glsl: remove tabs from linker.{cpp,h}
Acked-by: Dave Airlie <airlied@redhat.com>
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@ -28,7 +28,7 @@
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extern bool
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link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
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gl_shader **shader_list, unsigned num_shaders);
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gl_shader **shader_list, unsigned num_shaders);
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extern void
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link_invalidate_variable_locations(exec_list *ir);
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@ -44,9 +44,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
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extern int
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link_cross_validate_uniform_block(void *mem_ctx,
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struct gl_uniform_block **linked_blocks,
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unsigned int *num_linked_blocks,
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struct gl_uniform_block *new_block);
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struct gl_uniform_block **linked_blocks,
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unsigned int *num_linked_blocks,
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struct gl_uniform_block *new_block);
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extern void
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link_uniform_blocks(void *mem_ctx,
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