apple: Update dispatch table to current OpenGL specs
This updates the apple dispatch table to match the current glapi. Aliases are still not handled very well. Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
This commit is contained in:
parent
3871e74733
commit
3a71f880d2
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@ -83,7 +83,7 @@ void apple_xgl_init_direct(void) {
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assert(__ogl_framework_api);
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/* to update:
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* for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(__ogl_framework_api, dlsym(handle, "gl\1"))\;:'
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* for f in $(grep SET_ ../../mesa/main/glapidispatch.h | grep INLINE | sed 's:^.*\(SET_[^(]*\)(.*$:\1:' | sort -u); do grep -q "$f(" apple_glapi.c || echo $f ; done | sed 's:SET_\(.*\)$: SET_\1(__ogl_framework_api, dlsym(handle, "gl\1"))\;:'
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*/
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SET_Accum(__ogl_framework_api, dlsym(handle, "glAccum"));
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@ -422,21 +422,6 @@ void apple_xgl_init_direct(void) {
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SET_TexGenfv(__ogl_framework_api, dlsym(handle, "glTexGenfv"));
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SET_TexGeni(__ogl_framework_api, dlsym(handle, "glTexGeni"));
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SET_TexGeniv(__ogl_framework_api, dlsym(handle, "glTexGeniv"));
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/* Pointer Incompatability:
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* internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
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* extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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* extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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* extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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*
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* and it's a GLint in glx/glapitable.h and according to the man page
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* void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
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* void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
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* void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
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*
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* <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
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*/
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SET_TexImage1D(__ogl_framework_api, dlsym(handle, "glTexImage1D"));
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SET_TexImage2D(__ogl_framework_api, dlsym(handle, "glTexImage2D"));
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SET_TexImage3D(__ogl_framework_api, dlsym(handle, "glTexImage3D"));
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@ -478,12 +463,17 @@ void apple_xgl_init_direct(void) {
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/* GL_VERSION_2_0 */
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SET_AttachShader(__ogl_framework_api, dlsym(handle, "glAttachShader"));
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SET_CreateProgram(__ogl_framework_api, dlsym(handle, "glCreateProgram"));
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SET_CreateShader(__ogl_framework_api, dlsym(handle, "glCreateShader"));
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SET_DeleteProgram(__ogl_framework_api, dlsym(handle, "glDeleteProgram"));
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SET_DeleteShader(__ogl_framework_api, dlsym(handle, "glDeleteShader"));
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SET_DetachShader(__ogl_framework_api, dlsym(handle, "glDetachShader"));
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SET_GetAttachedShaders(__ogl_framework_api, dlsym(handle, "glGetAttachedShaders"));
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SET_GetProgramiv(__ogl_framework_api, dlsym(handle, "glGetProgramiv"));
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SET_GetProgramInfoLog(__ogl_framework_api, dlsym(handle, "glGetProgramInfoLog"));
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SET_GetShaderInfoLog(__ogl_framework_api, dlsym(handle, "glGetShaderInfoLog"));
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SET_GetShaderiv(__ogl_framework_api, dlsym(handle, "glGetShaderiv"));
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SET_IsProgram(__ogl_framework_api, dlsym(handle, "glIsProgram"));
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SET_IsShader(__ogl_framework_api, dlsym(handle, "glIsShader"));
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SET_StencilFuncSeparate(__ogl_framework_api, dlsym(handle, "glStencilFuncSeparate"));
