replace __inline and __inline__ with INLINE macro
This commit is contained in:
parent
402e7f76b1
commit
37f19b94ac
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@ -396,21 +396,21 @@ struct _nvsFunc {
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int (*GetLoopIncrement) (nvsFunc *);
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};
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static inline nvsRegister
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static INLINE nvsRegister
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nvsNegate(nvsRegister reg)
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{
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reg.negate = !reg.negate;
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return reg;
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}
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static inline nvsRegister
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static INLINE nvsRegister
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nvsAbs(nvsRegister reg)
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{
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reg.abs = 1;
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return reg;
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}
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static inline nvsRegister
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static INLINE nvsRegister
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nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y,
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nvsSwzComp z, nvsSwzComp w)
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{
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@ -53,7 +53,7 @@ static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim );
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static void nv04ResetLineStipple( GLcontext *ctx );
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static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
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static INLINE void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
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{
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
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OUT_RINGp(v0,8);
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@ -65,7 +65,7 @@ static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex*
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OUT_RING(0xFEDCBA);
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}
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static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
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static INLINE void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
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{
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
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OUT_RINGp(v0,8);
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@ -74,7 +74,7 @@ static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v
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OUT_RING(0xFED);
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}
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static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
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static INLINE void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
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{
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
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OUT_RINGp(v0,8);
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@ -84,17 +84,17 @@ static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,no
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OUT_RING(0xFECEDC);
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}
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static inline void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
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static INLINE void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
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{
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WARN_ONCE("Unimplemented\n");
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}
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static inline void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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static INLINE void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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{
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WARN_ONCE("Unimplemented\n");
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}
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static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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static INLINE void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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@ -107,7 +107,7 @@ static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
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);
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}
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static inline void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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static INLINE void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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@ -465,7 +465,7 @@ static void nv04ChooseRenderState(GLcontext *ctx)
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static inline void nv04OutputVertexFormat(struct nouveau_context* nmesa)
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static INLINE void nv04OutputVertexFormat(struct nouveau_context* nmesa)
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{
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GLcontext* ctx=nmesa->glCtx;
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DECLARE_RENDERINPUTS(index);
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@ -100,7 +100,7 @@ static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
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#endif
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static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
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static INLINE void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
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{
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if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
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BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
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@ -131,7 +131,7 @@ void nv10FinishPrimitive(struct nouveau_context *nmesa)
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}
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static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
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static INLINE void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
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{
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/* make sure there's enough room. if not, wait */
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if (RING_AVAILABLE()<size)
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@ -144,7 +144,7 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
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/* Render unclipped begin/end objects */
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/**********************************************************************/
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static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
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static INLINE void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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@ -230,7 +230,7 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
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};
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static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
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static INLINE void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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@ -332,7 +332,7 @@ do { \
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nmesa->vertex_attr_count++; \
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} while (0)
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static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
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static INLINE void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLuint vertsize = nmesa->vertex_size;
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@ -344,7 +344,7 @@ static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
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nv10FinishPrimitive(nmesa);
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}
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static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
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static INLINE void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
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{
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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@ -364,7 +364,7 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
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}
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}
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static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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static INLINE void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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nv10FinishPrimitive(nmesa);
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}
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static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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static INLINE void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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@ -393,7 +393,7 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
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nv10FinishPrimitive(nmesa);
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}
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static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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static INLINE void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLfloat *vertptr = (GLfloat *)nmesa->verts;
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@ -428,7 +428,7 @@ static void nv10ChooseRenderState(GLcontext *ctx)
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static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
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static INLINE void nv10OutputVertexFormat(struct nouveau_context* nmesa)
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{
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GLcontext* ctx=nmesa->glCtx;
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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@ -150,7 +150,7 @@ static void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *stat
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* The caller must have ensured that there is enough space in the command
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* buffer.
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*/
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static inline void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty)
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static INLINE void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty)
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{
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struct r300_state_atom *atom;
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uint32_t *dest;
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@ -52,7 +52,7 @@ extern void r300DestroyCmdBuf(r300ContextPtr r300);
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*
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* \param dwords The number of dwords we need to be free on the command buffer
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*/
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static inline void r300EnsureCmdBufSpace(r300ContextPtr r300,
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static INLINE void r300EnsureCmdBufSpace(r300ContextPtr r300,
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int dwords, const char *caller)
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{
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assert(dwords < r300->cmdbuf.size);
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* causes state reemission after a flush. This is necessary to ensure
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* correct hardware state after an unlock.
