st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders.

Even if the driver wants to use NIR shaders, we may need to have TGSI
tokens for creating draw module vertex shaders for the feedback/select
render modes.

So...if the st_vertex_program has any TGSI...copy it to the variant.

Acked-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Kenneth Graunke 2019-02-15 00:00:39 -08:00
parent ba7519ca36
commit 3b4929ec6e
1 changed files with 8 additions and 2 deletions

View File

@ -554,6 +554,14 @@ st_create_vp_variant(struct st_context *st,
vpv->tgsi.stream_output = stvp->tgsi.stream_output;
vpv->num_inputs = stvp->num_inputs;
/* When generating a NIR program, we usually don't have TGSI tokens.
* However, we do create them for ARB_vertex_program / fixed-function VS
* programs which we may need to use with the draw module for legacy
* feedback/select emulation. If they exist, copy them.
*/
if (stvp->tgsi.tokens)
vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
vpv->tgsi.type = PIPE_SHADER_IR_NIR;
vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
@ -573,8 +581,6 @@ st_create_vp_variant(struct st_context *st,
return vpv;
}
vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
/* Emulate features. */
if (key->clamp_color || key->passthrough_edgeflags) {
const struct tgsi_token *tokens;