freedreno: Get shader variant msgs in perf debug output

We want FD_MESA_DEBUG=perf to also tell us about variants.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13160>
This commit is contained in:
Rob Clark 2021-10-02 11:55:10 -07:00 committed by Marge Bot
parent ad60fffd49
commit 383df59987
2 changed files with 10 additions and 4 deletions

View File

@ -114,13 +114,19 @@ extern bool fd_binning_enabled;
##__VA_ARGS__); \
} while (0)
#define perf_debug_ctx(ctx, ...) \
#define perf_debug_message(debug, type, ...) \
do { \
if (FD_DBG(PERF)) \
mesa_logw(__VA_ARGS__); \
struct pipe_debug_callback *__d = (debug); \
if (__d) \
pipe_debug_message(__d, type, __VA_ARGS__); \
} while (0)
#define perf_debug_ctx(ctx, ...) \
do { \
struct fd_context *__c = (ctx); \
if (__c) \
pipe_debug_message(&__c->debug, PERF_INFO, __VA_ARGS__); \
perf_debug_message(__c ? &__c->debug : NULL, PERF_INFO, __VA_ARGS__); \
} while (0)
#define perf_debug(...) perf_debug_ctx(NULL, __VA_ARGS__)

View File

@ -133,7 +133,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
if (created) {
if (shader->initial_variants_done) {
pipe_debug_message(debug, SHADER_INFO,
perf_debug_message(debug, SHADER_INFO,
"%s shader: recompiling at draw time: global "
"0x%08x, vfsamples %x/%x, astc %x/%x\n",
ir3_shader_stage(v), key.global, key.vsamples,