vc4: Add support for texture tiling.

This still treats everything as RGBA8888 for the most part, same as
before.  This is a prerequisite for handling other texture formats, since
only RGBA8888 has a raster-layout mode.
This commit is contained in:
Eric Anholt 2014-08-19 09:40:37 -07:00
parent 1b6dcaf40c
commit 3a1efcc7f9
10 changed files with 633 additions and 60 deletions

View File

@ -19,4 +19,5 @@ C_SOURCES := \
vc4_simulator_validate.c \
vc4_simulator_validate_shaders.c \
vc4_state.c \
vc4_tiling.c \
$()

View File

@ -64,7 +64,7 @@ vc4_setup_rcl(struct vc4_context *vc4)
cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
cl_u16(&vc4->rcl, width);
cl_u16(&vc4->rcl, height);
cl_u16(&vc4->rcl, ((ctex->tiling <<
cl_u16(&vc4->rcl, ((csurf->tiling <<
VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
VC4_RENDER_CONFIG_FORMAT_RGBA8888 |
VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE));
@ -97,7 +97,7 @@ vc4_setup_rcl(struct vc4_context *vc4)
cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
cl_u8(&vc4->rcl,
VC4_LOADSTORE_TILE_BUFFER_COLOR |
(ctex->tiling <<
(csurf->tiling <<
VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
cl_u8(&vc4->rcl,
VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
@ -295,7 +295,7 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv)
vc4->dirty = ~0;
vc4->fd = screen->fd;
util_slab_create(&vc4->transfer_pool, sizeof(struct pipe_transfer),
util_slab_create(&vc4->transfer_pool, sizeof(struct vc4_transfer),
16, UTIL_SLAB_SINGLETHREADED);
vc4->blitter = util_blitter_create(pctx);
if (!vc4->blitter)

View File

@ -1438,7 +1438,8 @@ write_texture_p0(struct vc4_context *vc4,
struct vc4_resource *rsc = vc4_resource(texture->texture);
cl_reloc(vc4, &vc4->uniforms, rsc->bo,
rsc->slices[0].offset | texture->u.tex.last_level);
rsc->slices[0].offset | texture->u.tex.last_level |
((rsc->vc4_format & 7) << 4));
}
static void
@ -1447,6 +1448,7 @@ write_texture_p1(struct vc4_context *vc4,
uint32_t unit)
{
struct pipe_sampler_view *texture = texstate->textures[unit];
struct vc4_resource *rsc = vc4_resource(texture->texture);
struct pipe_sampler_state *sampler = texstate->samplers[unit];
static const uint32_t mipfilter_map[] = {
[PIPE_TEX_MIPFILTER_NEAREST] = 2,
@ -1459,7 +1461,7 @@ write_texture_p1(struct vc4_context *vc4,
};
cl_u32(&vc4->uniforms,
(1 << 31) /* XXX: data type */|
((rsc->vc4_format >> 4) << 31) |
(texture->texture->height0 << 20) |
(texture->texture->width0 << 8) |
(imgfilter_map[sampler->mag_img_filter] << 7) |

