add missing return in raster_pos4f()
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@ -1,5 +1,3 @@
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/* $Id: rastpos.c,v 1.40 2003/03/01 01:50:22 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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@ -329,8 +327,10 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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/* clip to view volume */
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if (ctx->Transform.RasterPositionUnclipped) {
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/* GL_IBM_rasterpos_clip: only clip against Z */
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if (viewclip_point_z(clip) == 0)
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if (viewclip_point_z(clip) == 0) {
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ctx->Current.RasterPosValid = GL_FALSE;
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return;
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}
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}
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else if (viewclip_point(clip) == 0) {
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/* Normal OpenGL behaviour */
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