gallium: tweak texture filter min/mag thresholds
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08c9534107
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3b2a291888
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@ -474,7 +474,6 @@ choose_mipmap_levels(struct tgsi_sampler *sampler,
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{
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if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
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/* no mipmap selection needed */
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*imgFilter = sampler->state->mag_img_filter;
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*level0 = *level1 = (int) sampler->state->min_lod;
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if (sampler->state->min_img_filter != sampler->state->mag_img_filter) {
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@ -482,13 +481,16 @@ choose_mipmap_levels(struct tgsi_sampler *sampler,
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* minification or magnification.
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*/
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float lambda = compute_lambda(sampler, s, t, p, lodbias);
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if (lambda < 0.5) { /* XXX this may need tweaking... */
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if (lambda <= 0.0) {
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*imgFilter = sampler->state->mag_img_filter;
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}
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else {
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*imgFilter = sampler->state->min_img_filter;
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}
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}
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else {
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*imgFilter = sampler->state->mag_img_filter;
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}
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}
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else {
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float lambda;
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@ -500,7 +502,7 @@ choose_mipmap_levels(struct tgsi_sampler *sampler,
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/* vertex shader */
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lambda = lodbias; /* not really a bias, but absolute LOD */
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if (lambda < 0.0) { /* XXX threshold depends on the filter */
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if (lambda <= 0.0) { /* XXX threshold depends on the filter */
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/* magnifying */
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*imgFilter = sampler->state->mag_img_filter;
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*level0 = *level1 = 0;
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