Added gl_ext_multitexture_ADD suport.
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@ -34,7 +34,7 @@
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/*************************** Texture Mapping ****************************/
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/************************************************************************/
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static void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj)
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void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj)
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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tfxTexInfo *ti;
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