commit 3c3feb38f4
5 changed files with 142 additions and 17 deletions

View File

@ -239,6 +239,75 @@ void si_flush_depth_textures(struct r600_context *rctx,
}
}
static void r600_blit_decompress_color(struct pipe_context *ctx,
struct r600_texture *rtex,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
if (!rtex->dirty_level_mask)
return;
for (level = first_level; level <= last_level; level++) {
if (!(rtex->dirty_level_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *cbsurf, surf_tmpl;
surf_tmpl.format = rtex->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_color(rctx->blitter, cbsurf,
rctx->custom_blend_decompress);
r600_blitter_end(ctx);
pipe_surface_reference(&cbsurf, NULL);
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
}
void r600_decompress_color_textures(struct r600_context *rctx,
struct r600_textures_info *textures)
{
unsigned i;
unsigned mask = textures->compressed_colortex_mask;
while (mask) {
struct pipe_sampler_view *view;
struct r600_texture *tex;
i = u_bit_scan(&mask);
view = textures->views.views[i];
assert(view);
tex = (struct r600_texture *)view->texture;
assert(tex->cmask.size || tex->fmask.size);
r600_blit_decompress_color(&rctx->context, tex,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
@ -282,6 +351,28 @@ static void r600_clear_depth_stencil(struct pipe_context *ctx,
r600_blitter_end(ctx);
}
/* Helper for decompressing a portion of a color or depth resource before
* blitting if any decompression is needed.
* The driver doesn't decompress resources automatically while u_blitter is
* rendering. */
static void r600_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
unsigned level,
unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
si_blit_decompress_depth_in_place(rctx, rtex,
level, level,
first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size) {
r600_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer);
}
}
struct texture_orig_info {
unsigned format;
unsigned width0;
@ -368,7 +459,6 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_texture *rsrc = (struct r600_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
const struct pipe_box *psbox = src_box;
@ -383,12 +473,10 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
return;
}
/* This must be done before entering u_blitter to avoid recursion. */
if (rsrc->is_depth && !rsrc->is_flushing_texture) {
si_blit_decompress_depth_in_place(rctx, rsrc,
src_level, src_level,
src_box->z, src_box->z + src_box->depth - 1);
}
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
r600_decompress_subresource(ctx, src, src_level,
src_box->z, src_box->z + src_box->depth - 1);
restore_orig[0] = restore_orig[1] = FALSE;
@ -595,7 +683,6 @@ static void si_blit(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_texture *rsrc = (struct r600_texture*)info->src.resource;
if (info->src.resource->nr_samples > 1 &&
info->dst.resource->nr_samples <= 1 &&
@ -607,12 +694,11 @@ static void si_blit(struct pipe_context *ctx,
assert(util_blitter_is_blit_supported(rctx->blitter, info));
if (rsrc->is_depth && !rsrc->is_flushing_texture) {
si_blit_decompress_depth_in_place(rctx, rsrc,
info->src.level, info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);
}
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
r600_decompress_subresource(ctx, info->src.resource, info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);
r600_blitter_begin(ctx, R600_BLIT);
util_blitter_blit(rctx->blitter, info);

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@ -190,6 +190,7 @@ static void r600_destroy_context(struct pipe_context *context)
rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush_stencil);
rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush_inplace);
rctx->context.delete_blend_state(&rctx->context, rctx->custom_blend_resolve);
rctx->context.delete_blend_state(&rctx->context, rctx->custom_blend_decompress);
util_unreference_framebuffer_state(&rctx->framebuffer);
util_blitter_destroy(rctx->blitter);

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@ -99,6 +99,7 @@ struct r600_textures_info {
struct si_pipe_sampler_state *samplers[NUM_TEX_UNITS];
unsigned n_views;
uint32_t depth_texture_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
unsigned n_samplers;
bool samplers_dirty;
bool is_array_sampler[NUM_TEX_UNITS];
@ -141,6 +142,7 @@ struct r600_context {
void *custom_dsa_flush_stencil;
void *custom_dsa_flush_inplace;
void *custom_blend_resolve;
void *custom_blend_decompress;
struct r600_screen *screen;
struct radeon_winsys *ws;
@ -155,6 +157,7 @@ struct r600_context {
struct pipe_framebuffer_state framebuffer;
unsigned fb_log_samples;
unsigned fb_cb0_is_integer;
unsigned fb_compressed_cb_mask;
unsigned pa_sc_line_stipple;
unsigned pa_su_sc_mode_cntl;
/* for saving when using blitter */
@ -230,6 +233,8 @@ void si_blit_uncompress_depth(struct pipe_context *ctx,
unsigned first_layer, unsigned last_layer);
void si_flush_depth_textures(struct r600_context *rctx,
struct r600_textures_info *textures);
void r600_decompress_color_textures(struct r600_context *rctx,
struct r600_textures_info *textures);
/* r600_buffer.c */
bool si_init_resource(struct r600_screen *rscreen,