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SET_StencilMaskSeparate(__ogl_framework_api, dlsym(handle, "glStencilMaskSeparate"));
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@ -497,6 +487,22 @@ void apple_xgl_init_direct(void) {
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SET_UniformMatrix4x2fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x2fv"));
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SET_UniformMatrix4x3fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x3fv"));
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/* GL_VERSION_3_0 */
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SET_ClampColor(__ogl_framework_api, dlsym(handle, "glClampColor"));
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SET_ClearBufferfi(__ogl_framework_api, dlsym(handle, "glClearBufferfi"));
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SET_ClearBufferfv(__ogl_framework_api, dlsym(handle, "glClearBufferfv"));
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SET_ClearBufferiv(__ogl_framework_api, dlsym(handle, "glClearBufferiv"));
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SET_ClearBufferuiv(__ogl_framework_api, dlsym(handle, "glClearBufferuiv"));
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SET_GetStringi(__ogl_framework_api, dlsym(handle, "glGetStringi"));
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/* GL_VERSION_3_1 */
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SET_TexBuffer(__ogl_framework_api, dlsym(handle, "glTexBuffer"));
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/* GL_VERSION_3_2 */
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SET_FramebufferTexture(__ogl_framework_api, dlsym(handle, "glFramebufferTexture"));
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SET_GetBufferParameteri64v(__ogl_framework_api, dlsym(handle, "glGetBufferParameteri64v"));
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SET_GetInteger64i_v(__ogl_framework_api, dlsym(handle, "glGetInteger64i_v"));
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/* GL_APPLE_vertex_array_object */
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SET_BindVertexArrayAPPLE(__ogl_framework_api, dlsym(handle, "glBindVertexArrayAPPLE"));
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SET_DeleteVertexArraysAPPLE(__ogl_framework_api, dlsym(handle, "glDeleteVertexArraysAPPLE"));
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@ -794,15 +800,6 @@ void apple_xgl_init_direct(void) {
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SET_ProgramEnvParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramEnvParameters4fvEXT"));
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SET_ProgramLocalParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramLocalParameters4fvEXT"));
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/* Pointer Incompatability:
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* This warning can be safely ignored. OpenGL.framework adds const to the
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* two pointers.
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*
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* extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
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*
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* void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
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*/
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/* GL_EXT_multi_draw_arrays */
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SET_MultiDrawArraysEXT(__ogl_framework_api, (void *)dlsym(handle, "glMultiDrawArraysEXT"));
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SET_MultiDrawElementsEXT(__ogl_framework_api, dlsym(handle, "glMultiDrawElementsEXT"));
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@ -990,6 +987,217 @@ void apple_xgl_init_direct(void) {
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SET_PixelTexGenParameterivSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterivSGIS"));
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SET_PixelTexGenSGIX(__ogl_framework_api, dlsym(handle, "glPixelTexGenSGIX"));
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/* GL_EXT_separate_shader_objects */
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SET_ActiveProgramEXT(__ogl_framework_api, dlsym(handle, "glActiveProgramEXT"));
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SET_CreateShaderProgramEXT(__ogl_framework_api, dlsym(handle, "glCreateShaderProgramEXT"));
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SET_UseShaderProgramEXT(__ogl_framework_api, dlsym(handle, "glUseShaderProgramEXT"));
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/* GL_NV_conditional_render */
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SET_BeginConditionalRenderNV(__ogl_framework_api, dlsym(handle, "glBeginConditionalRenderNV"));
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SET_EndConditionalRenderNV(__ogl_framework_api, dlsym(handle, "glEndConditionalRenderNV"));
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/* GL_EXT_transform_feedback */
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SET_BeginTransformFeedbackEXT(__ogl_framework_api, dlsym(handle, "glBeginTransformFeedbackEXT"));
