glsl/linker: Properly pack GS input varyings.

Since geometry shader inputs are arrays (where the array index
indicates which vertex is being examined), varying packing needs to
treat them differently.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Paul Berry 2013-04-10 06:48:42 -07:00
parent 40d469f9ac
commit 3b0cf7027d
5 changed files with 199 additions and 35 deletions

View File

@ -112,7 +112,7 @@ bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
gl_shader *shader);
unsigned gs_input_vertices, gl_shader *shader);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);

View File

@ -982,6 +982,9 @@ private:
* each of these objects that matches one of the outputs of the
* producer.
*
* \param gs_input_vertices: if \c consumer is a geometry shader, this is the
* number of input vertices it accepts. Otherwise zero.
*
* When num_tfeedback_decls is nonzero, it is permissible for the consumer to
* be NULL. In this case, varying locations are assigned solely based on the
* requirements of transform feedback.
@ -992,7 +995,8 @@ assign_varying_locations(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls)
tfeedback_decl *tfeedback_decls,
unsigned gs_input_vertices)
{
const unsigned producer_base = VARYING_SLOT_VAR0;
const unsigned consumer_base = VARYING_SLOT_VAR0;
@ -1113,10 +1117,10 @@ assign_varying_locations(struct gl_context *ctx,
assert(!ctx->Extensions.EXT_transform_feedback);
} else {
lower_packed_varyings(mem_ctx, producer_base, slots_used,
ir_var_shader_out, producer);
ir_var_shader_out, 0, producer);
if (consumer) {
lower_packed_varyings(mem_ctx, consumer_base, slots_used,
ir_var_shader_in, consumer);
ir_var_shader_in, gs_input_vertices, consumer);
}
}

View File

@ -234,7 +234,8 @@ assign_varying_locations(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls);
tfeedback_decl *tfeedback_decls,
unsigned gs_input_vertices);
bool
check_against_varying_limit(struct gl_context *ctx,

View File

@ -1904,7 +1904,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
if (!assign_varying_locations(ctx, mem_ctx, prog,
sh, NULL,
num_tfeedback_decls, tfeedback_decls))
num_tfeedback_decls, tfeedback_decls,
0))
goto done;
}
@ -1939,10 +1940,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
gl_shader *const sh_i = prog->_LinkedShaders[i];
gl_shader *const sh_next = prog->_LinkedShaders[next];
unsigned gs_input_vertices =
next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
tfeedback_decls))
tfeedback_decls, gs_input_vertices))
goto done;
do_dead_builtin_varyings(ctx, sh_i->ir, sh_next->ir,

