lima: Remove depth near/far workaround

because this is fixed now.

Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12804>
This commit is contained in:
Andreas Baierl 2021-09-20 17:07:00 +02:00 committed by Marge Bot
parent d1798ad1b5
commit 3c19ab4a7b
1 changed files with 0 additions and 9 deletions

View File

@ -656,15 +656,6 @@ lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *in
near = float_to_ushort(ctx->viewport.near);
far = float_to_ushort(ctx->viewport.far);
/* Insert a small 'epsilon' difference between 'near' and 'far' when
* they are equal, to avoid application bugs. */
if (far == near) {
if (near > 0)
near--;
if (far < USHRT_MAX)
far++;
}
/* overlap with plbu? any place can remove one? */
render->depth_range = near | (far << 16);