mesa: Add a new function for getting the nonconst sampler array index

If the array index is not a constant expression, the existing support
will assume a zero offset (giving us the sampler index of the base of
the array).

For dynamically uniform indexing of sampler arrays, we need both that
and the indexing expression.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Chris Forbes 2014-08-03 19:55:55 +12:00
parent 1b4761bc27
commit 3b48f6a4c0
2 changed files with 14 additions and 0 deletions

View File

@ -134,3 +134,14 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
return shader_program->UniformStorage[location].sampler[shader].index +
getname.offset;
}
extern "C" class ir_rvalue *
_mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler)
{
ir_dereference_array *deref_arr = sampler->as_dereference_array();
if (!deref_arr || deref_arr->array_index->as_constant())
return NULL;
return deref_arr->array_index;
}

View File

@ -27,3 +27,6 @@ int
_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
struct gl_shader_program *shader_program,
const struct gl_program *prog);
class ir_rvalue *
_mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler);