glapi: Delete gles_api.py, since it is no longer used.
Tested-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
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@ -3,11 +3,6 @@
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<!-- OpenGL + OpenGL ES -->
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<!-- IMPORTANT
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Remember to update gles_api.py when new OpenGL ES specific entry points
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are added. Otherwise, they will be filtered out.
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-->
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<OpenGLAPI>
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<xi:include href="gl_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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@ -1,467 +0,0 @@
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#!/usr/bin/env python
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# Mesa 3-D graphics library
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# Version: 7.12
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#
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# Copyright (C) 2011 LunarG Inc.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# Authors:
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# Chia-I Wu <olv@lunarg.com>
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# These info should be part of GLAPI XML. Until that is possible, scripts have
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# to use tables here to filter gl_api.
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es1_core = (
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# OpenGL ES 1.1
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'ActiveTexture',
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'AlphaFunc',
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'AlphaFuncx',
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'BindBuffer',
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'BindTexture',
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'BlendFunc',
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'BufferData',
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'BufferSubData',
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'Clear',
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'ClearColor',
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'ClearColorx',
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'ClearDepthf',
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'ClearDepthx',
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'ClearStencil',
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'ClientActiveTexture',
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'ClipPlanef',
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'ClipPlanex',
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'Color4f',
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'Color4ub',
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'Color4x',
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'ColorMask',
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'ColorPointer',
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'CompressedTexImage2D',
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'CompressedTexSubImage2D',
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'CopyTexImage2D',
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'CopyTexSubImage2D',
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'CullFace',
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'DeleteBuffers',
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'DeleteTextures',
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'DepthFunc',
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'DepthMask',
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'DepthRangef',
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'DepthRangex',
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'Disable',
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'DisableClientState',
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'DrawArrays',
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'DrawElements',
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'Enable',
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'EnableClientState',
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'Finish',
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'Flush',
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'Fogf',
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'Fogfv',
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'Fogx',
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'Fogxv',
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'FrontFace',
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'Frustumf',
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'Frustumx',
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'GenBuffers',
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'GenTextures',
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'GetBooleanv',
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'GetBufferParameteriv',
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'GetClipPlanef',
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'GetClipPlanex',
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'GetError',
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'GetFixedv',
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'GetFloatv',
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'GetIntegerv',
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'GetLightfv',
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'GetLightxv',
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'GetMaterialfv',
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'GetMaterialxv',
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'GetPointerv',
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'GetString',
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'GetTexEnvfv',
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'GetTexEnviv',
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'GetTexEnvxv',
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'GetTexParameterfv',
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'GetTexParameteriv',
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'GetTexParameterxv',
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'Hint',
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'IsBuffer',
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'IsEnabled',
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'IsTexture',
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'Lightf',
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'Lightfv',
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'LightModelf',
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'LightModelfv',
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'LightModelx',
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'LightModelxv',
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'Lightx',
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'Lightxv',
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'LineWidth',
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'LineWidthx',
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'LoadIdentity',
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'LoadMatrixf',
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'LoadMatrixx',
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'LogicOp',
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'Materialf',
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'Materialfv',
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'Materialx',
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'Materialxv',
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'MatrixMode',
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'MultiTexCoord4f',
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'MultiTexCoord4x',
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'MultMatrixf',
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'MultMatrixx',
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'Normal3f',
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'Normal3x',
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'NormalPointer',
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'Orthof',
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'Orthox',
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'PixelStorei',
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'PointParameterf',
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'PointParameterfv',
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'PointParameterx',
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'PointParameterxv',
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'PointSize',
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'PointSizex',
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'PolygonOffset',
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'PolygonOffsetx',
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'PopMatrix',
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'PushMatrix',
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'ReadPixels',
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'Rotatef',
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'Rotatex',
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'SampleCoverage',
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'SampleCoveragex',
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'Scalef',
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'Scalex',
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'Scissor',
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'ShadeModel',
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'StencilFunc',
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'StencilMask',
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'StencilOp',
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'TexCoordPointer',
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'TexEnvf',
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'TexEnvfv',
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'TexEnvi',
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'TexEnviv',
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'TexEnvx',
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'TexEnvxv',
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'TexImage2D',
