v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
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@ -202,10 +202,8 @@ v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
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mtx_lock(&sim_state.mutex);
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u_mmFreeMem(sim_bo->block);
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if (sim_bo->handle) {
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struct hash_entry *entry =
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_mesa_hash_table_search(sim_file->bo_map,
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int_to_key(sim_bo->handle));
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_mesa_hash_table_remove(sim_file->bo_map, entry);
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_mesa_hash_table_remove_key(sim_file->bo_map,
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int_to_key(sim_bo->handle));
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}
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mtx_unlock(&sim_state.mutex);
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ralloc_free(sim_bo);
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