gallium: updated/improved comments, minor re-formatting
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@ -39,31 +39,28 @@ extern "C" {
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struct pipe_screen;
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struct pipe_fence_handle;
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struct pipe_state_cache;
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/* Opaque driver handles:
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*/
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struct pipe_query;
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/**
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* Gallium rendering context. Basically:
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* - state setting functions
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* - VBO drawing functions
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* - surface functions
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* - device queries
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*/
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struct pipe_context {
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struct pipe_winsys *winsys;
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struct pipe_screen *screen;
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void *priv; /** context private data (for DRI for example) */
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void *draw; /** private, for draw module (temporary? */
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void *priv; /**< context private data (for DRI for example) */
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void *draw; /**< private, for draw module (temporary?) */
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void (*destroy)( struct pipe_context * );
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/*
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* Drawing.
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* Return false on fallbacks (temporary??)
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/**
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* VBO drawing (return false on fallbacks (temporary??))
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*/
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/*@{*/
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boolean (*draw_arrays)( struct pipe_context *pipe,
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unsigned mode, unsigned start, unsigned count);
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@ -71,11 +68,13 @@ struct pipe_context {
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struct pipe_buffer *indexBuffer,
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unsigned indexSize,
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unsigned mode, unsigned start, unsigned count);
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/*@}*/
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/**
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* Query objects
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*/
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/*@{*/
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struct pipe_query *(*create_query)( struct pipe_context *pipe,
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unsigned query_type );
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@ -89,10 +88,12 @@ struct pipe_context {
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struct pipe_query *q,
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boolean wait,
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uint64 *result);
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/*@}*/
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/*
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* State functions
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/**
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* State functions (create/bind/destroy state objects)
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*/
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/*@{*/
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void * (*create_blend_state)(struct pipe_context *,
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const struct pipe_blend_state *);
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void (*bind_blend_state)(struct pipe_context *, void *);
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@ -122,10 +123,12 @@ struct pipe_context {
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const struct pipe_shader_state *);
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void (*bind_vs_state)(struct pipe_context *, void *);
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void (*delete_vs_state)(struct pipe_context *, void *);
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/*@}*/
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/* The following look more properties than states.
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* maybe combine a few of them into states or pass them
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* in the bind calls to the state */
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/**
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* Parameter-like state (or properties)
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*/
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/*@{*/
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void (*set_blend_color)( struct pipe_context *,
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const struct pipe_blend_color * );
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@ -145,19 +148,13 @@ struct pipe_context {
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void (*set_scissor_state)( struct pipe_context *,
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const struct pipe_scissor_state * );
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/* Currently a sampler is constrained to sample from a single texture:
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*/
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void (*set_sampler_textures)( struct pipe_context *,
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unsigned num,
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struct pipe_texture ** );
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void (*set_viewport_state)( struct pipe_context *,
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const struct pipe_viewport_state * );
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/*
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* Vertex arrays
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*/
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void (*set_sampler_textures)( struct pipe_context *,
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unsigned num_textures,
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struct pipe_texture ** );
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void (*set_vertex_buffer)( struct pipe_context *,
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unsigned index,
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const struct pipe_vertex_buffer * );
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@ -165,12 +162,13 @@ struct pipe_context {
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void (*set_vertex_element)( struct pipe_context *,
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unsigned index,
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const struct pipe_vertex_element * );
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/*@}*/
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/*
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/**
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* Surface functions
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*/
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/*@{*/
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void (*surface_copy)(struct pipe_context *pipe,
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unsigned do_flip, /*<< flip surface contents vertically */
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struct pipe_surface *dest,
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@ -189,18 +187,16 @@ struct pipe_context {
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void (*clear)(struct pipe_context *pipe,
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struct pipe_surface *ps,
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unsigned clearValue);
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/*@}*/
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/**
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* Called when texture data is changed.
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*/
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/** Called when texture data is changed */
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void (*texture_update)(struct pipe_context *pipe,
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struct pipe_texture *texture,
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uint face, uint dirtyLevelsMask);
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/* Flush rendering:
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*/
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/** Flush rendering (flags = bitmask of PIPE_FLUSH_x tokens) */
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void (*flush)( struct pipe_context *pipe,
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unsigned flags,
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struct pipe_fence_handle **fence );
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