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SET_EndTransformFeedbackEXT(__ogl_framework_api, dlsym(handle, "glEndTransformFeedbackEXT"));
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SET_BindBufferBaseEXT(__ogl_framework_api, dlsym(handle, "glBindBufferBaseEXT"));
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SET_BindBufferOffsetEXT(__ogl_framework_api, dlsym(handle, "glBindBufferOffsetEXT"));
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SET_BindBufferRangeEXT(__ogl_framework_api, dlsym(handle, "glBindBufferRangeEXT"));
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SET_TransformFeedbackVaryingsEXT(__ogl_framework_api, dlsym(handle, "glTransformFeedbackVaryingsEXT"));
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SET_GetTransformFeedbackVaryingEXT(__ogl_framework_api, dlsym(handle, "glGetTransformFeedbackVaryingEXT"));
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/* GL_EXT_gpu_shader4 */
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SET_BindFragDataLocationEXT(__ogl_framework_api, dlsym(handle, "glBindFragDataLocationEXT"));
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SET_GetFragDataLocationEXT(__ogl_framework_api, dlsym(handle, "glGetFragDataLocationEXT"));
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SET_GetUniformuivEXT(__ogl_framework_api, dlsym(handle, "glGetUniformuivEXT"));
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SET_Uniform1uiEXT(__ogl_framework_api, dlsym(handle, "glUniform1uiEXT"));
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SET_Uniform1uivEXT(__ogl_framework_api, dlsym(handle, "glUniform1uivEXT"));
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SET_Uniform2uiEXT(__ogl_framework_api, dlsym(handle, "glUniform2uiEXT"));
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SET_Uniform2uivEXT(__ogl_framework_api, dlsym(handle, "glUniform2uivEXT"));
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SET_Uniform3uiEXT(__ogl_framework_api, dlsym(handle, "glUniform3uiEXT"));
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SET_Uniform3uivEXT(__ogl_framework_api, dlsym(handle, "glUniform3uivEXT"));
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SET_Uniform4uiEXT(__ogl_framework_api, dlsym(handle, "glUniform4uiEXT"));
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SET_Uniform4uivEXT(__ogl_framework_api, dlsym(handle, "glUniform4uivEXT"));
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/* GL_ARB_sampler_objects */
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SET_BindSampler(__ogl_framework_api, dlsym(handle, "glBindSampler"));
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SET_DeleteSamplers(__ogl_framework_api, dlsym(handle, "glDeleteSamplers"));
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SET_GenSamplers(__ogl_framework_api, dlsym(handle, "glGenSamplers"));
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SET_GetSamplerParameterIiv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameterIiv"));
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SET_GetSamplerParameterIuiv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameterIuiv"));
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SET_GetSamplerParameterfv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameterfv"));
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SET_GetSamplerParameteriv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameteriv"));
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SET_IsSampler(__ogl_framework_api, dlsym(handle, "glIsSampler"));
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SET_SamplerParameterIiv(__ogl_framework_api, dlsym(handle, "glSamplerParameterIiv"));
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SET_SamplerParameterIuiv(__ogl_framework_api, dlsym(handle, "glSamplerParameterIuiv"));
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SET_SamplerParameterf(__ogl_framework_api, dlsym(handle, "glSamplerParameterf"));
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SET_SamplerParameterfv(__ogl_framework_api, dlsym(handle, "glSamplerParameterfv"));
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SET_SamplerParameteri(__ogl_framework_api, dlsym(handle, "glSamplerParameteri"));
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SET_SamplerParameteriv(__ogl_framework_api, dlsym(handle, "glSamplerParameteriv"));
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/* GL_ARB_transform_feedback2 */
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SET_BindTransformFeedback(__ogl_framework_api, dlsym(handle, "glBindTransformFeedback"));
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SET_DeleteTransformFeedbacks(__ogl_framework_api, dlsym(handle, "glDeleteTransformFeedbacks"));
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SET_DrawTransformFeedback(__ogl_framework_api, dlsym(handle, "glDrawTransformFeedback"));
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SET_GenTransformFeedbacks(__ogl_framework_api, dlsym(handle, "glGenTransformFeedbacks"));
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SET_IsTransformFeedback(__ogl_framework_api, dlsym(handle, "glIsTransformFeedback"));
