util/drirc: turn on force_glsl_extensions_warn for No Mans Sky

The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-07-04 10:38:17 +10:00
parent 9b4c4fe334
commit 39063334d3
1 changed files with 4 additions and 0 deletions

View File

@ -181,6 +181,10 @@ TODO: document the other workarounds.
<option name="allow_glsl_relaxed_es" value="true"/>
</application>
<application name="No Mans Sky" executable="NMS.exe">
<option name="force_glsl_extensions_warn" value="true" />
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->