glsl/linker: Properly pack GS input varyings.
Since geometry shader inputs are arrays (where the array index indicates which vertex is being examined), varying packing needs to treat them differently. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
40d469f9ac
commit
3b0cf7027d
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@ -112,7 +112,7 @@ bool lower_packing_builtins(exec_list *instructions, int op_mask);
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void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
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void lower_packed_varyings(void *mem_ctx, unsigned location_base,
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unsigned locations_used, ir_variable_mode mode,
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gl_shader *shader);
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unsigned gs_input_vertices, gl_shader *shader);
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bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
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void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
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bool optimize_redundant_jumps(exec_list *instructions);
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@ -982,6 +982,9 @@ private:
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* each of these objects that matches one of the outputs of the
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* producer.
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*
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* \param gs_input_vertices: if \c consumer is a geometry shader, this is the
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* number of input vertices it accepts. Otherwise zero.
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*
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* When num_tfeedback_decls is nonzero, it is permissible for the consumer to
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* be NULL. In this case, varying locations are assigned solely based on the
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* requirements of transform feedback.
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@ -992,7 +995,8 @@ assign_varying_locations(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *producer, gl_shader *consumer,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls)
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tfeedback_decl *tfeedback_decls,
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unsigned gs_input_vertices)
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{
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const unsigned producer_base = VARYING_SLOT_VAR0;
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const unsigned consumer_base = VARYING_SLOT_VAR0;
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@ -1113,10 +1117,10 @@ assign_varying_locations(struct gl_context *ctx,
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assert(!ctx->Extensions.EXT_transform_feedback);
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} else {
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lower_packed_varyings(mem_ctx, producer_base, slots_used,
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ir_var_shader_out, producer);
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ir_var_shader_out, 0, producer);
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if (consumer) {
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lower_packed_varyings(mem_ctx, consumer_base, slots_used,
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ir_var_shader_in, consumer);
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ir_var_shader_in, gs_input_vertices, consumer);
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}
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}
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@ -234,7 +234,8 @@ assign_varying_locations(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *producer, gl_shader *consumer,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls);
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tfeedback_decl *tfeedback_decls,
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unsigned gs_input_vertices);
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bool
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check_against_varying_limit(struct gl_context *ctx,
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@ -1904,7 +1904,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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*/
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if (!assign_varying_locations(ctx, mem_ctx, prog,
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sh, NULL,
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num_tfeedback_decls, tfeedback_decls))
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num_tfeedback_decls, tfeedback_decls,
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0))
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goto done;
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}
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@ -1939,10 +1940,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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gl_shader *const sh_i = prog->_LinkedShaders[i];
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gl_shader *const sh_next = prog->_LinkedShaders[next];
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unsigned gs_input_vertices =
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next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
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if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
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next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
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tfeedback_decls))
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tfeedback_decls, gs_input_vertices))
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goto done;
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do_dead_builtin_varyings(ctx, sh_i->ir, sh_next->ir,
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@ -74,6 +74,74 @@
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* This lowering pass also handles varyings whose type is a struct or an array
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* of struct. Structs are packed in order and with no gaps, so there may be a
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* performance penalty due to structure elements being double-parked.
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*
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* Lowering of geometry shader inputs is slightly more complex, since geometry
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* inputs are always arrays, so we need to lower arrays to arrays. For
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* example, the following input:
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*
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* in struct Foo {
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* float f;
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* vec3 v;
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* vec2 a[2];
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* } arr[3]; // location=4, location_frac=0
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*
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* Would get lowered like this if it occurred in a fragment shader:
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*
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* struct Foo {
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* float f;
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* vec3 v;
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* vec2 a[2];
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* } arr[3];
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* in vec4 packed4; // location=4, location_frac=0
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* in vec4 packed5; // location=5, location_frac=0
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* in vec4 packed6; // location=6, location_frac=0
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* in vec4 packed7; // location=7, location_frac=0
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* in vec4 packed8; // location=8, location_frac=0
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* in vec4 packed9; // location=9, location_frac=0
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*
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* main()
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* {
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* arr[0].f = packed4.x;
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* arr[0].v = packed4.yzw;
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* arr[0].a[0] = packed5.xy;
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* arr[0].a[1] = packed5.zw;
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* arr[1].f = packed6.x;
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* arr[1].v = packed6.yzw;
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* arr[1].a[0] = packed7.xy;
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* arr[1].a[1] = packed7.zw;
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* arr[2].f = packed8.x;
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* arr[2].v = packed8.yzw;
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* arr[2].a[0] = packed9.xy;
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* arr[2].a[1] = packed9.zw;
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* ...