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SET_PauseTransformFeedback(__ogl_framework_api, dlsym(handle, "glPauseTransformFeedback"));
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SET_ResumeTransformFeedback(__ogl_framework_api, dlsym(handle, "glResumeTransformFeedback"));
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/* GL_ARB_vertex_array_object */
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SET_BindVertexArray(__ogl_framework_api, dlsym(handle, "glBindVertexArray"));
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SET_GenVertexArrays(__ogl_framework_api, dlsym(handle, "glGenVertexArrays"));
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/* GL_ARB_draw_buffers_blend */
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SET_BlendEquationSeparateiARB(__ogl_framework_api, dlsym(handle, "glBlendEquationSeparateiARB"));
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SET_BlendEquationiARB(__ogl_framework_api, dlsym(handle, "glBlendEquationiARB"));
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SET_BlendFuncSeparateiARB(__ogl_framework_api, dlsym(handle, "glBlendFuncSeparateiARB"));
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SET_BlendFunciARB(__ogl_framework_api, dlsym(handle, "glBlendFunciARB"));
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/* GL_APPLE_flush_buffer_range */
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SET_BufferParameteriAPPLE(__ogl_framework_api, dlsym(handle, "glBufferParameteriAPPLE"));
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SET_FlushMappedBufferRangeAPPLE(__ogl_framework_api, dlsym(handle, "glFlushMappedBufferRangeAPPLE"));
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/* GL_ARB_color_buffer_float */
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SET_ClampColorARB(__ogl_framework_api, dlsym(handle, "glClampColorARB"));
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/* GL_EXT_texture_integer */
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SET_ClearColorIiEXT(__ogl_framework_api, dlsym(handle, "glClearColorIiEXT"));
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SET_ClearColorIuiEXT(__ogl_framework_api, dlsym(handle, "glClearColorIuiEXT"));
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SET_TexParameterIivEXT(__ogl_framework_api, dlsym(handle, "glTexParameterIivEXT"));
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SET_TexParameterIuivEXT(__ogl_framework_api, dlsym(handle, "glTexParameterIuivEXT"));
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SET_GetTexParameterIivEXT(__ogl_framework_api, dlsym(handle, "glGetTexParameterIivEXT"));
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SET_GetTexParameterIuivEXT(__ogl_framework_api, dlsym(handle, "glGetTexParameterIuivEXT"));
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/* GL_ARB_ES2_compatibility */
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SET_ClearDepthf(__ogl_framework_api, dlsym(handle, "glClearDepthf"));
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SET_DepthRangef(__ogl_framework_api, dlsym(handle, "glDepthRangef"));
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SET_GetShaderPrecisionFormat(__ogl_framework_api, dlsym(handle, "glGetShaderPrecisionFormat"));
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SET_ReleaseShaderCompiler(__ogl_framework_api, dlsym(handle, "glReleaseShaderCompiler"));
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SET_ShaderBinary(__ogl_framework_api, dlsym(handle, "glShaderBinary"));
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/* GL_EXT_draw_buffers2 */
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SET_ColorMaskIndexedEXT(__ogl_framework_api, dlsym(handle, "glColorMaskIndexedEXT"));
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SET_DisableIndexedEXT(__ogl_framework_api, dlsym(handle, "glDisableIndexedEXT"));
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SET_EnableIndexedEXT(__ogl_framework_api, dlsym(handle, "glEnableIndexedEXT"));
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SET_GetBooleanIndexedvEXT(__ogl_framework_api, dlsym(handle, "glGetBooleanIndexedvEXT"));
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SET_GetIntegerIndexedvEXT(__ogl_framework_api, dlsym(handle, "glGetIntegerIndexedvEXT"));
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SET_IsEnabledIndexedEXT(__ogl_framework_api, dlsym(handle, "glIsEnabledIndexedEXT"));
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/* GL_ARB_draw_instanced */
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SET_DrawArraysInstancedARB(__ogl_framework_api, dlsym(handle, "glDrawArraysInstancedARB"));
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SET_DrawElementsInstancedARB(__ogl_framework_api, dlsym(handle, "glDrawElementsInstancedARB"));
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/* GL_ARB_geometry_shader4 */
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SET_FramebufferTextureARB(__ogl_framework_api, dlsym(handle, "glFramebufferTextureARB"));
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SET_FramebufferTextureFaceARB(__ogl_framework_api, dlsym(handle, "glFramebufferTextureFaceARB"));
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SET_ProgramParameteriARB(__ogl_framework_api, dlsym(handle, "glProgramParameteriARB"));
