glsl: stop adding pointers from gl_shader_variable to the cache
This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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37eb67714e
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@ -877,6 +877,18 @@ write_shader_subroutine_index(struct blob *metadata,
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}
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}
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static void
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get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
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const gl_shader_variable *var)
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{
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*s_var_size = sizeof(gl_shader_variable);
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*s_var_ptrs =
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sizeof(var->type) +
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sizeof(var->interface_type) +
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sizeof(var->outermost_struct_type) +
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sizeof(var->name);
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}
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static void
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write_program_resource_data(struct blob *metadata,
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struct gl_shader_program *prog,
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@ -888,16 +900,19 @@ write_program_resource_data(struct blob *metadata,
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case GL_PROGRAM_INPUT:
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case GL_PROGRAM_OUTPUT: {
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const gl_shader_variable *var = (gl_shader_variable *)res->Data;
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blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
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encode_type_to_blob(metadata, var->type);
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if (var->interface_type)
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encode_type_to_blob(metadata, var->interface_type);
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if (var->outermost_struct_type)
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encode_type_to_blob(metadata, var->outermost_struct_type);
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encode_type_to_blob(metadata, var->interface_type);
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encode_type_to_blob(metadata, var->outermost_struct_type);
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blob_write_string(metadata, var->name);
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size_t s_var_size, s_var_ptrs;
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get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
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/* Write gl_shader_variable skipping over the pointers */
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blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
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s_var_size - s_var_ptrs);
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break;
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}
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case GL_UNIFORM_BLOCK:
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@ -988,17 +1003,18 @@ read_program_resource_data(struct blob_reader *metadata,
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case GL_PROGRAM_OUTPUT: {
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gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
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blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
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var->type = decode_type_from_blob(metadata);
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if (var->interface_type)
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var->interface_type = decode_type_from_blob(metadata);
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if (var->outermost_struct_type)
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var->outermost_struct_type = decode_type_from_blob(metadata);
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var->interface_type = decode_type_from_blob(metadata);
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var->outermost_struct_type = decode_type_from_blob(metadata);
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var->name = ralloc_strdup(prog, blob_read_string(metadata));
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size_t s_var_size, s_var_ptrs;
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get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
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blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
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s_var_size - s_var_ptrs);
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res->Data = var;
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break;
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}
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