iris: more dead comments
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@ -699,7 +699,6 @@ iris_setup_uniforms(const struct brw_compiler *compiler,
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nir_validate_shader(nir, "after remap");
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// XXX: vs clip planes?
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if (nir->info.stage != MESA_SHADER_COMPUTE)
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brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
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@ -2852,8 +2852,6 @@ iris_emit_sbe_swiz(struct iris_batch *batch,
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/* XXX: this should be generated when putting programs in place */
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// XXX: raster->sprite_coord_enable
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for (int fs_attr = 0; fs_attr < VARYING_SLOT_MAX; fs_attr++) {
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const int input_index = wm_prog_data->urb_setup[fs_attr];
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if (input_index < 0 || input_index >= 16)
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@ -3047,7 +3045,6 @@ static void
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iris_populate_fs_key(const struct iris_context *ice,
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struct brw_wm_prog_key *key)
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{
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/* XXX: dirty flags? */
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const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
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const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
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const struct iris_rasterizer_state *rast = ice->state.cso_rast;
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@ -3068,8 +3065,6 @@ iris_populate_fs_key(const struct iris_context *ice,
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key->coherent_fb_fetch = true;
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// XXX: uint64_t input_slots_valid; - for >16 inputs
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// XXX: key->force_dual_color_blend for unigine
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// XXX: respect hint for high_quality_derivatives:1;
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}
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@ -3724,8 +3719,6 @@ iris_restore_render_saved_bos(struct iris_context *ice,
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{
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struct iris_genx_state *genx = ice->state.genx;
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// XXX: whack IRIS_SHADER_DIRTY_BINDING_TABLE on new batch
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const uint64_t clean = ~ice->state.dirty;
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if (clean & IRIS_DIRTY_CC_VIEWPORT) {
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@ -4027,9 +4020,6 @@ iris_upload_dirty_render_state(struct iris_context *ice,
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}
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}
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/* XXX: L3 State */
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// XXX: this is only flagged at setup, we assume a static configuration
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if (dirty & IRIS_DIRTY_URB) {
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iris_upload_urb_config(ice, batch);
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}
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@ -4316,7 +4306,6 @@ iris_upload_dirty_render_state(struct iris_context *ice,
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}
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/* XXX: FS program updates needs to flag IRIS_DIRTY_WM */
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if (dirty & IRIS_DIRTY_WM) {
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struct iris_rasterizer_state *cso = ice->state.cso_rast;
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uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
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