glsl: stop adding pointers from gl_shader_variable to the cache

This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Timothy Arceri 2017-08-11 13:55:13 +10:00
parent 37eb67714e
commit 37d453b55a
1 changed files with 30 additions and 14 deletions

View File

@ -877,6 +877,18 @@ write_shader_subroutine_index(struct blob *metadata,
}
}
static void
get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
const gl_shader_variable *var)
{
*s_var_size = sizeof(gl_shader_variable);
*s_var_ptrs =
sizeof(var->type) +
sizeof(var->interface_type) +
sizeof(var->outermost_struct_type) +
sizeof(var->name);
}
static void
write_program_resource_data(struct blob *metadata,
struct gl_shader_program *prog,
@ -888,16 +900,19 @@ write_program_resource_data(struct blob *metadata,
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT: {
const gl_shader_variable *var = (gl_shader_variable *)res->Data;
blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
encode_type_to_blob(metadata, var->type);
if (var->interface_type)
encode_type_to_blob(metadata, var->interface_type);
if (var->outermost_struct_type)
encode_type_to_blob(metadata, var->outermost_struct_type);
encode_type_to_blob(metadata, var->interface_type);
encode_type_to_blob(metadata, var->outermost_struct_type);
blob_write_string(metadata, var->name);
size_t s_var_size, s_var_ptrs;
get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
/* Write gl_shader_variable skipping over the pointers */
blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
s_var_size - s_var_ptrs);
break;
}
case GL_UNIFORM_BLOCK:
@ -988,17 +1003,18 @@ read_program_resource_data(struct blob_reader *metadata,
case GL_PROGRAM_OUTPUT: {
gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
var->type = decode_type_from_blob(metadata);
if (var->interface_type)
var->interface_type = decode_type_from_blob(metadata);
if (var->outermost_struct_type)
var->outermost_struct_type = decode_type_from_blob(metadata);
var->interface_type = decode_type_from_blob(metadata);
var->outermost_struct_type = decode_type_from_blob(metadata);
var->name = ralloc_strdup(prog, blob_read_string(metadata));
size_t s_var_size, s_var_ptrs;
get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
s_var_size - s_var_ptrs);
res->Data = var;
break;
}