View File

@ -74,6 +74,74 @@
* This lowering pass also handles varyings whose type is a struct or an array
* of struct. Structs are packed in order and with no gaps, so there may be a
* performance penalty due to structure elements being double-parked.
*
* Lowering of geometry shader inputs is slightly more complex, since geometry
* inputs are always arrays, so we need to lower arrays to arrays. For
* example, the following input:
*
* in struct Foo {
* float f;
* vec3 v;
* vec2 a[2];
* } arr[3]; // location=4, location_frac=0
*
* Would get lowered like this if it occurred in a fragment shader:
*
* struct Foo {
* float f;
* vec3 v;
* vec2 a[2];
* } arr[3];
* in vec4 packed4; // location=4, location_frac=0
* in vec4 packed5; // location=5, location_frac=0
* in vec4 packed6; // location=6, location_frac=0
* in vec4 packed7; // location=7, location_frac=0
* in vec4 packed8; // location=8, location_frac=0
* in vec4 packed9; // location=9, location_frac=0
*
* main()
* {
* arr[0].f = packed4.x;
* arr[0].v = packed4.yzw;
* arr[0].a[0] = packed5.xy;
* arr[0].a[1] = packed5.zw;
* arr[1].f = packed6.x;
* arr[1].v = packed6.yzw;
* arr[1].a[0] = packed7.xy;
* arr[1].a[1] = packed7.zw;
* arr[2].f = packed8.x;
* arr[2].v = packed8.yzw;
* arr[2].a[0] = packed9.xy;
* arr[2].a[1] = packed9.zw;
* ...
* }
*
* But it would get lowered like this if it occurred in a geometry shader:
*
* struct Foo {
* float f;
* vec3 v;
* vec2 a[2];
* } arr[3];
* in vec4 packed4[3]; // location=4, location_frac=0
* in vec4 packed5[3]; // location=5, location_frac=0
*
* main()
* {
* arr[0].f = packed4[0].x;
* arr[0].v = packed4[0].yzw;
* arr[0].a[0] = packed5[0].xy;
* arr[0].a[1] = packed5[0].zw;
* arr[1].f = packed4[1].x;
* arr[1].v = packed4[1].yzw;
* arr[1].a[0] = packed5[1].xy;
* arr[1].a[1] = packed5[1].zw;
* arr[2].f = packed4[2].x;
* arr[2].v = packed4[2].yzw;
* arr[2].a[0] = packed5[2].xy;
* arr[2].a[1] = packed5[2].zw;
* ...
* }
*/
#include "glsl_symbol_table.h"
@ -93,6 +161,7 @@ public:
lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base,
unsigned locations_used,
ir_variable_mode mode,
unsigned gs_input_vertices,
exec_list *main_instructions);
void run(exec_list *instructions);
@ -101,13 +170,16 @@ private:
ir_assignment *bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
ir_assignment *bitwise_assign_unpack(ir_rvalue *lhs, ir_rvalue *rhs);
unsigned lower_rvalue(ir_rvalue *rvalue, unsigned fine_location,
ir_variable *unpacked_var, const char *name);
ir_variable *unpacked_var, const char *name,
bool gs_input_toplevel, unsigned vertex_index);
unsigned lower_arraylike(ir_rvalue *rvalue, unsigned array_size,
unsigned fine_location,
ir_variable *unpacked_var, const char *name);
ir_variable *get_packed_varying(unsigned location,
ir_variable *unpacked_var,
const char *name);
ir_variable *unpacked_var, const char *name,
bool gs_input_toplevel, unsigned vertex_index);
ir_dereference *get_packed_varying_deref(unsigned location,
ir_variable *unpacked_var,
const char *name,
unsigned vertex_index);
bool needs_lowering(ir_variable *var);
/**
@ -144,6 +216,12 @@ private:
*/
const ir_variable_mode mode;
/**
* If we are currently lowering geometry shader inputs, the number of input
* vertices the geometry shader accepts. Otherwise zero.
*/
const unsigned gs_input_vertices;
/**
* List of instructions corresponding to the main() function. This is
* where we add instructions to pack or unpack the varyings.
@ -153,7 +231,8 @@ private:
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
void *mem_ctx, unsigned location_base, unsigned locations_used,
ir_variable_mode mode, exec_list *main_instructions)
ir_variable_mode mode, unsigned gs_input_vertices,
exec_list *main_instructions)
: mem_ctx(mem_ctx),
location_base(location_base),
locations_used(locations_used),
@ -161,6 +240,7 @@ lower_packed_varyings_visitor::lower_packed_varyings_visitor(
rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
locations_used)),
mode(mode),
gs_input_vertices(gs_input_vertices),
main_instructions(main_instructions)
{
}
@ -195,7 +275,7 @@ lower_packed_varyings_visitor::run(exec_list *instructions)
/* Recursively pack or unpack it. */
this->lower_rvalue(deref, var->location * 4 + var->location_frac, var,
var->name);
