glx: remove support for non-multithreaded platforms

Implicitly required for a while, although commit 9385c592c6 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
Emil Velikov 2015-03-05 23:06:42 +00:00
parent 8b15a883e0
commit 38591295cd
4 changed files with 4 additions and 34 deletions

View File

@ -185,8 +185,6 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
@ -204,9 +202,8 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>

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@ -47,15 +47,13 @@
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <pthread.h>
#ifdef _WIN32
#include <stdint.h>
#endif
#include "GL/glxproto.h"
#include "glxconfig.h"
#include "glxhash.h"
#if defined( HAVE_PTHREAD )
# include <pthread.h>
#endif
#include "util/macros.h"
#include "glxextensions.h"
@ -631,7 +629,6 @@ extern void __glXPreferEGL(int state);
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
#if defined( HAVE_PTHREAD )
extern void __glXSetCurrentContext(struct glx_context * c);
@ -648,14 +645,6 @@ extern struct glx_context *__glXGetCurrentContext(void);
# endif /* defined( GLX_USE_TLS ) */
#else
extern struct glx_context *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
#endif /* defined( HAVE_PTHREAD ) */
extern void __glXSetCurrentContextNull(void);
@ -663,14 +652,9 @@ extern void __glXSetCurrentContextNull(void);
** Global lock for all threads in this address space using the GLX
** extension
*/
#if defined( HAVE_PTHREAD )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
#else
#define __glXLock()
#define __glXUnlock()
#endif
/*
** Setup for a command. Initialize the extension for dpy if necessary.

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@ -33,9 +33,7 @@
* Client-side GLX interface for current context management.
*/
#ifdef HAVE_PTHREAD
#include <pthread.h>
#endif
#include "glxclient.h"
@ -67,8 +65,6 @@ struct glx_context dummyContext = {
* Current context management and locking
*/
#if defined( HAVE_PTHREAD )
_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
# if defined( GLX_USE_TLS )
@ -138,13 +134,6 @@ __glXGetCurrentContext(void)
# endif /* defined( GLX_USE_TLS ) */
#else
/* not thread safe */
_X_HIDDEN struct glx_context *__glXcurrentContext = &dummyContext;
#endif
_X_HIDDEN void
__glXSetCurrentContextNull(void)

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@ -77,7 +77,7 @@ indirect_create_context_attribs(struct glx_screen *base,
__thread void *__glX_tls_Context = NULL;
#if defined(HAVE_PTHREAD) && !defined(GLX_USE_TLS)
#if !defined(GLX_USE_TLS)
extern "C" struct glx_context *
__glXGetCurrentContext()
{