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'TexParameterf',
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'TexParameterfv',
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'TexParameteri',
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'TexParameteriv',
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'TexParameterx',
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'TexParameterxv',
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'TexSubImage2D',
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'Translatef',
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'Translatex',
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'VertexPointer',
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'Viewport',
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)
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es1_api = es1_core + (
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# GL_OES_EGL_image
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'EGLImageTargetTexture2DOES',
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'EGLImageTargetRenderbufferStorageOES',
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# GL_OES_mapbuffer
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'GetBufferPointervOES',
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'MapBufferOES',
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'UnmapBufferOES',
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# GL_EXT_map_buffer_range
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'MapBufferRangeEXT',
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'FlushMappedBufferRangeEXT',
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# GL_EXT_multi_draw_arrays
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'MultiDrawArraysEXT',
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'MultiDrawElementsEXT',
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# GL_OES_blend_equation_separate
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'BlendEquationSeparateOES',
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# GL_OES_blend_func_separate
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'BlendFuncSeparateOES',
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# GL_OES_blend_subtract
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'BlendEquationOES',
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# GL_OES_draw_texture
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'DrawTexiOES',
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'DrawTexivOES',
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'DrawTexfOES',
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'DrawTexfvOES',
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'DrawTexsOES',
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'DrawTexsvOES',
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'DrawTexxOES',
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'DrawTexxvOES',
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# GL_OES_fixed_point
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'AlphaFuncxOES',
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'ClearColorxOES',
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'ClearDepthxOES',
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'Color4xOES',
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'DepthRangexOES',
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'FogxOES',
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'FogxvOES',
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'FrustumxOES',
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'LightModelxOES',
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'LightModelxvOES',
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'LightxOES',
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'LightxvOES',
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'LineWidthxOES',
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'LoadMatrixxOES',
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'MaterialxOES',
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'MaterialxvOES',
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'MultiTexCoord4xOES',
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'MultMatrixxOES',
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'Normal3xOES',
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'OrthoxOES',
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'PointSizexOES',
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'PolygonOffsetxOES',
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'RotatexOES',
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'SampleCoveragexOES',
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'ScalexOES',
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'TexEnvxOES',
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'TexEnvxvOES',
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'TexParameterxOES',
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'TranslatexOES',
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'ClipPlanexOES',
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'GetClipPlanexOES',
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'GetFixedvOES',
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'GetLightxvOES',
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'GetMaterialxvOES',
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'GetTexEnvxvOES',
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'GetTexParameterxvOES',
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'PointParameterxOES',
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'PointParameterxvOES',
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'TexParameterxvOES',
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# GL_OES_framebuffer_object
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'BindFramebufferOES',
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'BindRenderbufferOES',
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'CheckFramebufferStatusOES',
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'DeleteFramebuffersOES',
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'DeleteRenderbuffersOES',
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'FramebufferRenderbufferOES',
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'FramebufferTexture2DOES',
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'GenerateMipmapOES',
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'GenFramebuffersOES',
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'GenRenderbuffersOES',
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'GetFramebufferAttachmentParameterivOES',
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'GetRenderbufferParameterivOES',
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'IsFramebufferOES',
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'IsRenderbufferOES',
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'RenderbufferStorageOES',
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# GL_OES_point_size_array
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'PointSizePointerOES',
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# GL_OES_query_matrix
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'QueryMatrixxOES',
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# GL_OES_single_precision
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'ClearDepthfOES',
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'DepthRangefOES',
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'FrustumfOES',
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'OrthofOES',
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'ClipPlanefOES',
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'GetClipPlanefOES',
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# GL_OES_texture_cube_map
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'GetTexGenfvOES',
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'GetTexGenivOES',
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'GetTexGenxvOES',
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'TexGenfOES',
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'TexGenfvOES',
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'TexGeniOES',
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'TexGenivOES',
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'TexGenxOES',
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'TexGenxvOES',
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)
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es2_core = (
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# OpenGL ES 2.0
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"ActiveTexture",
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"AttachShader",
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"BindAttribLocation",
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"BindBuffer",
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"BindFramebuffer",
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"BindRenderbuffer",
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"BindTexture",
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"BlendColor",
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"BlendEquation",
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"BlendEquationSeparate",
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"BlendFunc",
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"BlendFuncSeparate",
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"BufferData",
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"BufferSubData",
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"CheckFramebufferStatus",
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"Clear",
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"ClearColor",
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"ClearDepthf",
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"ClearStencil",
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"ColorMask",
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"CompileShader",
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"CompressedTexImage2D",
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"CompressedTexSubImage2D",
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"CopyTexImage2D",
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"CopyTexSubImage2D",
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"CreateProgram",
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"CreateShader",
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"CullFace",
