update some comments
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@ -68,7 +68,9 @@ _eglGetCurrentSurface(EGLint readdraw)
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EGLBoolean
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_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
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{
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/* Basically just do error checking */
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/* Basically just do error checking here. Drivers have to do the
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* actual buffer swap.
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*/
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_EGLContext *context = _eglGetCurrentContext();
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_EGLSurface *surface = _eglLookupSurface(draw);
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if (context && context->DrawSurface != surface) {
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@ -86,7 +88,8 @@ _eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
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EGLBoolean
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_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
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{
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/* XXX unfinished */
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/* copy surface to native pixmap */
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/* All implementation burdon for this is in the device driver */
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return EGL_FALSE;
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}
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