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*/
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static inline uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300,
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static INLINE uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300,
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int dwords, const char *caller)
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{
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uint32_t *ptr;
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return ptr;
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}
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static inline uint32_t *r300AllocCmdBuf(r300ContextPtr r300,
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static INLINE uint32_t *r300AllocCmdBuf(r300ContextPtr r300,
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int dwords, const char *caller)
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{
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uint32_t *ptr;
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@ -78,7 +78,7 @@ typedef struct r300_context *r300ContextPtr;
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/**
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* This function takes a float and packs it into a uint32_t
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*/
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static inline uint32_t r300PackFloat32(float fl)
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static INLINE uint32_t r300PackFloat32(float fl)
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{
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union {
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float fl;
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@ -95,7 +95,7 @@ static inline uint32_t r300PackFloat32(float fl)
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* But it works for most things. I'll fix it later if someone
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* else with a better clue doesn't
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*/
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static inline uint32_t r300PackFloat24(float f)
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static INLINE uint32_t r300PackFloat24(float f)
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{
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float mantissa;
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int exponent;
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@ -50,7 +50,7 @@
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#define CP_PACKET3( pkt, n ) \
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(RADEON_CP_PACKET3 | (pkt) | ((n) << 16))
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static inline uint32_t cmdpacket0(int reg, int count)
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static INLINE uint32_t cmdpacket0(int reg, int count)
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{
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drm_r300_cmd_header_t cmd;
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return cmd.u;
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}
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static inline uint32_t cmdvpu(int addr, int count)
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static INLINE uint32_t cmdvpu(int addr, int count)
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{
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drm_r300_cmd_header_t cmd;
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@ -74,7 +74,7 @@ static inline uint32_t cmdvpu(int addr, int count)
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return cmd.u;
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}
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static inline uint32_t cmdr500fp(int addr, int count, int type, int clamp)
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static INLINE uint32_t cmdr500fp(int addr, int count, int type, int clamp)
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{
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drm_r300_cmd_header_t cmd;
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return cmd.u;
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}
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static inline uint32_t cmdpacket3(int packet)
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static INLINE uint32_t cmdpacket3(int packet)
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{
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drm_r300_cmd_header_t cmd;
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return cmd.u;
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}
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static inline uint32_t cmdcpdelay(unsigned short count)
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static INLINE uint32_t cmdcpdelay(unsigned short count)
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{
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drm_r300_cmd_header_t cmd;
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@ -108,7 +108,7 @@ static inline uint32_t cmdcpdelay(unsigned short count)
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return cmd.u;
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}
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static inline uint32_t cmdwait(unsigned char flags)
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static INLINE uint32_t cmdwait(unsigned char flags)
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{
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drm_r300_cmd_header_t cmd;
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@ -118,7 +118,7 @@ static inline uint32_t cmdwait(unsigned char flags)
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return cmd.u;
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}
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static inline uint32_t cmdpacify(void)
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static INLINE uint32_t cmdpacify(void)
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{
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drm_r300_cmd_header_t cmd;
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@ -218,7 +218,7 @@ static inline uint32_t cmdpacify(void)
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/**
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* Must be sent to switch to 2d commands
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*/
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void static inline end_3d(r300ContextPtr rmesa)
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void static INLINE end_3d(r300ContextPtr rmesa)
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{
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drm_radeon_cmd_header_t *cmd = NULL;
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@ -227,7 +227,7 @@ void static inline end_3d(r300ContextPtr rmesa)
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cmd[0].header.cmd_type = R300_CMD_END3D;
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}
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void static inline cp_delay(r300ContextPtr rmesa, unsigned short count)
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void static INLINE cp_delay(r300ContextPtr rmesa, unsigned short count)
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{
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drm_radeon_cmd_header_t *cmd = NULL;
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@ -236,7 +236,7 @@ void static inline cp_delay(r300ContextPtr rmesa, unsigned short count)
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cmd[0].i = cmdcpdelay(count);
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}
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void static inline cp_wait(r300ContextPtr rmesa, unsigned char flags)
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void static INLINE cp_wait(r300ContextPtr rmesa, unsigned char flags)
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{