var->name, this->gs_input_vertices != 0, 0);
}
}
@ -277,6 +357,15 @@ lower_packed_varyings_visitor::bitwise_assign_unpack(ir_rvalue *lhs,
* in multiples of a float, rather than multiples of a vec4 as is used
* elsewhere in Mesa.
*
* \param gs_input_toplevel should be set to true if we are lowering geometry
* shader inputs, and we are currently lowering the whole input variable
* (i.e. we are lowering the array whose index selects the vertex).
*
* \param vertex_index: if we are lowering geometry shader inputs, and the
* level of the array that we are currently lowering is *not* the top level,
* then this indicates which vertex we are currently lowering. Otherwise it
* is ignored.
*
* \return the location where the next constituent vector (after this one)
* should be packed.
*/
@ -284,8 +373,15 @@ unsigned
lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
unsigned fine_location,
ir_variable *unpacked_var,
const char *name)
const char *name,
bool gs_input_toplevel,
unsigned vertex_index)
{
/* When gs_input_toplevel is set, we should be looking at a geometry shader
* input array.
*/
assert(!gs_input_toplevel || rvalue->type->is_array());
if (rvalue->type->is_record()) {
for (unsigned i = 0; i < rvalue->type->length; i++) {
if (i != 0)
@ -296,7 +392,8 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
char *deref_name
= ralloc_asprintf(this->mem_ctx, "%s.%s", name, field_name);
fine_location = this->lower_rvalue(dereference_record, fine_location,
unpacked_var, deref_name);
unpacked_var, deref_name, false,
vertex_index);
}
return fine_location;
} else if (rvalue->type->is_array()) {
@ -304,13 +401,15 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
* sequence.
*/
return this->lower_arraylike(rvalue, rvalue->type->array_size(),
fine_location, unpacked_var, name);
fine_location, unpacked_var, name,
gs_input_toplevel, vertex_index);
} else if (rvalue->type->is_matrix()) {
/* Matrices are packed/unpacked by considering each column vector in
* sequence.
*/
return this->lower_arraylike(rvalue, rvalue->type->matrix_columns,
fine_location, unpacked_var, name);
fine_location, unpacked_var, name,
false, vertex_index);
} else if (rvalue->type->vector_elements + fine_location % 4 > 4) {
/* This vector is going to be "double parked" across two varying slots,
* so handle it as two separate assignments.
@ -340,9 +439,10 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
char *right_name
= ralloc_asprintf(this->mem_ctx, "%s.%s", name, right_swizzle_name);
fine_location = this->lower_rvalue(left_swizzle, fine_location,
unpacked_var, left_name);
unpacked_var, left_name, false,
vertex_index);
return this->lower_rvalue(right_swizzle, fine_location, unpacked_var,
right_name);
right_name, false, vertex_index);
} else {
/* No special handling is necessary; pack the rvalue into the
* varying.
@ -353,9 +453,9 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
unsigned location_frac = fine_location % 4;
for (unsigned i = 0; i < components; ++i)
swizzle_values[i] = i + location_frac;
ir_dereference_variable *packed_deref = new(this->mem_ctx)
ir_dereference_variable(this->get_packed_varying(location,
unpacked_var, name));
ir_dereference *packed_deref =
this->get_packed_varying_deref(location, unpacked_var, name,
vertex_index);
ir_swizzle *swizzle = new(this->mem_ctx)
ir_swizzle(packed_deref, swizzle_values, components);
if (this->mode == ir_var_shader_out) {
@ -376,13 +476,24 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
* constituent elements, accessing each one using an ir_dereference_array.
* This takes care of both arrays and matrices, since ir_dereference_array
* treats a matrix like an array of its column vectors.
*
* \param gs_input_toplevel should be set to true if we are lowering geometry
* shader inputs, and we are currently lowering the whole input variable
* (i.e. we are lowering the array whose index selects the vertex).
*
* \param vertex_index: if we are lowering geometry shader inputs, and the
* level of the array that we are currently lowering is *not* the top level,
* then this indicates which vertex we are currently lowering. Otherwise it
* is ignored.
*/
unsigned
lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
unsigned array_size,