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@ -2246,8 +2246,16 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
/* build states */
rctx->export_16bpc = 0;
rctx->fb_compressed_cb_mask = 0;
for (int i = 0; i < state->nr_cbufs; i++) {
struct r600_texture *rtex =
(struct r600_texture*)state->cbufs[i]->texture;
si_cb(rctx, pm4, state, i);
if (rtex->fmask.size || rtex->cmask.size) {
rctx->fb_compressed_cb_mask |= 1 << i;
}
}
assert(!(rctx->export_16bpc & ~0xff));
si_db(rctx, pm4, state);
@ -2791,14 +2799,22 @@ static struct si_pm4_state *si_set_sampler_views(struct r600_context *rctx,
} else {
samplers->depth_texture_mask &= ~(1 << i);
}
if (rtex->cmask.size || rtex->fmask.size) {
samplers->compressed_colortex_mask |= 1 << i;
} else {
samplers->compressed_colortex_mask &= ~(1 << i);
}
si_set_sampler_view(rctx, shader, i, views[i], rviews[i]->state);
} else {
samplers->depth_texture_mask &= ~(1 << i);
samplers->compressed_colortex_mask &= ~(1 << i);
si_set_sampler_view(rctx, shader, i, NULL, NULL);
}
}
for (; i < samplers->n_views; i++) {
samplers->depth_texture_mask &= ~(1 << i);
samplers->compressed_colortex_mask &= ~(1 << i);
si_set_sampler_view(rctx, shader, i, NULL, NULL);
}
@ -3102,14 +3118,14 @@ static void si_texture_barrier(struct pipe_context *ctx)
si_pm4_set_state(rctx, texture_barrier, pm4);
}
static void *si_create_resolve_blend(struct r600_context *rctx)
static void *si_create_blend_custom(struct r600_context *rctx, unsigned mode)
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.independent_blend_enable = true;
blend.rt[0].colormask = 0xf;
return si_create_blend_state_mode(&rctx->context, &blend, V_028808_CB_RESOLVE);
return si_create_blend_state_mode(&rctx->context, &blend, mode);
}
void si_init_state_functions(struct r600_context *rctx)
@ -3131,7 +3147,8 @@ void si_init_state_functions(struct r600_context *rctx)
rctx->custom_dsa_flush_depth = si_create_db_flush_dsa(rctx, true, false);
rctx->custom_dsa_flush_stencil = si_create_db_flush_dsa(rctx, false, true);
rctx->custom_dsa_flush_inplace = si_create_db_flush_dsa(rctx, false, false);
rctx->custom_blend_resolve = si_create_resolve_blend(rctx);
rctx->custom_blend_resolve = si_create_blend_custom(rctx, V_028808_CB_RESOLVE);
rctx->custom_blend_decompress = si_create_blend_custom(rctx, V_028808_CB_FMASK_DECOMPRESS);
rctx->context.set_clip_state = si_set_clip_state;
rctx->context.set_scissor_states = si_set_scissor_states;

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@ -419,6 +419,9 @@ static void si_update_derived_state(struct r600_context *rctx)
if (rctx->samplers[i].depth_texture_mask) {
si_flush_depth_textures(rctx, &rctx->samplers[i]);
}
if (rctx->samplers[i].compressed_colortex_mask) {
r600_decompress_color_textures(rctx, &rctx->samplers[i]);
}
}
}
@ -755,6 +758,19 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
rtex->dirty_level_mask |= 1 << surf->u.tex.level;
}
if (rctx->fb_compressed_cb_mask) {
struct pipe_surface *surf;
struct r600_texture *rtex;
unsigned mask = rctx->fb_compressed_cb_mask;
do {
unsigned i = u_bit_scan(&mask);
surf = rctx->framebuffer.cbufs[i];
rtex = (struct r600_texture*)surf->texture;
rtex->dirty_level_mask |= 1 << surf->u.tex.level;
} while (mask);
}
pipe_resource_reference(&ib.buffer, NULL);
}