ilo: rename ilo_3d.[ch] to ilo_draw.[ch]

There is not much left in struct ilo_3d.  We want to kill it and ilo_3d.[ch]
will be bad names.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2014-09-24 13:06:45 +08:00
parent 7e55c3b352
commit 392890d5de
6 changed files with 9 additions and 9 deletions

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@ -1,6 +1,4 @@
C_SOURCES := \
ilo_3d.c \
ilo_3d.h \
ilo_3d_pipeline.c \
ilo_3d_pipeline_gen6.c \
ilo_3d_pipeline_gen6.h \
@ -29,6 +27,8 @@ C_SOURCES := \
ilo_context.h \
ilo_cp.c \
ilo_cp.h \
ilo_draw.c \
ilo_draw.h \
ilo_format.c \
ilo_format.h \
ilo_gpgpu.c \

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@ -28,8 +28,8 @@
#include "util/u_draw.h"
#include "util/u_pack_color.h"
#include "ilo_3d.h"
#include "ilo_builder_3d_top.h" /* for ve_init_cso_with_components() */
#include "ilo_draw.h"
#include "ilo_state.h"
#include "ilo_state_gen.h" /* for zs_align_surface() */
#include "ilo_blit.h"

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@ -27,10 +27,10 @@
#include "util/u_upload_mgr.h"
#include "ilo_3d.h"
#include "ilo_blit.h"
#include "ilo_blitter.h"
#include "ilo_cp.h"
#include "ilo_draw.h"
#include "ilo_gpgpu.h"
#include "ilo_query.h"
#include "ilo_resource.h"

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@ -35,7 +35,7 @@
#include "ilo_query.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d.h"
#include "ilo_draw.h"
static void
ilo_3d_own_render_ring(struct ilo_3d *hw3d)

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@ -25,8 +25,8 @@
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_3D_H
#define ILO_3D_H
#ifndef ILO_DRAW_H
#define ILO_DRAW_H
#include "ilo_common.h"
#include "ilo_cp.h"
@ -77,4 +77,4 @@ ilo_3d_process_query(struct pipe_context *pipe, struct ilo_query *q);
void
ilo_init_3d_functions(struct ilo_context *ilo);
#endif /* ILO_3D_H */
#endif /* ILO_DRAW_H */

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@ -27,9 +27,9 @@
#include "intel_winsys.h"
#include "ilo_3d.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_draw.h"
#include "ilo_query.h"
static const struct {