i965/nir: Enable NIR-vec4 pass on geometry shaders
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -135,6 +135,10 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
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}
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if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
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compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
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}
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compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
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compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
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@ -1721,7 +1721,7 @@ bool
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vec4_visitor::run(gl_clip_plane *clip_planes)
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{
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bool use_vec4_nir =
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions != NULL;
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compiler->glsl_compiler_options[stage].NirOptions != NULL;
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sanity_param_count = prog->Parameters->NumParameters;
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