glsl: Add double builtin type generation

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Dave Airlie 2015-02-05 11:38:44 +02:00 committed by Ilia Mirkin
parent 277f4d75a7
commit 3af8db94cd
5 changed files with 151 additions and 23 deletions

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@ -64,6 +64,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
DECL_TYPE(double, GL_DOUBLE, GLSL_TYPE_DOUBLE, 1, 1)
DECL_TYPE(dvec2, GL_DOUBLE_VEC2, GLSL_TYPE_DOUBLE, 2, 1)
DECL_TYPE(dvec3, GL_DOUBLE_VEC3, GLSL_TYPE_DOUBLE, 3, 1)
DECL_TYPE(dvec4, GL_DOUBLE_VEC4, GLSL_TYPE_DOUBLE, 4, 1)
DECL_TYPE(dmat2, GL_DOUBLE_MAT2, GLSL_TYPE_DOUBLE, 2, 2)
DECL_TYPE(dmat3, GL_DOUBLE_MAT3, GLSL_TYPE_DOUBLE, 3, 3)
DECL_TYPE(dmat4, GL_DOUBLE_MAT4, GLSL_TYPE_DOUBLE, 4, 4)
DECL_TYPE(dmat2x3, GL_DOUBLE_MAT2x3, GLSL_TYPE_DOUBLE, 3, 2)
DECL_TYPE(dmat2x4, GL_DOUBLE_MAT2x4, GLSL_TYPE_DOUBLE, 4, 2)
DECL_TYPE(dmat3x2, GL_DOUBLE_MAT3x2, GLSL_TYPE_DOUBLE, 2, 3)
DECL_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3)
DECL_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4)
DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4)
DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)

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@ -159,6 +159,20 @@ const static struct builtin_type_versions {
T(mat4x2, 120, 300)
T(mat4x3, 120, 300)
T(double, 400, 999)
T(dvec2, 400, 999)
T(dvec3, 400, 999)
T(dvec4, 400, 999)
T(dmat2, 400, 999)
T(dmat3, 400, 999)
T(dmat4, 400, 999)
T(dmat2x3, 400, 999)
T(dmat2x4, 400, 999)
T(dmat3x2, 400, 999)
T(dmat3x4, 400, 999)
T(dmat4x2, 400, 999)
T(dmat4x3, 400, 999)
T(sampler1D, 110, 999)
T(sampler2D, 110, 100)
T(sampler3D, 110, 300)
@ -361,5 +375,21 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
if (state->ARB_shader_atomic_counters_enable) {
add_type(symbols, glsl_type::atomic_uint_type);
}
if (state->ARB_gpu_shader_fp64_enable) {
add_type(symbols, glsl_type::double_type);
add_type(symbols, glsl_type::dvec2_type);
add_type(symbols, glsl_type::dvec3_type);
add_type(symbols, glsl_type::dvec4_type);
add_type(symbols, glsl_type::dmat2_type);
add_type(symbols, glsl_type::dmat3_type);
add_type(symbols, glsl_type::dmat4_type);
add_type(symbols, glsl_type::dmat2x3_type);
add_type(symbols, glsl_type::dmat2x4_type);
add_type(symbols, glsl_type::dmat3x2_type);
add_type(symbols, glsl_type::dmat3x4_type);
add_type(symbols, glsl_type::dmat4x2_type);
add_type(symbols, glsl_type::dmat4x3_type);
}
}
/** @} */

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@ -205,6 +205,11 @@ struct _mesa_glsl_parse_state {
|| EXT_separate_shader_objects_enable;
}
bool has_double() const
{
return ARB_gpu_shader_fp64_enable || is_version(400, 0);
}
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);

