gallium/util: fix code formatting in u_blitter.h
Trivial.
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@ -372,29 +372,27 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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*
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*
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* States not listed here are not affected by util_blitter. */
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* States not listed here are not affected by util_blitter. */
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static inline
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static inline void
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void util_blitter_save_blend(struct blitter_context *blitter,
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util_blitter_save_blend(struct blitter_context *blitter, void *state)
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void *state)
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{
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{
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blitter->saved_blend_state = state;
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blitter->saved_blend_state = state;
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}
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}
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static inline
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static inline void
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void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
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util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
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void *state)
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void *state)
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{
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{
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blitter->saved_dsa_state = state;
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blitter->saved_dsa_state = state;
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}
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}
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static inline
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static inline void
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void util_blitter_save_vertex_elements(struct blitter_context *blitter,
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util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
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void *state)
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{
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{
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blitter->saved_velem_state = state;
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blitter->saved_velem_state = state;
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}
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}
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static inline
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static inline void
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void util_blitter_save_stencil_ref(struct blitter_context *blitter,
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util_blitter_save_stencil_ref(struct blitter_context *blitter,
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const struct pipe_stencil_ref *state)
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const struct pipe_stencil_ref *state)
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{
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{
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blitter->saved_stencil_ref = *state;
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blitter->saved_stencil_ref = *state;
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@ -407,23 +405,20 @@ void util_blitter_save_rasterizer(struct blitter_context *blitter,
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blitter->saved_rs_state = state;
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blitter->saved_rs_state = state;
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}
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}
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static inline
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static inline void
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void util_blitter_save_fragment_shader(struct blitter_context *blitter,
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util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
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void *fs)
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{
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{
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blitter->saved_fs = fs;
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blitter->saved_fs = fs;
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}
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}
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static inline
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static inline void
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void util_blitter_save_vertex_shader(struct blitter_context *blitter,
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util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
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void *vs)
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{
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{
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blitter->saved_vs = vs;
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blitter->saved_vs = vs;
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}
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}
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static inline
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static inline void
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void util_blitter_save_geometry_shader(struct blitter_context *blitter,
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util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
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void *gs)
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{
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{
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blitter->saved_gs = gs;
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blitter->saved_gs = gs;
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}
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}
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@ -442,23 +437,23 @@ util_blitter_save_tesseval_shader(struct blitter_context *blitter,
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blitter->saved_tes = sh;
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blitter->saved_tes = sh;
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}
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}
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static inline
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static inline void
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void util_blitter_save_framebuffer(struct blitter_context *blitter,
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util_blitter_save_framebuffer(struct blitter_context *blitter,
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const struct pipe_framebuffer_state *state)
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const struct pipe_framebuffer_state *state)
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{
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{
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blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
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blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
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util_copy_framebuffer_state(&blitter->saved_fb_state, state);
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util_copy_framebuffer_state(&blitter->saved_fb_state, state);
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}
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}
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static inline
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static inline void
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void util_blitter_save_viewport(struct blitter_context *blitter,
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util_blitter_save_viewport(struct blitter_context *blitter,
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struct pipe_viewport_state *state)
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struct pipe_viewport_state *state)
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{
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{
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blitter->saved_viewport = *state;
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blitter->saved_viewport = *state;
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}
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}
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static inline
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static inline void
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void util_blitter_save_scissor(struct blitter_context *blitter,
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util_blitter_save_scissor(struct blitter_context *blitter,
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struct pipe_scissor_state *state)
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struct pipe_scissor_state *state)
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{
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{
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blitter->saved_scissor = *state;
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blitter->saved_scissor = *state;
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