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* }
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*
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* But it would get lowered like this if it occurred in a geometry shader:
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*
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* struct Foo {
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* float f;
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* vec3 v;
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* vec2 a[2];
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* } arr[3];
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* in vec4 packed4[3]; // location=4, location_frac=0
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* in vec4 packed5[3]; // location=5, location_frac=0
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*
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* main()
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* {
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* arr[0].f = packed4[0].x;
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* arr[0].v = packed4[0].yzw;
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* arr[0].a[0] = packed5[0].xy;
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* arr[0].a[1] = packed5[0].zw;
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* arr[1].f = packed4[1].x;
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* arr[1].v = packed4[1].yzw;
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* arr[1].a[0] = packed5[1].xy;
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* arr[1].a[1] = packed5[1].zw;
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* arr[2].f = packed4[2].x;
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* arr[2].v = packed4[2].yzw;
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* arr[2].a[0] = packed5[2].xy;
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* arr[2].a[1] = packed5[2].zw;
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* ...
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* }
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*/
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#include "glsl_symbol_table.h"
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@ -93,6 +161,7 @@ public:
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lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base,
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unsigned locations_used,
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ir_variable_mode mode,
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unsigned gs_input_vertices,
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exec_list *main_instructions);
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void run(exec_list *instructions);
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@ -101,13 +170,16 @@ private:
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ir_assignment *bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
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ir_assignment *bitwise_assign_unpack(ir_rvalue *lhs, ir_rvalue *rhs);
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unsigned lower_rvalue(ir_rvalue *rvalue, unsigned fine_location,
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ir_variable *unpacked_var, const char *name);
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ir_variable *unpacked_var, const char *name,
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bool gs_input_toplevel, unsigned vertex_index);
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unsigned lower_arraylike(ir_rvalue *rvalue, unsigned array_size,
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unsigned fine_location,
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ir_variable *unpacked_var, const char *name);
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ir_variable *get_packed_varying(unsigned location,
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ir_variable *unpacked_var,
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const char *name);
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ir_variable *unpacked_var, const char *name,
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bool gs_input_toplevel, unsigned vertex_index);
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ir_dereference *get_packed_varying_deref(unsigned location,
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ir_variable *unpacked_var,
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const char *name,
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unsigned vertex_index);
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bool needs_lowering(ir_variable *var);
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/**
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*/
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const ir_variable_mode mode;
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/**
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* If we are currently lowering geometry shader inputs, the number of input
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* vertices the geometry shader accepts. Otherwise zero.
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*/
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const unsigned gs_input_vertices;
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/**
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* List of instructions corresponding to the main() function. This is
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* where we add instructions to pack or unpack the varyings.
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lower_packed_varyings_visitor::lower_packed_varyings_visitor(
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void *mem_ctx, unsigned location_base, unsigned locations_used,
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ir_variable_mode mode, exec_list *main_instructions)
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ir_variable_mode mode, unsigned gs_input_vertices,
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exec_list *main_instructions)
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: mem_ctx(mem_ctx),
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location_base(location_base),
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locations_used(locations_used),
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rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
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locations_used)),
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mode(mode),
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gs_input_vertices(gs_input_vertices),
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main_instructions(main_instructions)
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{
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}
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/* Recursively pack or unpack it. */
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this->lower_rvalue(deref, var->location * 4 + var->location_frac, var,
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var->name);
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var->name, this->gs_input_vertices != 0, 0);
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}
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}
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* in multiples of a float, rather than multiples of a vec4 as is used
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* elsewhere in Mesa.
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*
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* \param gs_input_toplevel should be set to true if we are lowering geometry
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* shader inputs, and we are currently lowering the whole input variable
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* (i.e. we are lowering the array whose index selects the vertex).
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*
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* \param vertex_index: if we are lowering geometry shader inputs, and the
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* level of the array that we are currently lowering is *not* the top level,
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* then this indicates which vertex we are currently lowering. Otherwise it
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* is ignored.
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*
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* \return the location where the next constituent vector (after this one)
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* should be packed.
