Mesa 10.5.6 Release Notes / May 23, 2015
+ ++Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release. +
++Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 86792 - [NVC0] Portal 2 Crashes in Wine + +
- Bug 90147 - swrast: build error undeclared _SC_PHYS_PAGES on osx + +
- Bug 90350 - [G96] Portal's portal are incorrectly rendered + +
- Bug 90363 - [nv50] HW state is not reset correctly when using a new GL context + +
Changes
+ +Alex Deucher (1):
+-
+
- radeonsi: add new bonaire pci id +
Axel Davy (2):
+-
+
- egl/wayland: properly destroy wayland objects +
- glx/dri3: Add additional check for gpu offloading case +
Emil Velikov (4):
+-
+
- docs: Add sha256 sums for the 10.5.5 release +
- egl/main: fix EGL_KHR_get_all_proc_addresses +
- targets/osmesa: drop the -module tag from LDFLAGS +
- Update version to 10.5.6 +
Francisco Jerez (4):
+-
+
- clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues. +
- clover: Wrap event::_status in a method to prevent unlocked access. +
- clover: Implement locking of the wait_count, _chain and _status members of event. +
- i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage(). +
Fredrik Höglund (2):
+-
+
- main: Require that the texture exists in framebuffer_texture +
- mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0 +
Ilia Mirkin (7):
+-
+
- nv50/ir: only propagate saturate up if some actual folding took place +
- nv50: keep track of PGRAPH state in nv50_screen +
- nvc0: keep track of PGRAPH state in nvc0_screen +
- nvc0: reset the instanced elements state when doing blit using 3d engine +
- nv50/ir: only enable mul saturate on G200+ +
- st/mesa: make sure to create a "clean" bool when doing i2b +
- nvc0: switch mechanism for shader eviction to be a while loop +
Jeremy Huddleston Sequoia (2):
+-
+
- swrast: Build fix for darwin +
- darwin: Fix install name of libOSMesa +
Laura Ekstrand (2):
+-
+
- main: Fix an error generated by FramebufferTexture +
- main: Complete error conditions for glInvalidate*Framebuffer. +
Marta Lofstedt (1):
+-
+
- main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE +
Rob Clark (2):
+-
+
- freedreno: enable a306 +
- freedreno: fix bug in tile/slot calculation +
Roland Scheidegger (1):
+-
+
- draw: (trivial) fix out-of-bounds vector initialization +
Tim Rowley (1):
+-
+
- mesa: fix shininess check for ffvertex_prog v2 +
Tom Stellard (2):
+-
+
- clover: Add a mutex to guard queue::queued_events +
- clover: Fix a bug with multi-threaded events v2 +