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/* GL_ARB_sync */
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SET_ClientWaitSync(__ogl_framework_api, dlsym(handle, "glClientWaitSync"));
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SET_DeleteSync(__ogl_framework_api, dlsym(handle, "glDeleteSync"));
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SET_FenceSync(__ogl_framework_api, dlsym(handle, "glFenceSync"));
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SET_GetInteger64v(__ogl_framework_api, dlsym(handle, "glGetInteger64v"));
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SET_GetSynciv(__ogl_framework_api, dlsym(handle, "glGetSynciv"));
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SET_IsSync(__ogl_framework_api, dlsym(handle, "glIsSync"));
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SET_WaitSync(__ogl_framework_api, dlsym(handle, "glWaitSync"));
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/* GL_ARB_copy_buffer */
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SET_CopyBufferSubData(__ogl_framework_api, dlsym(handle, "glCopyBufferSubData"));
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/* GL_ARB_draw_elements_base_vertex */
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SET_DrawElementsBaseVertex(__ogl_framework_api, dlsym(handle, "glDrawElementsBaseVertex"));
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SET_DrawElementsInstancedBaseVertex(__ogl_framework_api, dlsym(handle, "glDrawElementsInstancedBaseVertex"));
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SET_DrawRangeElementsBaseVertex(__ogl_framework_api, dlsym(handle, "glDrawRangeElementsBaseVertex"));
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SET_MultiDrawElementsBaseVertex(__ogl_framework_api, dlsym(handle, "glMultiDrawElementsBaseVertex"));
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/* GL_ARB_map_buffer_range */
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SET_FlushMappedBufferRange(__ogl_framework_api, dlsym(handle, "glFlushMappedBufferRange"));
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SET_MapBufferRange(__ogl_framework_api, dlsym(handle, "glMapBufferRange"));
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/* GL_ARB_robustness */
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SET_GetGraphicsResetStatusARB(__ogl_framework_api, dlsym(handle, "glGetGraphicsResetStatusARB"));
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SET_GetnColorTableARB(__ogl_framework_api, dlsym(handle, "glGetnColorTableARB"));
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SET_GetnCompressedTexImageARB(__ogl_framework_api, dlsym(handle, "glGetnCompressedTexImageARB"));
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SET_GetnConvolutionFilterARB(__ogl_framework_api, dlsym(handle, "glGetnConvolutionFilterARB"));
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SET_GetnHistogramARB(__ogl_framework_api, dlsym(handle, "glGetnHistogramARB"));
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SET_GetnMapdvARB(__ogl_framework_api, dlsym(handle, "glGetnMapdvARB"));
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SET_GetnMapfvARB(__ogl_framework_api, dlsym(handle, "glGetnMapfvARB"));
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SET_GetnMapivARB(__ogl_framework_api, dlsym(handle, "glGetnMapivARB"));
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SET_GetnMinmaxARB(__ogl_framework_api, dlsym(handle, "glGetnMinmaxARB"));
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SET_GetnPixelMapfvARB(__ogl_framework_api, dlsym(handle, "glGetnPixelMapfvARB"));
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SET_GetnPixelMapuivARB(__ogl_framework_api, dlsym(handle, "glGetnPixelMapuivARB"));
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SET_GetnPixelMapusvARB(__ogl_framework_api, dlsym(handle, "glGetnPixelMapusvARB"));
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SET_GetnPolygonStippleARB(__ogl_framework_api, dlsym(handle, "glGetnPolygonStippleARB"));
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SET_GetnSeparableFilterARB(__ogl_framework_api, dlsym(handle, "glGetnSeparableFilterARB"));
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SET_GetnTexImageARB(__ogl_framework_api, dlsym(handle, "glGetnTexImageARB"));
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SET_GetnUniformdvARB(__ogl_framework_api, dlsym(handle, "glGetnUniformdvARB"));
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SET_GetnUniformfvARB(__ogl_framework_api, dlsym(handle, "glGetnUniformfvARB"));
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SET_GetnUniformivARB(__ogl_framework_api, dlsym(handle, "glGetnUniformivARB"));
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SET_GetnUniformuivARB(__ogl_framework_api, dlsym(handle, "glGetnUniformuivARB"));
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SET_ReadnPixelsARB(__ogl_framework_api, dlsym(handle, "glReadnPixelsARB"));
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/* GL_APPLE_object_purgeable */
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SET_GetObjectParameterivAPPLE(__ogl_framework_api, dlsym(handle, "glGetObjectParameterivAPPLE"));