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"DeleteBuffers",
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"DeleteFramebuffers",
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"DeleteProgram",
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"DeleteRenderbuffers",
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"DeleteShader",
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"DeleteTextures",
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"DepthFunc",
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"DepthMask",
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"DepthRangef",
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"DetachShader",
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"Disable",
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"DisableVertexAttribArray",
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"DrawArrays",
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"DrawElements",
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"Enable",
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"EnableVertexAttribArray",
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"Finish",
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"Flush",
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"FramebufferRenderbuffer",
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"FramebufferTexture2D",
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"FrontFace",
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"GenBuffers",
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"GenerateMipmap",
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"GenFramebuffers",
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"GenRenderbuffers",
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"GenTextures",
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"GetActiveAttrib",
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"GetActiveUniform",
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"GetAttachedShaders",
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"GetAttribLocation",
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"GetBooleanv",
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"GetBufferParameteriv",
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"GetError",
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"GetFloatv",
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"GetFramebufferAttachmentParameteriv",
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"GetIntegerv",
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"GetProgramInfoLog",
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"GetProgramiv",
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"GetRenderbufferParameteriv",
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"GetShaderInfoLog",
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"GetShaderiv",
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"GetShaderPrecisionFormat",
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"GetShaderSource",
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"GetString",
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"GetTexParameterfv",
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"GetTexParameteriv",
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"GetUniformfv",
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"GetUniformiv",
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"GetUniformLocation",
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"GetVertexAttribfv",
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"GetVertexAttribiv",
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"GetVertexAttribPointerv",
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"Hint",
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"IsBuffer",
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"IsEnabled",
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"IsFramebuffer",
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"IsProgram",
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"IsRenderbuffer",
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"IsShader",
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"IsTexture",
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"LineWidth",
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"LinkProgram",
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"PixelStorei",
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"PolygonOffset",
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"ReadPixels",
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"ReleaseShaderCompiler",
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"RenderbufferStorage",
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"SampleCoverage",
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"Scissor",
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"ShaderBinary",
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"ShaderSource",
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"StencilFunc",
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"StencilFuncSeparate",
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"StencilMask",
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"StencilMaskSeparate",
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"StencilOp",
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"StencilOpSeparate",
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"TexImage2D",
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"TexParameterf",
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"TexParameterfv",
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"TexParameteri",
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"TexParameteriv",
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"TexSubImage2D",
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"Uniform1f",
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"Uniform1fv",
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"Uniform1i",
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"Uniform1iv",
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"Uniform2f",
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"Uniform2fv",
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"Uniform2i",
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"Uniform2iv",
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"Uniform3f",
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"Uniform3fv",
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"Uniform3i",
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"Uniform3iv",
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"Uniform4f",
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"Uniform4fv",
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"Uniform4i",
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"Uniform4iv",
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"UniformMatrix2fv",
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"UniformMatrix3fv",
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"UniformMatrix4fv",
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"UseProgram",
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"ValidateProgram",
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"VertexAttrib1f",
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"VertexAttrib1fv",
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"VertexAttrib2f",
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"VertexAttrib2fv",
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"VertexAttrib3f",
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"VertexAttrib3fv",
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"VertexAttrib4f",
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"VertexAttrib4fv",
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"VertexAttribPointer",
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"Viewport",
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)
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es2_api = es2_core + (
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# GL_OES_EGL_image
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'EGLImageTargetTexture2DOES',
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'EGLImageTargetRenderbufferStorageOES',
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# GL_OES_mapbuffer
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'GetBufferPointervOES',
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'MapBufferOES',
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'UnmapBufferOES',
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# GL_EXT_map_buffer_range
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'MapBufferRangeEXT',
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'FlushMappedBufferRangeEXT',
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# GL_EXT_multi_draw_arrays
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'MultiDrawArraysEXT',
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'MultiDrawElementsEXT',
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# GL_OES_texture_3D
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'CompressedTexImage3DOES',
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'CompressedTexSubImage3DOES',
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'CopyTexSubImage3DOES',
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'FramebufferTexture3DOES',
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'TexImage3DOES',
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'TexSubImage3DOES',
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# GL_OES_get_program_binary
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'GetProgramBinaryOES',
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'ProgramBinaryOES',
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# GL_OES_vertex_array_object
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'BindVertexArrayOES',
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'DeleteVertexArraysOES',
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'GenVertexArraysOES',
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'IsVertexArrayOES',
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# GL_NV_draw_buffers
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'DrawBuffersNV',
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# GL_NV_read_buffer
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'ReadBufferNV',
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)
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