glsl: remove redundant es_shader checks
The es check is already covered by the is_version() check. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -314,10 +314,6 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
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if (!state->is_version(120, 0))
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return false;
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/* ESSL does not allow implicit conversions */
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if (state->es_shader)
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return false;
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/* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
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*
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* "There are no implicit array or structure conversions. For
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@ -1425,7 +1425,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
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* state, we're doing intra-stage function linking where these checks have
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* already been done.
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*/
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if (state && (state->es_shader || !state->is_version(120, 0)))
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if (state && !state->is_version(120, 0))
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return false;
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/* There is no conversion among matrix types. */
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