View File

@ -31,12 +31,28 @@
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
#include "vc4_tiling.h"
static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_transfer *trans = vc4_transfer(ptrans);
struct pipe_resource *prsc = ptrans->resource;
struct vc4_resource *rsc = vc4_resource(prsc);
struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
if (trans->map) {
if (ptrans->usage & PIPE_TRANSFER_WRITE) {
vc4_store_tiled_image(rsc->bo->map + slice->offset,
slice->stride,
trans->map, ptrans->stride,
slice->tiling, rsc->cpp,
&ptrans->box);
}
free(trans->map);
}
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&vc4->transfer_pool, ptrans);
@ -51,25 +67,30 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_resource *rsc = vc4_resource(prsc);
struct vc4_resource_slice *slice = &rsc->slices[level];
struct vc4_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
vc4_flush_for_bo(pctx, rsc->bo);
ptrans = util_slab_alloc(&vc4->transfer_pool);
if (!ptrans)
trans = util_slab_alloc(&vc4->transfer_pool);
if (!trans)
return NULL;
/* XXX: Handle DISCARD_WHOLE_RESOURCE, DONTBLOCK, UNSYNCHRONIZED,
* DISCARD_WHOLE_RESOURCE, PERSISTENT, COHERENT.
*/
/* util_slab_alloc() doesn't zero: */
memset(ptrans, 0, sizeof(*ptrans));
memset(trans, 0, sizeof(*trans));
ptrans = &trans->base;
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
ptrans->stride = rsc->slices[level].stride;
ptrans->layer_stride = ptrans->stride;
/* Note that the current kernel implementation is synchronous, so no
* need to do syncing stuff here yet.
@ -83,10 +104,52 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
*pptrans = ptrans;
return buf + rsc->slices[level].offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
box->z * rsc->slices[level].size0;
if (rsc->tiled) {
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
/* No direct mappings of tiled, since we need to manually
* tile/untile.
*/
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
/* We need to align the box to utile boundaries, since that's
* what load/store operate on.
*/
uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
ptrans->box.width += box_start_x;
ptrans->box.x -= box_start_x;
ptrans->box.height += box_start_y;
ptrans->box.y -= box_start_y;
ptrans->box.width = align(ptrans->box.width, utile_w);
ptrans->box.height = align(ptrans->box.height, utile_h);
ptrans->stride = ptrans->box.width * rsc->cpp;
ptrans->layer_stride = ptrans->stride;
trans->map = malloc(ptrans->stride * ptrans->box.height);
if (usage & PIPE_TRANSFER_READ) {
vc4_load_tiled_image(trans->map, ptrans->stride,
buf + slice->offset,
slice->stride,
slice->tiling, rsc->cpp,
&ptrans->box);
}
return (trans->map +
box_start_x * rsc->cpp +
box_start_y * ptrans->stride);
} else {
ptrans->stride = slice->stride;
ptrans->layer_stride = ptrans->stride;
return buf + slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
box->z * slice->size0;
}
fail:
vc4_resource_transfer_unmap(pctx, ptrans);
@ -130,14 +193,34 @@ vc4_setup_slices(struct vc4_resource *rsc)
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
uint32_t offset = 0;
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
for (int i = prsc->last_level; i >= 0; i--) {
struct vc4_resource_slice *slice = &rsc->slices[i];
uint32_t level_width = u_minify(width, i);
uint32_t level_height = u_minify(height, i);
if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) {
slice->tiling = VC4_TILING_FORMAT_LINEAR;
level_width = align(level_width, 16);
} else {
if (vc4_size_is_lt(level_width, level_height,
rsc->cpp)) {
slice->tiling = VC4_TILING_FORMAT_LT;
level_width = align(level_width, utile_w);
level_height = align(level_height, utile_h);
} else {
slice->tiling = VC4_TILING_FORMAT_T;
level_width = align(level_width,
4 * 2 * utile_w);
level_height = align(level_height,
4 * 2 * utile_h);
}
}
slice->offset = offset;
slice->stride = align(level_width * rsc->cpp, 16);
slice->stride = level_width * rsc->cpp;
slice->size0 = level_height * slice->stride;
/* Note, since we have cubes but no 3D, depth is invariant
@ -180,6 +263,17 @@ vc4_resource_setup(struct pipe_screen *pscreen,
return rsc;
}
static enum vc4_texture_data_type
get_resource_texture_format(struct pipe_resource *prsc)
{
struct vc4_resource *rsc = vc4_resource(prsc);
if (rsc->tiled)
return VC4_TEXTURE_TYPE_RGBA8888;
else
return VC4_TEXTURE_TYPE_RGBA32R;
}
static struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
@ -187,9 +281,21 @@ vc4_resource_create(struct pipe_screen *pscreen,
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
/* We have to make shared be untiled, since we don't have any way to
* communicate metadata about tiling currently.
*/
if (tmpl->target == PIPE_BUFFER ||
(tmpl->bind & (PIPE_BIND_SCANOUT |
PIPE_BIND_LINEAR |
PIPE_BIND_SHARED |
PIPE_BIND_CURSOR))) {
rsc->tiled = false;
} else {
rsc->tiled = true;
}
vc4_setup_slices(rsc);
rsc->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size0 * prsc->depth0,
@ -197,6 +303,9 @@ vc4_resource_create(struct pipe_screen *pscreen,
if (!rsc->bo)
goto fail;
if (tmpl->target != PIPE_BUFFER)
rsc->vc4_format = get_resource_texture_format(prsc);
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
@ -215,7 +324,7 @@ vc4_resource_from_handle(struct pipe_screen *pscreen,
if (!rsc)
return NULL;
rsc->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->tiled = false;
rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
if (!rsc->bo)
goto fail;
@ -223,6 +332,9 @@ vc4_resource_from_handle(struct pipe_screen *pscreen,
#ifdef USE_VC4_SIMULATOR
slice->stride = align(prsc->width0 * rsc->cpp, 16);
#endif
slice->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->vc4_format = get_resource_texture_format(prsc);
return prsc;
@ -258,6 +370,7 @@ vc4_create_surface(struct pipe_context *pctx,
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->offset = rsc->slices[level].offset;
surface->tiling = rsc->slices[level].tiling;
return &surface->base;
}

