compiler: Make is_64bit(GL_*) helper more broadly available
I'd like to use this in the prog_parameter.c code, so I need to move it into C, make it non-static, and so on. This probably isn't the ideal place for it, but I couldn't think of a better one. Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -33,6 +33,7 @@
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#include "main/glheader.h"
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#include "program/prog_parameter.h"
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struct gl_shader_program;
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@ -161,32 +162,7 @@ private:
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bool is_64bit() const
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{
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switch (this->type) {
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case GL_DOUBLE:
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case GL_DOUBLE_VEC2:
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case GL_DOUBLE_VEC3:
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case GL_DOUBLE_VEC4:
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case GL_DOUBLE_MAT2:
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case GL_DOUBLE_MAT2x3:
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case GL_DOUBLE_MAT2x4:
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case GL_DOUBLE_MAT3:
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case GL_DOUBLE_MAT3x2:
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case GL_DOUBLE_MAT3x4:
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case GL_DOUBLE_MAT4:
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case GL_DOUBLE_MAT4x2:
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case GL_DOUBLE_MAT4x3:
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case GL_INT64_ARB:
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case GL_INT64_VEC2_ARB:
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case GL_INT64_VEC3_ARB:
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case GL_INT64_VEC4_ARB:
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case GL_UNSIGNED_INT64_ARB:
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case GL_UNSIGNED_INT64_VEC2_ARB:
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case GL_UNSIGNED_INT64_VEC3_ARB:
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case GL_UNSIGNED_INT64_VEC4_ARB:
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return true;
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default:
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return false;
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}
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return _mesa_gl_datatype_is_64bit(this->type);
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}
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/**
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@ -185,6 +185,37 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
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return -1;
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}
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static inline bool
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_mesa_gl_datatype_is_64bit(GLenum datatype)
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{
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switch (datatype) {
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case GL_DOUBLE:
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case GL_DOUBLE_VEC2:
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case GL_DOUBLE_VEC3:
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case GL_DOUBLE_VEC4:
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case GL_DOUBLE_MAT2:
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case GL_DOUBLE_MAT2x3:
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case GL_DOUBLE_MAT2x4:
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case GL_DOUBLE_MAT3:
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case GL_DOUBLE_MAT3x2:
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case GL_DOUBLE_MAT3x4:
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case GL_DOUBLE_MAT4:
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case GL_DOUBLE_MAT4x2:
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case GL_DOUBLE_MAT4x3:
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case GL_INT64_ARB:
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case GL_INT64_VEC2_ARB:
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case GL_INT64_VEC3_ARB:
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case GL_INT64_VEC4_ARB:
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case GL_UNSIGNED_INT64_ARB:
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case GL_UNSIGNED_INT64_VEC2_ARB:
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case GL_UNSIGNED_INT64_VEC3_ARB:
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case GL_UNSIGNED_INT64_VEC4_ARB:
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return true;
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default:
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return false;
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}
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}
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#ifdef __cplusplus
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}
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#endif
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