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*/
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@ -284,8 +373,15 @@ unsigned
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lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
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unsigned fine_location,
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ir_variable *unpacked_var,
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const char *name)
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const char *name,
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bool gs_input_toplevel,
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unsigned vertex_index)
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{
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/* When gs_input_toplevel is set, we should be looking at a geometry shader
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* input array.
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*/
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assert(!gs_input_toplevel || rvalue->type->is_array());
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if (rvalue->type->is_record()) {
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for (unsigned i = 0; i < rvalue->type->length; i++) {
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if (i != 0)
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@ -296,7 +392,8 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
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char *deref_name
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= ralloc_asprintf(this->mem_ctx, "%s.%s", name, field_name);
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fine_location = this->lower_rvalue(dereference_record, fine_location,
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unpacked_var, deref_name);
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unpacked_var, deref_name, false,
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vertex_index);
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}
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return fine_location;
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} else if (rvalue->type->is_array()) {
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@ -304,13 +401,15 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
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* sequence.
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*/
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return this->lower_arraylike(rvalue, rvalue->type->array_size(),
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fine_location, unpacked_var, name);
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fine_location, unpacked_var, name,
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gs_input_toplevel, vertex_index);
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} else if (rvalue->type->is_matrix()) {
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/* Matrices are packed/unpacked by considering each column vector in
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* sequence.
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*/
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return this->lower_arraylike(rvalue, rvalue->type->matrix_columns,
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fine_location, unpacked_var, name);
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fine_location, unpacked_var, name,
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false, vertex_index);
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} else if (rvalue->type->vector_elements + fine_location % 4 > 4) {
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/* This vector is going to be "double parked" across two varying slots,
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* so handle it as two separate assignments.
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@ -340,9 +439,10 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
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char *right_name
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= ralloc_asprintf(this->mem_ctx, "%s.%s", name, right_swizzle_name);
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fine_location = this->lower_rvalue(left_swizzle, fine_location,
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unpacked_var, left_name);
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unpacked_var, left_name, false,
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vertex_index);
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return this->lower_rvalue(right_swizzle, fine_location, unpacked_var,
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right_name);
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right_name, false, vertex_index);
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} else {
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/* No special handling is necessary; pack the rvalue into the
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* varying.
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@ -353,9 +453,9 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
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unsigned location_frac = fine_location % 4;
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for (unsigned i = 0; i < components; ++i)
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swizzle_values[i] = i + location_frac;
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ir_dereference_variable *packed_deref = new(this->mem_ctx)
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ir_dereference_variable(this->get_packed_varying(location,
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unpacked_var, name));
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ir_dereference *packed_deref =
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this->get_packed_varying_deref(location, unpacked_var, name,
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vertex_index);
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ir_swizzle *swizzle = new(this->mem_ctx)
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ir_swizzle(packed_deref, swizzle_values, components);
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if (this->mode == ir_var_shader_out) {
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@ -376,13 +476,24 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
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* constituent elements, accessing each one using an ir_dereference_array.
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* This takes care of both arrays and matrices, since ir_dereference_array
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* treats a matrix like an array of its column vectors.
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*
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* \param gs_input_toplevel should be set to true if we are lowering geometry
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* shader inputs, and we are currently lowering the whole input variable
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* (i.e. we are lowering the array whose index selects the vertex).
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*
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* \param vertex_index: if we are lowering geometry shader inputs, and the
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* level of the array that we are currently lowering is *not* the top level,
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* then this indicates which vertex we are currently lowering. Otherwise it
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* is ignored.
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*/
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unsigned
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lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
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unsigned array_size,
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unsigned fine_location,
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ir_variable *unpacked_var,
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const char *name)
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const char *name,
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bool gs_input_toplevel,
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unsigned vertex_index)
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{
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for (unsigned i = 0; i < array_size; i++) {
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if (i != 0)
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@ -392,8 +503,20 @@ lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
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ir_dereference_array(rvalue, constant);
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char *subscripted_name
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= ralloc_asprintf(this->mem_ctx, "%s[%d]", name, i);
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fine_location = this->lower_rvalue(dereference_array, fine_location,
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unpacked_var, subscripted_name);
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if (gs_input_toplevel) {
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/* Geometry shader inputs are a special case. Instead of storing
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* each element of the array at a different location, all elements
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* are at the same location, but with a different vertex index.
