svga: Remove stale references to delete shader results.
To ensure that a new result that happens to have the same address of the old one will be detected as a change.
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@ -111,6 +111,13 @@ void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
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util_bitmask_clear( svga->fs_bm, result->id );
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svga_destroy_shader_result( result );
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/*
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* Remove stale references to this result to ensure a new result on the
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* same address will be detected as a change.
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*/
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if(result == svga->state.hw_draw.fs)
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svga->state.hw_draw.fs = NULL;
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}
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FREE((void *)fs->base.tokens);
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@ -176,6 +176,13 @@ static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
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util_bitmask_clear( svga->vs_bm, result->id );
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svga_destroy_shader_result( result );
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/*
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* Remove stale references to this result to ensure a new result on the
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* same address will be detected as a change.
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*/
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if(result == svga->state.hw_draw.vs)
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svga->state.hw_draw.vs = NULL;
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}
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FREE((void *)vs->base.tokens);
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