View File

@ -26,12 +26,20 @@
#define VC4_RESOURCE_H
#include "vc4_screen.h"
#include "vc4_packet.h"
#include "util/u_transfer.h"
struct vc4_transfer {
struct pipe_transfer base;
void *map;
};
struct vc4_resource_slice {
uint32_t offset;
uint32_t stride;
uint32_t size0;
/** One of VC4_TILING_FORMAT_* */
uint8_t tiling;
};
struct vc4_surface {
@ -41,6 +49,7 @@ struct vc4_surface {
uint32_t width;
uint16_t height;
uint16_t depth;
uint8_t tiling;
};
struct vc4_resource {
@ -48,8 +57,9 @@ struct vc4_resource {
struct vc4_bo *bo;
struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
int cpp;
/** One of VC4_TILING_FORMAT_* */
uint8_t tiling;
bool tiled;
/** One of VC4_TEXTURE_TYPE_* */
enum vc4_texture_data_type vc4_format;
};
static INLINE struct vc4_resource *
@ -64,6 +74,12 @@ vc4_surface(struct pipe_surface *psurf)
return (struct vc4_surface *)psurf;
}
static INLINE struct vc4_transfer *
vc4_transfer(struct pipe_transfer *ptrans)
{
return (struct vc4_transfer *)ptrans;
}
void vc4_resource_screen_init(struct pipe_screen *pscreen);
void vc4_resource_context_init(struct pipe_context *pctx);

View File

@ -302,7 +302,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
}
uint8_t
static uint8_t
vc4_get_texture_format(enum pipe_format format)
{
switch (format) {

View File

@ -64,8 +64,6 @@ vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle,
unsigned *out_stride);
uint8_t vc4_get_texture_format(enum pipe_format format);
extern uint32_t vc4_debug;
#endif /* VC4_SCREEN_H */