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SET_ObjectPurgeableAPPLE(__ogl_framework_api, dlsym(handle, "glObjectPurgeableAPPLE"));
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SET_ObjectUnpurgeableAPPLE(__ogl_framework_api, dlsym(handle, "glObjectUnpurgeableAPPLE"));
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/* GL_ATI_envmap_bumpmap */
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SET_GetTexBumpParameterfvATI(__ogl_framework_api, dlsym(handle, "glGetTexBumpParameterfvATI"));
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SET_GetTexBumpParameterivATI(__ogl_framework_api, dlsym(handle, "glGetTexBumpParameterivATI"));
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SET_TexBumpParameterfvATI(__ogl_framework_api, dlsym(handle, "glTexBumpParameterfvATI"));
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SET_TexBumpParameterivATI(__ogl_framework_api, dlsym(handle, "glTexBumpParameterivATI"));
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/* GL_APPLE_texture_range */
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SET_GetTexParameterPointervAPPLE(__ogl_framework_api, dlsym(handle, "glGetTexParameterPointervAPPLE"));
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SET_TextureRangeAPPLE(__ogl_framework_api, dlsym(handle, "glTextureRangeAPPLE"));
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/* GL_NV_vertex_program4 */
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SET_GetVertexAttribIivEXT(__ogl_framework_api, dlsym(handle, "glGetVertexAttribIivEXT"));
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SET_GetVertexAttribIuivEXT(__ogl_framework_api, dlsym(handle, "glGetVertexAttribIuivEXT"));
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SET_VertexAttribDivisor(__ogl_framework_api, dlsym(handle, "glVertexAttribDivisor"));
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SET_VertexAttribDivisorARB(__ogl_framework_api, dlsym(handle, "glVertexAttribDivisorARB"));
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SET_VertexAttribI1iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1iEXT"));
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SET_VertexAttribI1ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1ivEXT"));
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SET_VertexAttribI1uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1uiEXT"));
|
||||
SET_VertexAttribI1uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1uivEXT"));
|
||||
SET_VertexAttribI2iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2iEXT"));
|
||||
SET_VertexAttribI2ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2ivEXT"));
|
||||
SET_VertexAttribI2uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2uiEXT"));
|
||||
SET_VertexAttribI2uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2uivEXT"));
|
||||
SET_VertexAttribI3iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3iEXT"));
|
||||
SET_VertexAttribI3ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3ivEXT"));
|
||||
SET_VertexAttribI3uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3uiEXT"));
|
||||
SET_VertexAttribI3uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3uivEXT"));
|
||||
SET_VertexAttribI4bvEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4bvEXT"));
|
||||
SET_VertexAttribI4iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4iEXT"));
|
||||
SET_VertexAttribI4ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4ivEXT"));
|
||||
SET_VertexAttribI4svEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4svEXT"));
|
||||
SET_VertexAttribI4ubvEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4ubvEXT"));
|
||||
SET_VertexAttribI4uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4uiEXT"));
|
||||
SET_VertexAttribI4uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4uivEXT"));
|
||||
SET_VertexAttribI4usvEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4usvEXT"));
|
||||
SET_VertexAttribIPointerEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribIPointerEXT"));
|
||||
|
||||
/* GL_NV_primitive_restart */
|
||||
SET_PrimitiveRestartIndexNV(__ogl_framework_api, dlsym(handle, "glPrimitiveRestartIndexNV"));
|
||||
SET_PrimitiveRestartNV(__ogl_framework_api, dlsym(handle, "glPrimitiveRestartNV"));
|
||||
|
||||
/* GL_EXT_provoking_vertex */
|
||||
SET_ProvokingVertexEXT(__ogl_framework_api, dlsym(handle, "glProvokingVertexEXT"));
|
||||
|
||||
/* GL_ARB_texture_buffer_object */
|
||||
SET_TexBufferARB(__ogl_framework_api, dlsym(handle, "glTexBufferARB"));
|
||||
|
||||
/* GL_NV_texture_barrier */
|
||||
SET_TextureBarrierNV(__ogl_framework_api, dlsym(handle, "glTextureBarrierNV"));
|
||||
|
||||
/* GL_ARB_framebuffer_object */
|
||||
SET_RenderbufferStorageMultisample(__ogl_framework_api, dlsym(handle, "glRenderbufferStorageMultisample"));
|
||||
|
||||
/* GL_OES_EGL_image */
|
||||
SET_EGLImageTargetRenderbufferStorageOES(__ogl_framework_api, dlsym(handle, "glEGLImageTargetRenderbufferStorageOES"));
|
||||
SET_EGLImageTargetTexture2DOES(__ogl_framework_api, dlsym(handle, "glEGLImageTargetTexture2DOES"));
|
||||
|
||||
__applegl_api = malloc(sizeof(struct _glapi_table));
|
||||
assert(__applegl_api);
|
||||
memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table));
|
||||
|
|
Loading…
Reference in New Issue