util/blitter: add clamping during SINT <-> UINT blits

Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we
still need to handle this type of blit here because it can happen as part
of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from
GL_UNSIGNED_INT data.

Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Nicolai Hähnle 2016-11-07 15:55:52 +01:00
parent ab5fd10eaa
commit 3817a7a1d7
6 changed files with 125 additions and 43 deletions

View File

@ -180,11 +180,13 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
if (!ctx->fs[pipe_tex][writemask][idx]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
/* OpenGL does not allow blits from signed to unsigned integer
* or vice versa. */
ctx->fs[pipe_tex][writemask][idx] =
util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
writemask,
stype);
stype, stype);
}
cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);

View File

@ -78,9 +78,10 @@ struct blitter_context_priv
void *fs_write_one_cbuf;
void *fs_write_all_cbufs;
/* FS which outputs a color from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
void *fs_texfetch_col[3][PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs a color from a texture.
* The first index indicates the texture type / destination type,
* the second index is the PIPE_TEXTURE_* to be sampled. */
void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs a depth from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
@ -89,7 +90,7 @@ struct blitter_context_priv
void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs one sample from a multisample texture. */
void *fs_texfetch_col_msaa[3][PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
@ -863,7 +864,8 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
}
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
enum pipe_format format,
enum pipe_format src_format,
enum pipe_format dst_format,
enum pipe_texture_target target,
unsigned src_nr_samples,
unsigned dst_nr_samples,
@ -872,19 +874,36 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
struct pipe_context *pipe = ctx->base.pipe;
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
enum tgsi_return_type stype;
enum tgsi_return_type dtype;
unsigned type;
assert(target < PIPE_MAX_TEXTURE_TYPES);
if (util_format_is_pure_uint(format)) {
if (util_format_is_pure_uint(src_format)) {
stype = TGSI_RETURN_TYPE_UINT;
type = 0;
} else if (util_format_is_pure_sint(format)) {
if (util_format_is_pure_uint(dst_format)) {
dtype = TGSI_RETURN_TYPE_UINT;
type = 0;
} else {
assert(util_format_is_pure_sint(dst_format));
dtype = TGSI_RETURN_TYPE_SINT;
type = 1;
}
} else if (util_format_is_pure_sint(src_format)) {
stype = TGSI_RETURN_TYPE_SINT;
type = 1;
if (util_format_is_pure_sint(dst_format)) {
dtype = TGSI_RETURN_TYPE_SINT;
type = 2;
} else {
assert(util_format_is_pure_uint(dst_format));
dtype = TGSI_RETURN_TYPE_UINT;
type = 3;
}
} else {
stype = TGSI_RETURN_TYPE_FLOAT;
type = 2;
assert(!util_format_is_pure_uint(dst_format) &&
!util_format_is_pure_sint(dst_format));
dtype = stype = TGSI_RETURN_TYPE_FLOAT;
type = 4;
}
if (src_nr_samples > 1) {
@ -926,7 +945,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
assert(!ctx->cached_all_shaders);
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype);
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype);
}
}
@ -939,7 +958,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
assert(!ctx->cached_all_shaders);
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
stype);
stype, dtype);
}
return *shader;
@ -1101,11 +1120,20 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
/* If samples == 1, the shaders read one texel. If samples >= 1,
* they read one sample.
*/
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
PIPE_FORMAT_R32_FLOAT, target,
samples, samples, 0);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
PIPE_FORMAT_R32_UINT, target,
samples, samples, 0);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
PIPE_FORMAT_R32_SINT, target,
samples, samples, 0);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
PIPE_FORMAT_R32_SINT, target,
samples, samples, 0);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
PIPE_FORMAT_R32_UINT, target,
samples, samples, 0);
blitter_get_fs_texfetch_depth(ctx, target, samples);
if (ctx->has_stencil_export) {
@ -1125,11 +1153,14 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
for (f = 0; f < 2; f++) {
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
PIPE_FORMAT_R32_FLOAT, target,
j, 1, f);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
PIPE_FORMAT_R32_UINT, target,
j, 1, f);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
PIPE_FORMAT_R32_SINT, target,
j, 1, f);
}
}
@ -1723,7 +1754,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, src->format, src_target,
blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
src_samples, dst_samples, filter));
}
@ -1876,7 +1907,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, tex->format, tex->target,
blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, tex->target,
1, 1, PIPE_TEX_FILTER_LINEAR));
}

