From 3ab4556b84a944278dbddc21fba40b328a77c2e9 Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Sat, 23 May 2015 09:02:41 +0100 Subject: [PATCH] Add release notes for the 10.5.6 release Signed-off-by: Emil Velikov (cherry picked from commit b1cf9cfb1618f0b73e673745d3c8612aea61723d) --- docs/relnotes/10.5.6.html | 146 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 docs/relnotes/10.5.6.html diff --git a/docs/relnotes/10.5.6.html b/docs/relnotes/10.5.6.html new file mode 100644 index 00000000000..404f51e9479 --- /dev/null +++ b/docs/relnotes/10.5.6.html @@ -0,0 +1,146 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 10.5.6 Release Notes / May 23, 2015

+ +

+Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release. +

+

+Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 86792 - [NVC0] Portal 2 Crashes in Wine
  • + +
  • Bug 90147 - swrast: build error undeclared _SC_PHYS_PAGES on osx
  • + +
  • Bug 90350 - [G96] Portal's portal are incorrectly rendered
  • + +
  • Bug 90363 - [nv50] HW state is not reset correctly when using a new GL context
  • + +
+ + +

Changes

+ +

Alex Deucher (1):

+
    +
  • radeonsi: add new bonaire pci id
  • +
+ +

Axel Davy (2):

+
    +
  • egl/wayland: properly destroy wayland objects
  • +
  • glx/dri3: Add additional check for gpu offloading case
  • +
+ +

Emil Velikov (4):

+
    +
  • docs: Add sha256 sums for the 10.5.5 release
  • +
  • egl/main: fix EGL_KHR_get_all_proc_addresses
  • +
  • targets/osmesa: drop the -module tag from LDFLAGS
  • +
  • Update version to 10.5.6
  • +
+ +

Francisco Jerez (4):

+
    +
  • clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.
  • +
  • clover: Wrap event::_status in a method to prevent unlocked access.
  • +
  • clover: Implement locking of the wait_count, _chain and _status members of event.
  • +
  • i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().
  • +
+ +

Fredrik Höglund (2):

+
    +
  • main: Require that the texture exists in framebuffer_texture
  • +
  • mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
  • +
+ +

Ilia Mirkin (7):

+
    +
  • nv50/ir: only propagate saturate up if some actual folding took place
  • +
  • nv50: keep track of PGRAPH state in nv50_screen
  • +
  • nvc0: keep track of PGRAPH state in nvc0_screen
  • +
  • nvc0: reset the instanced elements state when doing blit using 3d engine
  • +
  • nv50/ir: only enable mul saturate on G200+
  • +
  • st/mesa: make sure to create a "clean" bool when doing i2b
  • +
  • nvc0: switch mechanism for shader eviction to be a while loop
  • +
+ +

Jeremy Huddleston Sequoia (2):

+
    +
  • swrast: Build fix for darwin
  • +
  • darwin: Fix install name of libOSMesa
  • +
+ +

Laura Ekstrand (2):

+
    +
  • main: Fix an error generated by FramebufferTexture
  • +
  • main: Complete error conditions for glInvalidate*Framebuffer.
  • +
+ +

Marta Lofstedt (1):

+
    +
  • main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
  • +
+ +

Rob Clark (2):

+
    +
  • freedreno: enable a306
  • +
  • freedreno: fix bug in tile/slot calculation
  • +
+ +

Roland Scheidegger (1):

+
    +
  • draw: (trivial) fix out-of-bounds vector initialization
  • +
+ +

Tim Rowley (1):

+
    +
  • mesa: fix shininess check for ffvertex_prog v2
  • +
+ +

Tom Stellard (2):

+
    +
  • clover: Add a mutex to guard queue::queued_events
  • +
  • clover: Fix a bug with multi-threaded events v2
  • +
+ + +
+ +