anv: Update the device limits.

Fixes dEQP-VK.api.info.device.properties.  I haven't tested any others.
This commit is contained in:
Kenneth Graunke 2016-01-26 23:09:45 -08:00
parent d3607351fe
commit 38a3a535eb
1 changed files with 17 additions and 21 deletions

View File

@ -401,7 +401,7 @@ void anv_GetPhysicalDeviceProperties(
.maxImageDimension3D = (1 << 10),
.maxImageDimensionCube = (1 << 14),
.maxImageArrayLayers = (1 << 10),
.maxTexelBufferElements = (1 << 14),
.maxTexelBufferElements = 128 * 1024 * 1024,
.maxUniformBufferRange = UINT32_MAX,
.maxStorageBufferRange = UINT32_MAX,
.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
@ -427,9 +427,9 @@ void anv_GetPhysicalDeviceProperties(
.maxDescriptorSetInputAttachments = 256,
.maxVertexInputAttributes = 32,
.maxVertexInputBindings = 32,
.maxVertexInputAttributeOffset = 256,
.maxVertexInputBindingStride = 256,
.maxVertexOutputComponents = 32,
.maxVertexInputAttributeOffset = 2047,
.maxVertexInputBindingStride = 2048,
.maxVertexOutputComponents = 128,
.maxTessellationGenerationLevel = 0,
.maxTessellationPatchSize = 0,
.maxTessellationControlPerVertexInputComponents = 0,
@ -438,21 +438,17 @@ void anv_GetPhysicalDeviceProperties(
.maxTessellationControlTotalOutputComponents = 0,
.maxTessellationEvaluationInputComponents = 0,
.maxTessellationEvaluationOutputComponents = 0,
.maxGeometryShaderInvocations = 6,
.maxGeometryInputComponents = 16,
.maxGeometryOutputComponents = 16,
.maxGeometryOutputVertices = 16,
.maxGeometryTotalOutputComponents = 16,
.maxFragmentInputComponents = 16,
.maxGeometryShaderInvocations = 32,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
.maxGeometryTotalOutputComponents = 1024,
.maxFragmentInputComponents = 128,
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 2,
.maxFragmentCombinedOutputResources = 8,
.maxComputeSharedMemorySize = 1024,
.maxComputeWorkGroupCount = {
16 * devinfo->max_cs_threads,
16 * devinfo->max_cs_threads,
16 * devinfo->max_cs_threads,
},
.maxComputeSharedMemorySize = 32768,
.maxComputeWorkGroupCount = { 65535, 65535, 65535 },
.maxComputeWorkGroupInvocations = 16 * devinfo->max_cs_threads,
.maxComputeWorkGroupSize = {
16 * devinfo->max_cs_threads,
@ -468,16 +464,16 @@ void anv_GetPhysicalDeviceProperties(
.maxSamplerAnisotropy = 16,
.maxViewports = MAX_VIEWPORTS,
.maxViewportDimensions = { (1 << 14), (1 << 14) },
.viewportBoundsRange = { -1.0, 1.0 }, /* FIXME */
.viewportBoundsRange = { -16384.0, 16384.0 },
.viewportSubPixelBits = 13, /* We take a float? */
.minMemoryMapAlignment = 4096, /* A page */
.minTexelBufferOffsetAlignment = 1,
.minUniformBufferOffsetAlignment = 1,
.minStorageBufferOffsetAlignment = 1,
.minTexelOffset = 0, /* FIXME */
.maxTexelOffset = 0, /* FIXME */
.minTexelGatherOffset = 0, /* FIXME */
.maxTexelGatherOffset = 0, /* FIXME */
.minTexelOffset = -8,
.maxTexelOffset = 7,
.minTexelGatherOffset = -8,
.maxTexelGatherOffset = 7,
.minInterpolationOffset = 0, /* FIXME */
.maxInterpolationOffset = 0, /* FIXME */
.subPixelInterpolationOffsetBits = 0, /* FIXME */