lima: Remove depth near/far workaround
because this is fixed now. Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12804>
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@ -656,15 +656,6 @@ lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *in
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near = float_to_ushort(ctx->viewport.near);
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far = float_to_ushort(ctx->viewport.far);
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/* Insert a small 'epsilon' difference between 'near' and 'far' when
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* they are equal, to avoid application bugs. */
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if (far == near) {
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if (near > 0)
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near--;
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if (far < USHRT_MAX)
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far++;
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}
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/* overlap with plbu? any place can remove one? */
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render->depth_range = near | (far << 16);
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