Added GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
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@ -107,6 +107,7 @@ static const struct {
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{ OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
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{ ON, "GL_EXT_texture_object", 0 },
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{ OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
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{ OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
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{ ON, "GL_EXT_vertex_array", 0 },
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{ OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
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{ OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
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@ -198,6 +199,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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"GL_EXT_texture_env_combine",
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"GL_EXT_texture_env_dot3",
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"GL_EXT_texture_lod_bias",
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"GL_EXT_texture_rectangle",
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"GL_HP_occlusion_test",
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"GL_IBM_texture_mirrored_repeat",
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"GL_INGR_blend_func_separate",
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