vc4: Don't let pairing happen with badly mismatched pack flags.
No difference on shader-db, but will become more important as I introduce more use of pack flags with the blending changes.
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d1f2fc834d
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3820866e40
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@ -394,6 +394,15 @@ convert_mov(uint64_t *inst)
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return true;
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}
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static bool
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writes_a_file(uint64_t inst)
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{
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if (!(inst & QPU_WS))
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return QPU_GET_FIELD(inst, QPU_WADDR_ADD) < 32;
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else
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return QPU_GET_FIELD(inst, QPU_WADDR_MUL) < 32;
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}
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uint64_t
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qpu_merge_inst(uint64_t a, uint64_t b)
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{
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@ -470,6 +479,36 @@ qpu_merge_inst(uint64_t a, uint64_t b)
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return 0;
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}
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/* packing: Make sure that non-NOP packs agree, then deal with
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* special-case failing of adding a non-NOP pack to something with a
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* NOP pack.
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*/
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if (!merge_fields(&merge, a, b, QPU_PACK_MASK, 0))
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return 0;
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bool new_a_pack = (QPU_GET_FIELD(a, QPU_PACK) !=
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QPU_GET_FIELD(merge, QPU_PACK));
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bool new_b_pack = (QPU_GET_FIELD(b, QPU_PACK) !=
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QPU_GET_FIELD(merge, QPU_PACK));
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if (!(merge & QPU_PM)) {
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/* Make sure we're not going to be putting a new
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* a-file packing on either half.
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*/
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if (new_a_pack && writes_a_file(a))
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return 0;
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if (new_b_pack && writes_a_file(b))
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return 0;
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} else {
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/* Make sure we're not going to be putting new MUL packing on
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* either half.
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*/
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if (new_a_pack && QPU_GET_FIELD(a, QPU_OP_MUL) != QPU_M_NOP)
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return 0;
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if (new_b_pack && QPU_GET_FIELD(b, QPU_OP_MUL) != QPU_M_NOP)
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return 0;
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}
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if (ok)
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return merge;
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else
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