View File

@ -47,6 +47,53 @@
void *validated, \
void *untrusted
/** Return the width in pixels of a 64-byte microtile. */
static uint32_t
utile_width(int cpp)
{
switch (cpp) {
case 1:
case 2:
return 8;
case 4:
return 4;
case 8:
return 2;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
/** Return the height in pixels of a 64-byte microtile. */
static uint32_t
utile_height(int cpp)
{
switch (cpp) {
case 1:
return 8;
case 2:
case 4:
case 8:
return 4;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
/**
* The texture unit decides what tiling format a particular miplevel is using
* this function, so we lay out our miptrees accordingly.
*/
static bool
size_is_lt(uint32_t width, uint32_t height, int cpp)
{
return (width <= 4 * utile_width(cpp) ||
height <= 4 * utile_height(cpp));
}
static bool
vc4_use_bo(struct exec_info *exec,
uint32_t hindex,
@ -105,26 +152,9 @@ check_tex_size(struct exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
uint32_t width_align, height_align;
uint32_t aligned_row_len, aligned_h, size;
switch (tiling_format) {
case VC4_TILING_FORMAT_LINEAR:
width_align = 16;
height_align = 1;
break;
case VC4_TILING_FORMAT_T:
width_align = 128;
height_align = 32;
break;
case VC4_TILING_FORMAT_LT:
width_align = 16;
height_align = 4;
break;
default:
DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
return false;
}
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
/* The values are limited by the packet/texture parameter bitfields,
* so we don't need to worry as much about integer overflow.
@ -132,20 +162,40 @@ check_tex_size(struct exec_info *exec, struct drm_gem_cma_object *fbo,
BUG_ON(width > 65535);
BUG_ON(height > 65535);
aligned_row_len = roundup(width * cpp, width_align);
aligned_h = roundup(height, height_align);
if (INT_MAX / aligned_row_len < aligned_h) {
DRM_ERROR("Overflow in fbo size (%d * %d)\n",
aligned_row_len, aligned_h);
switch (tiling_format) {
case VC4_TILING_FORMAT_LINEAR:
aligned_width = roundup(width, 16 / cpp);
aligned_height = height;
break;
case VC4_TILING_FORMAT_T:
aligned_width = roundup(width, utile_w * 8);
aligned_height = roundup(height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = roundup(width, utile_w);
aligned_height = roundup(height, utile_h);
break;
default:
DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
return false;
}
size = aligned_row_len * aligned_h;
stride = aligned_width * cpp;
if (INT_MAX / stride < aligned_height) {
DRM_ERROR("Overflow in fbo size (%dx%d -> %dx%d)\n",
width, height,
aligned_width, aligned_height);
return false;
}
size = stride * aligned_height;
if (size + offset < size ||
size + offset > fbo->base.size) {
DRM_ERROR("Overflow in %dx%d fbo size (%d + %d > %d)\n",
width, height, size, offset, fbo->base.size);
DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
width, height,
aligned_width, aligned_height,
size, offset, fbo->base.size);
return false;
}
@ -706,8 +756,8 @@ reloc_tex(struct exec_info *exec,
uint32_t miplevels = (p0 & 15);
uint32_t width = (p1 >> 8) & 2047;
uint32_t height = (p1 >> 20) & 2047;
uint32_t cpp, tiling_format;
int i;
uint32_t cpp, tiling_format, utile_w, utile_h;
uint32_t i;
enum vc4_texture_data_type type;
if (width == 0)
@ -751,12 +801,16 @@ reloc_tex(struct exec_info *exec,
DRM_ERROR("Texture format %d unsupported\n", type);
return false;
}
utile_w = utile_width(cpp);
utile_h = utile_height(cpp);
if (type == VC4_TEXTURE_TYPE_RGBA32R) {
tiling_format = VC4_TILING_FORMAT_LINEAR;
} else {
DRM_ERROR("Tiling formats not yet supported\n");
return false;
if (size_is_lt(width, height, cpp))
tiling_format = VC4_TILING_FORMAT_LT;
else
tiling_format = VC4_TILING_FORMAT_T;
}
if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
@ -771,17 +825,44 @@ reloc_tex(struct exec_info *exec,
* sure there is actually space in the BO.
*/
for (i = 1; i <= miplevels; i++) {
uint32_t level_width = align(max(width >> i, 1), 16 / cpp);
uint32_t level_height = max(height >> i, 1);
uint32_t level_size = level_width * level_height * cpp;
uint32_t level_width = max(width >> i, 1u);
uint32_t level_height = max(height >> i, 1u);
uint32_t aligned_width, aligned_height;
uint32_t level_size;
/* Once the levels get small enough, they drop from T to LT. */
if (tiling_format == VC4_TILING_FORMAT_T &&
size_is_lt(level_width, level_height, cpp)) {
tiling_format = VC4_TILING_FORMAT_LT;
}
switch (tiling_format) {
case VC4_TILING_FORMAT_T:
aligned_width = roundup(level_width, utile_w * 8);
aligned_height = roundup(level_height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = roundup(level_width, utile_w);
aligned_height = roundup(level_height, utile_h);
break;
default:
aligned_width = roundup(level_width, 16 / cpp);
aligned_height = height;
break;
}
level_size = aligned_width * cpp * aligned_height;
if (offset < level_size) {
DRM_ERROR("Level %d (%dx%d) size %db overflowed "
"buffer bounds (offset %d)\n",
DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
"overflowed buffer bounds (offset %d)\n",
i, level_width, level_height,
aligned_width, aligned_height,
level_size, offset);
return false;
}
offset -= level_size;
}
*validated_p0 = tex->paddr + p0;