View File

@ -207,8 +207,10 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
/**
* Make simple fragment texture shader:
* IMM {0,0,0,1} // (if writemask != 0xf)
* MOV OUT[0], IMM[0] // (if writemask != 0xf)
* TEX OUT[0].writemask, IN[0], SAMP[0], 2D;
* MOV TEMP[0], IMM[0] // (if writemask != 0xf)
* TEX TEMP[0].writemask, IN[0], SAMP[0], 2D;
* .. optional SINT <-> UINT clamping ..
* MOV OUT[0], TEMP[0]
* END;
*
* \param tex_target one of PIPE_TEXTURE_x
@ -220,13 +222,16 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
unsigned interp_mode,
unsigned writemask,
enum tgsi_return_type stype)
enum tgsi_return_type stype,
enum tgsi_return_type dtype)
{
struct ureg_program *ureg;
struct ureg_src sampler;
struct ureg_src tex;
struct ureg_dst temp;
struct ureg_dst out;
assert((stype == TGSI_RETURN_TYPE_FLOAT) == (dtype == TGSI_RETURN_TYPE_FLOAT));
assert(interp_mode == TGSI_INTERPOLATE_LINEAR ||
interp_mode == TGSI_INTERPOLATE_PERSPECTIVE);
@ -246,6 +251,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
TGSI_SEMANTIC_COLOR,
0 );
temp = ureg_DECL_temporary(ureg);
if (writemask != TGSI_WRITEMASK_XYZW) {
struct ureg_src imm = ureg_imm4f( ureg, 0, 0, 0, 1 );
@ -254,13 +261,28 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
if (tex_target == TGSI_TEXTURE_BUFFER)
ureg_TXF(ureg,
ureg_writemask(out, writemask),
ureg_writemask(temp, writemask),
tex_target, tex, sampler);
else
ureg_TEX(ureg,
ureg_writemask(out, writemask),
ureg_writemask(temp, writemask),
tex_target, tex, sampler);
if (stype != dtype) {
if (stype == TGSI_RETURN_TYPE_SINT) {
assert(dtype == TGSI_RETURN_TYPE_UINT);
ureg_IMAX(ureg, temp, ureg_src(temp), ureg_imm1i(ureg, 0));
} else {
assert(stype == TGSI_RETURN_TYPE_UINT);
assert(dtype == TGSI_RETURN_TYPE_SINT);
ureg_UMIN(ureg, temp, ureg_src(temp), ureg_imm1u(ureg, (1u << 31) - 1));
}
}
ureg_MOV(ureg, out, ureg_src(temp));
ureg_END( ureg );
return ureg_create_shader_and_destroy( ureg, pipe );
@ -275,13 +297,14 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
void *
util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
unsigned interp_mode,
enum tgsi_return_type stype)
enum tgsi_return_type stype,
enum tgsi_return_type dtype)
{
return util_make_fragment_tex_shader_writemask( pipe,
tex_target,
interp_mode,
TGSI_WRITEMASK_XYZW,
stype );
stype, dtype );
}
@ -545,7 +568,9 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
unsigned tgsi_tex,
const char *samp_type,
const char *output_semantic,
const char *output_mask)
const char *output_mask,
const char *conversion_decl,
const char *conversion)
{
static const char shader_templ[] =
"FRAG\n"
@ -554,9 +579,12 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
"DCL SVIEW[0], %s, %s\n"
"DCL OUT[0], %s\n"
"DCL TEMP[0]\n"
"%s"
"F2U TEMP[0], IN[0]\n"
"TXF OUT[0]%s, TEMP[0], SAMP[0], %s\n"
"TXF TEMP[0], TEMP[0], SAMP[0], %s\n"
"%s"
"MOV OUT[0]%s, TEMP[0]\n"
"END\n";
const char *type = tgsi_texture_names[tgsi_tex];
@ -567,8 +595,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
sprintf(text, shader_templ, type, samp_type,
output_semantic, output_mask, type);
snprintf(text, sizeof(text), shader_templ, type, samp_type,
output_semantic, conversion_decl, type, conversion, output_mask);
if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
puts(text);
@ -592,19 +620,35 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
unsigned tgsi_tex,
enum tgsi_return_type stype)
enum tgsi_return_type stype,
enum tgsi_return_type dtype)
{
const char *samp_type;
const char *conversion_decl = "";
const char *conversion = "";
if (stype == TGSI_RETURN_TYPE_UINT)
if (stype == TGSI_RETURN_TYPE_UINT) {
samp_type = "UINT";
else if (stype == TGSI_RETURN_TYPE_SINT)
if (dtype == TGSI_RETURN_TYPE_SINT) {
conversion_decl = "IMM[0] UINT32 {2147483647, 0, 0, 0}\n";
conversion = "UMIN TEMP[0], TEMP[0], IMM[0].x\n";
}
} else if (stype == TGSI_RETURN_TYPE_SINT) {
samp_type = "SINT";
else
if (dtype == TGSI_RETURN_TYPE_UINT) {
conversion_decl = "IMM[0] INT32 {0, 0, 0, 0}\n";
conversion = "IMAX TEMP[0], TEMP[0], IMM[0].x\n";
}
} else {
assert(dtype == TGSI_RETURN_TYPE_FLOAT);
samp_type = "FLOAT";
}
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
"COLOR[0]", "");
"COLOR[0]", "", conversion_decl,
conversion);
}
@ -618,7 +662,7 @@ util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
"POSITION", ".z");
"POSITION", ".z", "", "");
}
@ -632,7 +676,7 @@ util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
"STENCIL", ".y");
"STENCIL", ".y", "", "");
}

View File

@ -73,12 +73,14 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
unsigned interp_mode,
unsigned writemask,
enum tgsi_return_type stype);
enum tgsi_return_type stype,
enum tgsi_return_type dtype);
extern void *
util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
unsigned interp_mode,
enum tgsi_return_type stype);
enum tgsi_return_type stype,
enum tgsi_return_type dtype);
extern void *
util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
@ -118,7 +120,8 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
extern void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
unsigned tgsi_tex,
enum tgsi_return_type stype);
enum tgsi_return_type stype,
enum tgsi_return_type dtype);
extern void *

View File

@ -374,6 +374,7 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
/* Fragment shader. */
fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
TGSI_INTERPOLATE_LINEAR,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
cso_set_fragment_shader_handle(cso, fs);

View File

@ -272,6 +272,7 @@ static void init_prog(struct program *p)
/* fragment shader */
p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
TGSI_INTERPOLATE_LINEAR,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
}