mesa: document range of SampleCoverageValue, MinSampleShadingValue

Trivial.
This commit is contained in:
Brian Paul 2017-06-01 14:19:15 -06:00
parent c6ba85a8c0
commit 3ba5b8a560
1 changed files with 2 additions and 2 deletions

View File

@ -704,8 +704,8 @@ struct gl_multisample_attrib
/* ARB_texture_multisample / GL3.2 additions */
GLboolean SampleMask;
GLfloat SampleCoverageValue;
GLfloat MinSampleShadingValue;
GLfloat SampleCoverageValue; /**< In range [0, 1] */
GLfloat MinSampleShadingValue; /**< In range [0, 1] */
/** The GL spec defines this as an array but >32x MSAA is madness */
GLbitfield SampleMaskValue;