View File

@ -0,0 +1,321 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file vc4_tiling.c
*
* Handles information about the VC4 tiling formats, and loading and storing
* from them.
*
* Texture mipmap levels on VC4 are (with the exception of 32-bit RGBA raster
* textures for scanout) stored as groups of microtiles. If the texture is at
* least 4x4 microtiles (utiles), then those microtiles are arranged in a sort
* of Hilbert-fractal-ish layout (T), otherwise the microtiles are in raster
* order (LT).
*
* Specifically, the T format has:
*
* - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
* pixels at 32 bit depth.
*
* - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
* 16x16 pixels).
*
* - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
* even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
* they're (TR, BR, BL, TL), where bottom left is start of memory.
*
* - an image made of 4k tiles in rows either left-to-right (even rows of 4k
* tiles) or right-to-left (odd rows of 4k tiles).
*/
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_tiling.h"
/** Return the width in pixels of a 64-byte microtile. */
uint32_t
vc4_utile_width(int cpp)
{
switch (cpp) {
case 1:
case 2:
return 8;
case 4:
return 4;
case 8:
return 2;
default:
fprintf(stderr, "unknown cpp: %d\n", cpp);
abort();
}
}
/** Return the height in pixels of a 64-byte microtile. */
uint32_t
vc4_utile_height(int cpp)
{
switch (cpp) {
case 1:
return 8;
case 2:
case 4:
case 8:
return 4;
default:
fprintf(stderr, "unknown cpp: %d\n", cpp);
abort();
}
}
/**
* The texture unit decides what tiling format a particular miplevel is using
* this function, so we lay out our miptrees accordingly.
*/
bool
vc4_size_is_lt(uint32_t width, uint32_t height, int cpp)
{
return (width <= 4 * vc4_utile_width(cpp) ||
height <= 4 * vc4_utile_height(cpp));
}
void
vc4_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp)
{
uint32_t utile_h = vc4_utile_height(cpp);
uint32_t row_size = 64 / utile_h;
for (int y = 0; y < utile_h; y++) {
memcpy(dst, src, row_size);
dst += dst_stride;
src += row_size;
}
}
void
vc4_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp)
{
uint32_t utile_h = vc4_utile_height(cpp);
uint32_t row_size = 64 / utile_h;
for (int y = 0; y < utile_h; y++) {
memcpy(dst, src, row_size);
dst += row_size;
src += src_stride;
}
}
static void
check_box_utile_alignment(const struct pipe_box *box, int cpp)
{
uint32_t utile_w = vc4_utile_width(cpp);
uint32_t utile_h = vc4_utile_height(cpp);
assert(!(box->x & (utile_w - 1)));
assert(!(box->y & (utile_h - 1)));
assert(!(box->width & (utile_w - 1)));
assert(!(box->height & (utile_h - 1)));
}
static void
vc4_load_lt_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
int cpp, const struct pipe_box *box)
{
uint32_t utile_w = vc4_utile_width(cpp);
uint32_t utile_h = vc4_utile_height(cpp);
uint32_t xstart = box->x / utile_w;
uint32_t ystart = box->y / utile_h;
for (uint32_t y = 0; y < box->height; y += utile_h) {
for (int x = 0; x < box->width; x += utile_w) {
vc4_load_utile(dst + (dst_stride * y +
x * cpp),
src + ((ystart + y) * src_stride +
(xstart + x) * 64 / utile_w),
dst_stride, cpp);
}
}
}
static void
vc4_store_lt_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
int cpp, const struct pipe_box *box)
{
uint32_t utile_w = vc4_utile_width(cpp);
uint32_t utile_h = vc4_utile_height(cpp);
uint32_t xstart = box->x / utile_w;
uint32_t ystart = box->y / utile_h;
for (uint32_t y = 0; y < box->height; y += utile_h) {
for (int x = 0; x < box->width; x += utile_w) {
vc4_store_utile(dst + ((ystart + y) * dst_stride +
(xstart + x) * 64 / utile_w),
src + (src_stride * y +
x * cpp),
src_stride, cpp);
}
}
}
/**
* Takes a utile x and y (and the number of utiles of width of the image) and
* returns the offset to the utile within a VC4_TILING_FORMAT_TF image.
*/
static uint32_t
t_utile_address(uint32_t utile_x, uint32_t utile_y,
uint32_t utile_stride)
{
/* T images have to be aligned to 8 utiles (4x4 subtiles, which are
