i965/nir: Enable NIR-vec4 pass on geometry shaders

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Iago Toral Quiroga 2015-07-01 09:51:25 +02:00 committed by Jason Ekstrand
parent 418c004f80
commit 38fc4a91cd
2 changed files with 5 additions and 1 deletions

View File

@ -135,6 +135,10 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}
if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
}
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;

View File

@ -1721,7 +1721,7 @@ bool
vec4_visitor::run(gl_clip_plane *clip_planes)
{
bool use_vec4_nir =
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions != NULL;
compiler->glsl_compiler_options[stage].NirOptions != NULL;
sanity_param_count = prog->Parameters->NumParameters;