Provide initial values for some variables.
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741b980433
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@ -131,10 +131,10 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
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{
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struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
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VERTEX *v[3];
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GLfloat offset;
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GLfloat offset = 0;
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GLfloat z[3];
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GLenum mode = GL_FILL;
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GLuint facing;
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GLuint facing = 0;
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LOCAL_VARS(3);
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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@ -398,10 +398,10 @@ static void TAG(quad)( GLcontext *ctx,
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{
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struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
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VERTEX *v[4];
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GLfloat offset;
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GLfloat offset = 0;
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GLfloat z[4];
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GLenum mode = GL_FILL;
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GLuint facing;
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GLuint facing = 0;
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LOCAL_VARS(4);
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v[0] = (VERTEX *)GET_VERTEX(e0);
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