unsigned fine_location,
ir_variable *unpacked_var,
const char *name)
const char *name,
bool gs_input_toplevel,
unsigned vertex_index)
{
for (unsigned i = 0; i < array_size; i++) {
if (i != 0)
@ -392,8 +503,20 @@ lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
ir_dereference_array(rvalue, constant);
char *subscripted_name
= ralloc_asprintf(this->mem_ctx, "%s[%d]", name, i);
fine_location = this->lower_rvalue(dereference_array, fine_location,
unpacked_var, subscripted_name);
if (gs_input_toplevel) {
/* Geometry shader inputs are a special case. Instead of storing
* each element of the array at a different location, all elements
* are at the same location, but with a different vertex index.
*/
(void) this->lower_rvalue(dereference_array, fine_location,
unpacked_var, subscripted_name,
false, i);
} else {
fine_location =
this->lower_rvalue(dereference_array, fine_location,
unpacked_var, subscripted_name,
false, vertex_index);
}
}
return fine_location;
}
@ -406,11 +529,14 @@ lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
* The newly created varying inherits its interpolation parameters from \c
* unpacked_var. Its base type is ivec4 if we are lowering a flat varying,
* vec4 otherwise.
*
* \param vertex_index: if we are lowering geometry shader inputs, then this
* indicates which vertex we are currently lowering. Otherwise it is ignored.
*/
ir_variable *
lower_packed_varyings_visitor::get_packed_varying(unsigned location,
ir_variable *unpacked_var,
const char *name)
ir_dereference *
lower_packed_varyings_visitor::get_packed_varying_deref(
unsigned location, ir_variable *unpacked_var, const char *name,
unsigned vertex_index)
{
unsigned slot = location - this->location_base;
assert(slot < locations_used);
@ -421,18 +547,44 @@ lower_packed_varyings_visitor::get_packed_varying(unsigned location,
packed_type = glsl_type::ivec4_type;
else
packed_type = glsl_type::vec4_type;
if (this->gs_input_vertices != 0) {
packed_type =
glsl_type::get_array_instance(packed_type,
this->gs_input_vertices);
}
ir_variable *packed_var = new(this->mem_ctx)
ir_variable(packed_type, packed_name, this->mode);
if (this->gs_input_vertices != 0) {
/* Prevent update_array_sizes() from messing with the size of the
* array.
*/
packed_var->max_array_access = this->gs_input_vertices - 1;
}
packed_var->centroid = unpacked_var->centroid;
packed_var->interpolation = unpacked_var->interpolation;
packed_var->location = location;
unpacked_var->insert_before(packed_var);
this->packed_varyings[slot] = packed_var;
} else {
ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
",%s", name);
/* For geometry shader inputs, only update the packed variable name the
* first time we visit each component.
*/
if (this->gs_input_vertices == 0 || vertex_index == 0) {
ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
",%s", name);
}
}
return this->packed_varyings[slot];
ir_dereference *deref = new(this->mem_ctx)
ir_dereference_variable(this->packed_varyings[slot]);
if (this->gs_input_vertices != 0) {
/* When lowering GS inputs, the packed variable is an array, so we need
* to dereference it using vertex_index.
*/
ir_constant *constant = new(this->mem_ctx) ir_constant(vertex_index);
deref = new(this->mem_ctx) ir_dereference_array(deref, constant);
}
return deref;
}
bool
@ -440,6 +592,10 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
{
/* Things composed of vec4's don't need lowering. Everything else does. */
const glsl_type *type = var->type;
if (this->gs_input_vertices != 0) {
assert(type->is_array());
type = type->element_type();
}
if (type->is_array())
type = type->fields.array;
if (type->vector_elements == 4)
@ -450,7 +606,7 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
void
lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
gl_shader *shader)
unsigned gs_input_vertices, gl_shader *shader)
{
exec_list *instructions = shader->ir;
ir_function *main_func = shader->symbols->get_function("main");
@ -460,6 +616,6 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
exec_list *main_instructions = &main_func_sig->body;
lower_packed_varyings_visitor visitor(mem_ctx, location_base,
locations_used, mode,
main_instructions);
gs_input_vertices, main_instructions);
visitor.run(instructions);
}