panfrost: Drop point sprite from shader key

It's not implemented on Bifrost, and not needed on Midgard. For Bifrost
this will belong in mesa/st anyway.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
This commit is contained in:
Alyssa Rosenzweig 2020-08-26 11:23:52 -04:00 committed by Marge Bot
parent b17b6cca36
commit 3bae493d1a
2 changed files with 0 additions and 42 deletions

View File

@ -458,18 +458,7 @@ panfrost_bind_rasterizer_state(
void *hwcso)
{
struct panfrost_context *ctx = pan_context(pctx);
ctx->rasterizer = hwcso;
if (!hwcso)
return;
/* Point sprites are emulated */
struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask))
ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]);
}
static void *
@ -619,9 +608,6 @@ panfrost_variant_matches(
enum pipe_shader_type type)
{
struct panfrost_device *dev = pan_device(ctx->base.screen);
struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
bool is_fragment = (type == PIPE_SHADER_FRAGMENT);
if (variant->outputs_read) {
struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
@ -644,23 +630,6 @@ panfrost_variant_matches(
}
}
/* Point sprites TODO on bifrost, always pass */
if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
variant->point_sprite_mask)
&& !(dev->quirks & IS_BIFROST)) {
/* Ensure the same varyings are turned to point sprites */
if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
return false;
/* Ensure the orientation is correct */
bool upper_left =
rasterizer->sprite_coord_mode ==
PIPE_SPRITE_COORD_UPPER_LEFT;
if (variant->point_sprite_upper_left != upper_left)
return false;
}
/* Otherwise, we're good to go */
return true;
}
@ -770,14 +739,6 @@ panfrost_bind_shader_state(
v->rt_formats[i] = fmt;
}
/* Point sprites are TODO on Bifrost */
if (ctx->rasterizer && !(dev->quirks & IS_BIFROST)) {
v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
v->point_sprite_upper_left =
ctx->rasterizer->base.sprite_coord_mode ==
PIPE_SPRITE_COORD_UPPER_LEFT;
}
}
}

View File

@ -232,9 +232,6 @@ struct panfrost_shader_state {
unsigned sysval_count;
unsigned sysval[MAX_SYSVAL_COUNT];
uint16_t point_sprite_mask;
unsigned point_sprite_upper_left : 1;
/* Should we enable helper invocations */
bool helper_invocations;