gallium/util: fix code formatting in u_blitter.h

Trivial.
This commit is contained in:
Brian Paul 2015-08-25 13:25:31 -06:00
parent fee0c5af11
commit 3c256f572b
1 changed files with 25 additions and 30 deletions

View File

@ -372,30 +372,28 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
*
* States not listed here are not affected by util_blitter. */
static inline
void util_blitter_save_blend(struct blitter_context *blitter,
void *state)
static inline void
util_blitter_save_blend(struct blitter_context *blitter, void *state)
{
blitter->saved_blend_state = state;
}
static inline
void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
void *state)
static inline void
util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
void *state)
{
blitter->saved_dsa_state = state;
}
static inline
void util_blitter_save_vertex_elements(struct blitter_context *blitter,
void *state)
static inline void
util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
{
blitter->saved_velem_state = state;
}
static inline
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
const struct pipe_stencil_ref *state)
static inline void
util_blitter_save_stencil_ref(struct blitter_context *blitter,
const struct pipe_stencil_ref *state)
{
blitter->saved_stencil_ref = *state;
}
@ -407,23 +405,20 @@ void util_blitter_save_rasterizer(struct blitter_context *blitter,
blitter->saved_rs_state = state;
}
static inline
void util_blitter_save_fragment_shader(struct blitter_context *blitter,
void *fs)
static inline void
util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
{
blitter->saved_fs = fs;
}
static inline
void util_blitter_save_vertex_shader(struct blitter_context *blitter,
void *vs)
static inline void
util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
{
blitter->saved_vs = vs;
}
static inline
void util_blitter_save_geometry_shader(struct blitter_context *blitter,
void *gs)
static inline void
util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
{
blitter->saved_gs = gs;
}
@ -442,24 +437,24 @@ util_blitter_save_tesseval_shader(struct blitter_context *blitter,
blitter->saved_tes = sh;
}
static inline
void util_blitter_save_framebuffer(struct blitter_context *blitter,
const struct pipe_framebuffer_state *state)
static inline void
util_blitter_save_framebuffer(struct blitter_context *blitter,
const struct pipe_framebuffer_state *state)
{
blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}
static inline
void util_blitter_save_viewport(struct blitter_context *blitter,
struct pipe_viewport_state *state)
static inline void
util_blitter_save_viewport(struct blitter_context *blitter,
struct pipe_viewport_state *state)
{
blitter->saved_viewport = *state;
}
static inline
void util_blitter_save_scissor(struct blitter_context *blitter,
struct pipe_scissor_state *state)
static inline void
util_blitter_save_scissor(struct blitter_context *blitter,
struct pipe_scissor_state *state)
{
blitter->saved_scissor = *state;
}