st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders.
Even if the driver wants to use NIR shaders, we may need to have TGSI tokens for creating draw module vertex shaders for the feedback/select render modes. So...if the st_vertex_program has any TGSI...copy it to the variant. Acked-by: Eric Anholt <eric@anholt.net> Tested-by: Eric Anholt <eric@anholt.net> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
parent
ba7519ca36
commit
3b4929ec6e
|
@ -554,6 +554,14 @@ st_create_vp_variant(struct st_context *st,
|
|||
vpv->tgsi.stream_output = stvp->tgsi.stream_output;
|
||||
vpv->num_inputs = stvp->num_inputs;
|
||||
|
||||
/* When generating a NIR program, we usually don't have TGSI tokens.
|
||||
* However, we do create them for ARB_vertex_program / fixed-function VS
|
||||
* programs which we may need to use with the draw module for legacy
|
||||
* feedback/select emulation. If they exist, copy them.
|
||||
*/
|
||||
if (stvp->tgsi.tokens)
|
||||
vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
|
||||
|
||||
if (stvp->tgsi.type == PIPE_SHADER_IR_NIR) {
|
||||
vpv->tgsi.type = PIPE_SHADER_IR_NIR;
|
||||
vpv->tgsi.ir.nir = nir_shader_clone(NULL, stvp->tgsi.ir.nir);
|
||||
|
@ -573,8 +581,6 @@ st_create_vp_variant(struct st_context *st,
|
|||
return vpv;
|
||||
}
|
||||
|
||||
vpv->tgsi.tokens = tgsi_dup_tokens(stvp->tgsi.tokens);
|
||||
|
||||
/* Emulate features. */
|
||||
if (key->clamp_color || key->passthrough_edgeflags) {
|
||||
const struct tgsi_token *tokens;
|
||||
|
|
Loading…
Reference in New Issue