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*/
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(void) this->lower_rvalue(dereference_array, fine_location,
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unpacked_var, subscripted_name,
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false, i);
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} else {
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fine_location =
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this->lower_rvalue(dereference_array, fine_location,
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unpacked_var, subscripted_name,
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false, vertex_index);
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}
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}
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return fine_location;
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}
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@ -406,11 +529,14 @@ lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
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* The newly created varying inherits its interpolation parameters from \c
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* unpacked_var. Its base type is ivec4 if we are lowering a flat varying,
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* vec4 otherwise.
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*
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* \param vertex_index: if we are lowering geometry shader inputs, then this
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* indicates which vertex we are currently lowering. Otherwise it is ignored.
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*/
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ir_variable *
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lower_packed_varyings_visitor::get_packed_varying(unsigned location,
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ir_variable *unpacked_var,
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const char *name)
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ir_dereference *
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lower_packed_varyings_visitor::get_packed_varying_deref(
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unsigned location, ir_variable *unpacked_var, const char *name,
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unsigned vertex_index)
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{
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unsigned slot = location - this->location_base;
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assert(slot < locations_used);
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@ -421,18 +547,44 @@ lower_packed_varyings_visitor::get_packed_varying(unsigned location,
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packed_type = glsl_type::ivec4_type;
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else
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packed_type = glsl_type::vec4_type;
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if (this->gs_input_vertices != 0) {
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packed_type =
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glsl_type::get_array_instance(packed_type,
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this->gs_input_vertices);
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}
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ir_variable *packed_var = new(this->mem_ctx)
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ir_variable(packed_type, packed_name, this->mode);
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if (this->gs_input_vertices != 0) {
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/* Prevent update_array_sizes() from messing with the size of the
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* array.
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*/
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packed_var->max_array_access = this->gs_input_vertices - 1;
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}
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packed_var->centroid = unpacked_var->centroid;
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packed_var->interpolation = unpacked_var->interpolation;
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packed_var->location = location;
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unpacked_var->insert_before(packed_var);
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this->packed_varyings[slot] = packed_var;
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||||
} else {
|
||||
ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
|
||||
",%s", name);
|
||||
/* For geometry shader inputs, only update the packed variable name the
|
||||
* first time we visit each component.
|
||||
*/
|
||||
if (this->gs_input_vertices == 0 || vertex_index == 0) {
|
||||
ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
|
||||
",%s", name);
|
||||
}
|
||||
}
|
||||
return this->packed_varyings[slot];
|
||||
|
||||
ir_dereference *deref = new(this->mem_ctx)
|
||||
ir_dereference_variable(this->packed_varyings[slot]);
|
||||
if (this->gs_input_vertices != 0) {
|
||||
/* When lowering GS inputs, the packed variable is an array, so we need
|
||||
* to dereference it using vertex_index.
|
||||
*/
|
||||
ir_constant *constant = new(this->mem_ctx) ir_constant(vertex_index);
|
||||
deref = new(this->mem_ctx) ir_dereference_array(deref, constant);
|
||||
}
|
||||
return deref;
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -440,6 +592,10 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
|
|||
{
|
||||
/* Things composed of vec4's don't need lowering. Everything else does. */
|
||||
const glsl_type *type = var->type;
|
||||
if (this->gs_input_vertices != 0) {
|
||||
assert(type->is_array());
|
||||
type = type->element_type();
|
||||
}
|
||||
if (type->is_array())
|
||||
type = type->fields.array;
|
||||
if (type->vector_elements == 4)
|
||||
|
@ -450,7 +606,7 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
|
|||
void
|
||||
lower_packed_varyings(void *mem_ctx, unsigned location_base,
|
||||
unsigned locations_used, ir_variable_mode mode,
|
||||
gl_shader *shader)
|
||||
unsigned gs_input_vertices, gl_shader *shader)
|
||||
{
|
||||
exec_list *instructions = shader->ir;
|
||||
ir_function *main_func = shader->symbols->get_function("main");
|
||||
|
@ -460,6 +616,6 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
|
|||
exec_list *main_instructions = &main_func_sig->body;
|
||||
lower_packed_varyings_visitor visitor(mem_ctx, location_base,
|
||||
locations_used, mode,
|
||||
main_instructions);
|
||||
gs_input_vertices, main_instructions);
|
||||
visitor.run(instructions);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue