llvmpipe: fix large point rasterization with point_quad_rasterization

The whole round-pointsize-to-int stuff must only be done with GL legacy
rules (no point_quad_rasterization) or all the wrong edges are lit up.
This was previously in a private branch (d3d pointsprite test complains
loudly otherwise) and got lost in a merge. However, it should certainly
apply to GL point sprite rasterization as well.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2014-01-17 02:12:20 +01:00
parent 4b9bcf31f4
commit 3b64714da4
1 changed files with 19 additions and 12 deletions

View File

@ -307,12 +307,13 @@ subpixel_snap(float a)
*/
static void
print_point(struct lp_setup_context *setup,
const float (*v0)[4])
const float (*v0)[4],
const float size)
{
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
uint i;
debug_printf("llvmpipe point\n");
debug_printf("llvmpipe point, width %f\n", size);
for (i = 0; i < 1 + key->num_inputs; i++) {
debug_printf(" v0[%d]: %f %f %f %f\n", i,
v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
@ -331,12 +332,6 @@ try_setup_point( struct lp_setup_context *setup,
const float size
= (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
: setup->point_size;
/* Point size as fixed point integer, remove rounding errors
* and gives minimum width for very small points
*/
int fixed_width = MAX2(FIXED_ONE,
(subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
/* Yes this is necessary to accurately calculate bounding boxes
* with the two fill-conventions we support. GL (normally) ends
@ -353,6 +348,7 @@ try_setup_point( struct lp_setup_context *setup,
struct point_info info;
unsigned viewport_index = 0;
unsigned layer = 0;
int fixed_width;
if (setup->viewport_index_slot > 0) {
unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
@ -364,7 +360,7 @@ try_setup_point( struct lp_setup_context *setup,
}
if (0)
print_point(setup, v0);
print_point(setup, v0, size);
/* Bounding rectangle (in pixels) */
if (!lp_context->rasterizer ||
@ -372,9 +368,14 @@ try_setup_point( struct lp_setup_context *setup,
/*
* Rasterize points as quads.
*/
int x0, y0;
/* Point size as fixed point integer, remove rounding errors
* and gives minimum width for very small points.
*/
fixed_width = MAX2(FIXED_ONE, subpixel_snap(size));
const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER;
bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
@ -398,7 +399,13 @@ try_setup_point( struct lp_setup_context *setup,
const int x0 = subpixel_snap(v0[0][0]);
const int y0 = subpixel_snap(v0[0][1]) - adj;
int int_width = fixed_width >> FIXED_ORDER;
int int_width;
/* Point size as fixed point integer. For GL legacy points
* the point size is always a whole integer.
*/
fixed_width = MAX2(FIXED_ONE,
(subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
int_width = fixed_width >> FIXED_ORDER;
assert(setup->pixel_offset != 0);