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@ -193,6 +193,22 @@ glsl_type::contains_integer() const
}
}
bool
glsl_type::contains_double() const
{
if (this->is_array()) {
return this->fields.array->contains_double();
} else if (this->is_record()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_double())
return true;
}
return false;
} else {
return this->is_double();
}
}
bool
glsl_type::contains_opaque() const {
switch (base_type) {
@ -268,6 +284,8 @@ const glsl_type *glsl_type::get_base_type() const
return int_type;
case GLSL_TYPE_FLOAT:
return float_type;
case GLSL_TYPE_DOUBLE:
return double_type;
case GLSL_TYPE_BOOL:
return bool_type;
default:
@ -292,6 +310,8 @@ const glsl_type *glsl_type::get_scalar_type() const
return int_type;
case GLSL_TYPE_FLOAT:
return float_type;
case GLSL_TYPE_DOUBLE:
return double_type;
case GLSL_TYPE_BOOL:
return bool_type;
default:
@ -377,6 +397,17 @@ glsl_type::vec(unsigned components)
return ts[components - 1];
}
const glsl_type *
glsl_type::dvec(unsigned components)
{
if (components == 0 || components > 4)
return error_type;
static const glsl_type *const ts[] = {
double_type, dvec2_type, dvec3_type, dvec4_type
};
return ts[components - 1];
}
const glsl_type *
glsl_type::ivec(unsigned components)
@ -436,13 +467,15 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
return ivec(rows);
case GLSL_TYPE_FLOAT:
return vec(rows);
case GLSL_TYPE_DOUBLE:
return dvec(rows);
case GLSL_TYPE_BOOL:
return bvec(rows);
default:
return error_type;
}
} else {
if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
return error_type;
/* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
@ -456,17 +489,32 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
*/
#define IDX(c,r) (((c-1)*3) + (r-1))
switch (IDX(columns, rows)) {
case IDX(2,2): return mat2_type;
case IDX(2,3): return mat2x3_type;
case IDX(2,4): return mat2x4_type;
case IDX(3,2): return mat3x2_type;
case IDX(3,3): return mat3_type;
case IDX(3,4): return mat3x4_type;
case IDX(4,2): return mat4x2_type;
case IDX(4,3): return mat4x3_type;
case IDX(4,4): return mat4_type;
default: return error_type;
if (base_type == GLSL_TYPE_DOUBLE) {
switch (IDX(columns, rows)) {
case IDX(2,2): return dmat2_type;
case IDX(2,3): return dmat2x3_type;
case IDX(2,4): return dmat2x4_type;
case IDX(3,2): return dmat3x2_type;
case IDX(3,3): return dmat3_type;
case IDX(3,4): return dmat3x4_type;
case IDX(4,2): return dmat4x2_type;
case IDX(4,3): return dmat4x3_type;
case IDX(4,4): return dmat4_type;
default: return error_type;
}
} else {
switch (IDX(columns, rows)) {
case IDX(2,2): return mat2_type;
case IDX(2,3): return mat2x3_type;
case IDX(2,4): return mat2x4_type;
case IDX(3,2): return mat3x2_type;
case IDX(3,3): return mat3_type;
case IDX(3,4): return mat3x4_type;
case IDX(4,2): return mat4x2_type;
case IDX(4,3): return mat4x3_type;
case IDX(4,4): return mat4_type;
default: return error_type;
}
}
}
@ -818,6 +866,9 @@ glsl_type::component_slots() const
case GLSL_TYPE_BOOL:
return this->components();
case GLSL_TYPE_DOUBLE:
return 2 * this->components();
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
@ -853,6 +904,7 @@ glsl_type::uniform_locations() const
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
@ -897,12 +949,26 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
return true;
/* No implicit conversions from double. */
if ((!state || state->has_double()) && this->is_double())
return false;
/* Conversions from different types to double. */
if ((!state || state->has_double()) && desired->is_double()) {
if (this->is_float())
return true;
if (this->is_integer())
return true;
}
return false;
}
unsigned
glsl_type::std140_base_alignment(bool row_major) const
{
unsigned N = is_double() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
@ -916,12 +982,12 @@ glsl_type::std140_base_alignment(bool row_major) const
if (this->is_scalar() || this->is_vector()) {
switch (this->vector_elements) {
case 1:
return 4;
return N;
case 2:
return 8;
return 2 * N;
case 3:
case 4:
return 16;
return 4 * N;
}
}
@ -970,10 +1036,10 @@ glsl_type::std140_base_alignment(bool row_major) const
int r = this->vector_elements;
if (row_major) {
vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
vec_type = get_instance(base_type, c, 1);
array_type = glsl_type::get_array_instance(vec_type, r);
} else {
vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
vec_type = get_instance(base_type, r, 1);
array_type = glsl_type::get_array_instance(vec_type, c);
}
@ -1018,6 +1084,8 @@ glsl_type::std140_base_alignment(bool row_major) const
unsigned
glsl_type::std140_size(bool row_major) const
{
unsigned N = is_double() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
*
@ -1029,7 +1097,7 @@ glsl_type::std140_size(bool row_major) const
* <N> basic machine units, the base alignment is 4<N>.
*/
if (this->is_scalar() || this->is_vector()) {
return this->vector_elements * 4;
return this->vector_elements * N;
}
/* (5) If the member is a column-major matrix with <C> columns and
@ -1064,11 +1132,12 @@ glsl_type::std140_size(bool row_major) const
}
if (row_major) {
vec_type = get_instance(GLSL_TYPE_FLOAT,
element_type->matrix_columns, 1);
vec_type = get_instance(element_type->base_type,
element_type->matrix_columns, 1);
array_len *= element_type->vector_elements;
} else {
vec_type = get_instance(GLSL_TYPE_FLOAT,
vec_type = get_instance(element_type->base_type,
element_type->vector_elements, 1);
array_len *= element_type->matrix_columns;
}
@ -1171,6 +1240,7 @@ glsl_type::count_attribute_slots() const
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
return this->matrix_columns;
case GLSL_TYPE_STRUCT:

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@ -200,6 +200,7 @@ struct glsl_type {
* @{
*/
static const glsl_type *vec(unsigned components);
static const glsl_type *dvec(unsigned components);
static const glsl_type *ivec(unsigned components);
static const glsl_type *uvec(unsigned components);
static const glsl_type *bvec(unsigned components);
@ -388,7 +389,7 @@ struct glsl_type {
bool is_matrix() const
{
/* GLSL only has float matrices. */
return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
}
/**
@ -396,7 +397,7 @@ struct glsl_type {
*/
bool is_numeric() const
{
return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
}
/**
@ -413,6 +414,12 @@ struct glsl_type {
*/
bool contains_integer() const;
/**
* Query whether or not type is a double type, or for struct and array
* types, contains a double type.
*/
bool contains_double() const;
/**
* Query whether or not a type is a float type
*/