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drm_radeon_cmd_header_t *cmd = NULL;
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@ -584,7 +584,7 @@ static GLuint emit_const4fv(struct r300_pfs_compile_state *cs,
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return reg;
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}
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static inline GLuint negate(GLuint r)
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static INLINE GLuint negate(GLuint r)
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{
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REG_NEGS(r);
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REG_NEGV(r);
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@ -594,13 +594,13 @@ static inline GLuint negate(GLuint r)
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/* Hack, to prevent clobbering sources used multiple times when
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* emulating non-native instructions
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*/
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static inline GLuint keep(GLuint r)
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static INLINE GLuint keep(GLuint r)
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{
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REG_SET_NO_USE(r, GL_TRUE);
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return r;
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}
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static inline GLuint absolute(GLuint r)
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static INLINE GLuint absolute(GLuint r)
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{
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REG_ABS(r);
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return r;
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@ -1853,7 +1853,7 @@ static void r500SetupRSUnit(GLcontext * ctx)
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if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
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}while(0)
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static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
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static INLINE void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
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{
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int i;
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@ -186,7 +186,7 @@ static unsigned long t_src_class(enum register_file file)
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}
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}
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static inline unsigned long t_swizzle(GLubyte swizzle)
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static INLINE unsigned long t_swizzle(GLubyte swizzle)
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{
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/* this is in fact a NOP as the Mesa SWIZZLE_* are all identical to VSF_IN_COMPONENT_* */
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return swizzle;
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@ -201,7 +201,7 @@ static const GLfloat LIT[] = {127.999999,
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127.999999,
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-127.999999};
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static inline GLuint make_rgb_swizzle(struct prog_src_register src) {
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static INLINE GLuint make_rgb_swizzle(struct prog_src_register src) {
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GLuint swiz = 0x0;
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GLuint temp;
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/* This could be optimized, but it should be plenty fast already. */
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@ -217,7 +217,7 @@ static inline GLuint make_rgb_swizzle(struct prog_src_register src) {
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return swiz;
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}
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static inline GLuint make_rgba_swizzle(GLuint src) {
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static INLINE GLuint make_rgba_swizzle(GLuint src) {
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GLuint swiz = 0x0;
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GLuint temp;
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int i;
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||||
|
@ -230,7 +230,7 @@ static inline GLuint make_rgba_swizzle(GLuint src) {
|
|||
return swiz;
|
||||
}
|
||||
|
||||
static inline GLuint make_alpha_swizzle(struct prog_src_register src) {
|
||||
static INLINE GLuint make_alpha_swizzle(struct prog_src_register src) {
|
||||
GLuint swiz = GET_SWZ(src.Swizzle, 3);
|
||||
|
||||
if (swiz == 5) swiz++;
|
||||
|
@ -241,14 +241,14 @@ static inline GLuint make_alpha_swizzle(struct prog_src_register src) {
|
|||
return swiz;
|
||||
}
|
||||
|
||||
static inline GLuint make_sop_swizzle(struct prog_src_register src) {
|
||||
static INLINE GLuint make_sop_swizzle(struct prog_src_register src) {
|
||||
GLuint swiz = GET_SWZ(src.Swizzle, 0);
|
||||
|
||||
if (swiz == 5) swiz++;
|
||||
return swiz;
|
||||
}
|
||||
|
||||
static inline GLuint make_strq_swizzle(struct prog_src_register src) {
|
||||
static INLINE GLuint make_strq_swizzle(struct prog_src_register src) {
|
||||
GLuint swiz = 0x0, temp = 0x0;
|
||||
int i;
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
|
|
@ -92,19 +92,19 @@ struct swrast_renderbuffer {
|
|||
GLuint pitch;
|
||||
};
|
||||
|
||||
static inline __DRIcontext *
|
||||
static INLINE __DRIcontext *
|
||||
swrast_context(GLcontext *ctx)
|
||||
{
|
||||
return (__DRIcontext *) ctx;
|
||||
}
|
||||
|
||||
static inline __DRIdrawable *
|
||||
static INLINE __DRIdrawable *
|
||||
swrast_drawable(GLframebuffer *fb)
|
||||
{
|
||||
return (__DRIdrawable *) fb;
|
||||
}
|
||||
|
||||
static inline struct swrast_renderbuffer *
|
||||
static INLINE struct swrast_renderbuffer *
|
||||
swrast_renderbuffer(struct gl_renderbuffer *rb)
|
||||
{
|
||||
return (struct swrast_renderbuffer *) rb;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#ifndef _SWRAST_SPANTEMP_ONCE
|
||||
#define _SWRAST_SPANTEMP_ONCE
|
||||
|
||||
static inline void
|
||||
static INLINE void
|
||||
PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
|
||||
{
|
||||
__DRIcontext *ctx = swrast_context(glCtx);
|
||||
|
@ -50,7 +50,7 @@ PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
|
|||
}
|
||||
|
||||
|
||||
static inline void
|
||||
static INLINE void
|
||||
GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
|
||||
{
|
||||
__DRIcontext *ctx = swrast_context(glCtx);
|
||||
|
@ -62,7 +62,7 @@ GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
|
|||
read->loaderPrivate);
|
||||
}
|
||||
|
||||
static inline void
|
||||
static INLINE void
|
||||
PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
|
||||
{
|
||||
__DRIcontext *ctx = swrast_context(glCtx);
|
||||
|
@ -75,7 +75,7 @@ PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
|
|||
draw->loaderPrivate);
|
||||
}
|
||||
|
||||
static inline void
|
||||
static INLINE void
|
||||
GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
|
||||
{
|
||||
__DRIcontext *ctx = swrast_context(glCtx);
|
||||
|
|
|
@ -54,14 +54,14 @@
|
|||
#undef TAG
|
||||
|
||||
/* these require that base be dword-aligned */
|
||||
static inline void MMIO_OUT32(unsigned char *base, unsigned int offset,
|
||||
static INLINE void MMIO_OUT32(unsigned char *base, unsigned int offset,
|
||||
unsigned int val)
|
||||
{
|
||||
unsigned int *addr = (unsigned int *)(base + offset);
|
||||
*addr = val;
|
||||
}
|
||||
|
||||
static inline unsigned int MMIO_IN32(unsigned char *base, unsigned int offset)
|
||||
static INLINE unsigned int MMIO_IN32(unsigned char *base, unsigned int offset)
|
||||
{
|
||||
unsigned int *addr = (unsigned int *)(base + offset);
|
||||
return *addr;
|
||||
|
|
Loading…
Reference in New Issue