* 2x2 in a 4k tile).
*/
assert(!(utile_stride & 7));
uint32_t tile_stride = utile_stride >> 3;
/* 4k tile offsets. */
uint32_t tile_x = utile_x >> 3;
uint32_t tile_y = utile_y >> 3;
bool odd_tile_y = tile_y & 1;
/* Odd lines of 4k tiles go right-to-left. */
if (odd_tile_y)
tile_x = tile_stride - tile_x - 1;
uint32_t tile_offset = 4096 * (tile_y * tile_stride + tile_x);
uint32_t stile_x = (utile_x >> 2) & 1;
uint32_t stile_y = (utile_y >> 2) & 1;
uint32_t stile_index = (stile_y << 1) + stile_x;
static const uint32_t odd_stile_map[4] = {2, 1, 3, 0};
static const uint32_t even_stile_map[4] = {0, 3, 1, 2};
uint32_t stile_offset = 1024 * (odd_tile_y ?
odd_stile_map[stile_index] :
even_stile_map[stile_index]);
uint32_t utile_offset = 64 * ((utile_y & 3) * 4 + (utile_x & 3));
#if 0
fprintf(stderr, "utile %d,%d -> %d + %d + %d (stride %d,%d) = %d\n",
utile_x, utile_y,
tile_offset, stile_offset, utile_offset,
utile_stride, tile_stride,
tile_offset + stile_offset + utile_offset);
#endif
return tile_offset + stile_offset + utile_offset;
}
static void
vc4_load_t_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
int cpp, const struct pipe_box *box)
{
uint32_t utile_w = vc4_utile_width(cpp);
uint32_t utile_h = vc4_utile_height(cpp);
uint32_t utile_stride = src_stride / cpp / utile_w;
uint32_t xstart = box->x / utile_w;
uint32_t ystart = box->y / utile_h;
for (uint32_t y = 0; y < box->height / utile_h; y++) {
for (int x = 0; x < box->width / utile_w; x++) {
vc4_load_utile(dst + (y * utile_h * dst_stride +
x * utile_w * cpp),
src + t_utile_address(xstart + x,
ystart + y,
utile_stride),
dst_stride, cpp);
}
}
}
static void
vc4_store_t_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
int cpp, const struct pipe_box *box)
{
uint32_t utile_w = vc4_utile_width(cpp);
uint32_t utile_h = vc4_utile_height(cpp);
uint32_t utile_stride = dst_stride / cpp / utile_w;
uint32_t xstart = box->x / utile_w;
uint32_t ystart = box->y / utile_h;
for (uint32_t y = 0; y < box->height / utile_h; y++) {
for (int x = 0; x < box->width / utile_w; x++) {
vc4_store_utile(dst + t_utile_address(xstart + x,
ystart + y,
utile_stride),
src + (y * utile_h * src_stride +
x * utile_w * cpp),
src_stride, cpp);
}
}
}
/**
* Loads pixel data from the start (microtile-aligned) box in @src to the
* start of @dst according to the given tiling format.
*/
void
vc4_load_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
uint8_t tiling_format, int cpp,
const struct pipe_box *box)
{
check_box_utile_alignment(box, cpp);
if (tiling_format == VC4_TILING_FORMAT_LT) {
vc4_load_lt_image(dst, dst_stride,
src, src_stride,
cpp, box);
} else {
assert(tiling_format == VC4_TILING_FORMAT_T);
vc4_load_t_image(dst, dst_stride,
src, src_stride,
cpp, box);
}
}
/**
* Stores pixel data from the start of @src into a (microtile-aligned) box in
* @dst according to the given tiling format.
*/
void
vc4_store_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
uint8_t tiling_format, int cpp,
const struct pipe_box *box)
{
check_box_utile_alignment(box, cpp);
if (tiling_format == VC4_TILING_FORMAT_LT) {
vc4_store_lt_image(dst, dst_stride,
src, src_stride,
cpp, box);
} else {
assert(tiling_format == VC4_TILING_FORMAT_T);
vc4_store_t_image(dst, dst_stride,
src, src_stride,
cpp, box);
}
}

View File

@ -0,0 +1,41 @@
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_TILING_H
#define VC4_TILING_H
uint32_t vc4_utile_width(int cpp);
uint32_t vc4_utile_height(int cpp);
bool vc4_size_is_lt(uint32_t width, uint32_t height, int cpp);
void vc4_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp);
void vc4_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp);
void vc4_load_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
uint8_t tiling_format, int cpp,
const struct pipe_box *box);
void vc4_store_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
uint8_t tiling_format, int cpp,
const struct pipe_box *box);
#endif /* VC4_TILING_H */