intel/isl: Ignore base_array_layer and array_len for 3D storage surfaces

The time we want to restrict the Z range of a 3-D surface is when rendering
to it.  For storage surfaces, we always want he full range.  However, we
still need to set MinimumArrayElement and RenderTargetViewExtent to
sensible values so we'll just set them to the reasonable defaults we used
before we started respecting the base_array_layer and array_len.

This fixes a bunch of Vulkan CTS regressions caused by 48f195d7c6.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97790
Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit is contained in:
Jason Ekstrand 2016-09-12 22:31:00 -07:00
parent 62affedbed
commit 3943888c94
1 changed files with 6 additions and 2 deletions

View File

@ -313,10 +313,14 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
* Since it's already initialized to 0, we can just leave it alone for
* texture surfaces.
*/
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT)) {
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
s.MinimumArrayElement = info->view->base_array_layer;
s.RenderTargetViewExtent = info->view->array_len - 1;
} else if (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT) {
s.MinimumArrayElement = 0;
s.RenderTargetViewExtent =
isl_minify(info->surf->logical_level0_px.depth,
info->view->base_level) - 1;
}
break;
default: