u_blitter: add a copy_texture function which uses views and not resources

The views (sampler views and surfaces) are great tools for changing resource
properties without having to change pipe_resource.
This commit is contained in:
Marek Olšák 2011-10-21 02:09:40 +02:00
parent cf81f2349c
commit 37b62cc354
2 changed files with 117 additions and 115 deletions

View File

@ -59,7 +59,6 @@ struct blitter_context_priv
float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
/* Templates for various state objects. */
struct pipe_sampler_state template_sampler_state;
/* Constant state objects. */
/* Vertex shaders. */
@ -92,8 +91,8 @@ struct blitter_context_priv
void *velem_uint_state;
void *velem_sint_state;
/* Sampler state for clamping to a miplevel. */
void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
/* Sampler state. */
void *sampler_state;
/* Rasterizer state. */
void *rs_state;
@ -126,7 +125,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_rasterizer_state rs_state;
struct pipe_sampler_state *sampler_state;
struct pipe_sampler_state sampler_state;
struct pipe_vertex_element velem[2];
unsigned i;
@ -192,13 +191,12 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
/* sampler state */
sampler_state = &ctx->template_sampler_state;
sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state->normalized_coords = TRUE;
/* The sampler state objects which sample from a specified mipmap level
* are created on-demand. */
memset(&sampler_state, 0, sizeof(sampler_state));
sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state.normalized_coords = 1;
ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
/* rasterizer state */
memset(&rs_state, 0, sizeof(rs_state));
@ -292,10 +290,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
}
for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
if (ctx->sampler_state[i])
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
pipe->delete_sampler_state(pipe, ctx->sampler_state);
pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
@ -497,21 +492,21 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
}
}
static void get_texcoords(struct pipe_resource *src,
unsigned level,
static void get_texcoords(struct pipe_sampler_view *src,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
boolean normalized, float out[4])
float out[4])
{
if(normalized)
{
out[0] = x1 / (float)u_minify(src->width0, level);
out[1] = y1 / (float)u_minify(src->height0, level);
out[2] = x2 / (float)u_minify(src->width0, level);
out[3] = y2 / (float)u_minify(src->height0, level);
}
else
{
struct pipe_resource *tex = src->texture;
unsigned level = src->u.tex.first_level;
boolean normalized = tex->target != PIPE_TEXTURE_RECT;
if (normalized) {
out[0] = x1 / (float)u_minify(tex->width0, level);
out[1] = y1 / (float)u_minify(tex->height0, level);
out[2] = x2 / (float)u_minify(tex->width0, level);
out[3] = y2 / (float)u_minify(tex->height0, level);
} else {
out[0] = x1;
out[1] = y1;
out[2] = x2;
@ -536,15 +531,14 @@ static void set_texcoords_in_vertices(const float coord[4],
}
static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
struct pipe_resource *src,
unsigned level,
struct pipe_sampler_view *src,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
unsigned i;
float coord[4];
get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
get_texcoords(src, x1, y1, x2, y2, coord);
set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
for (i = 0; i < 4; i++) {
@ -554,40 +548,39 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
}
static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
struct pipe_resource *src,
unsigned level,
struct pipe_sampler_view *src,
unsigned zslice,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
boolean normalized)
unsigned x2, unsigned y2)
{
struct pipe_resource *tex = src->texture;
unsigned level = src->u.tex.first_level;
boolean is_array = tex->target != PIPE_TEXTURE_2D_ARRAY;
float r = is_array ? zslice : zslice / (float)u_minify(tex->depth0, level);
int i;
float r = normalized ? zslice / (float)u_minify(src->depth0, level) : zslice;
blitter_set_texcoords_2d(ctx, src, level, x1, y1, x2, y2);
blitter_set_texcoords_2d(ctx, src, x1, y1, x2, y2);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = r; /*r*/
}
static void blitter_set_texcoords_1d_array(struct blitter_context_priv *ctx,
struct pipe_resource *src,
unsigned level,
struct pipe_sampler_view *src,
unsigned zslice,
unsigned x1, unsigned x2)
{
int i;
float r = zslice;
blitter_set_texcoords_2d(ctx, src, level, x1, 0, x2, 0);
blitter_set_texcoords_2d(ctx, src, x1, 0, x2, 0);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][1] = r; /*r*/
ctx->vertices[i][1][1] = zslice; /*r*/
}
static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
struct pipe_resource *src,
unsigned level, unsigned face,
struct pipe_sampler_view *src,
unsigned face,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
@ -595,7 +588,7 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
float coord[4];
float st[4][2];
get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
get_texcoords(src, x1, y1, x2, y2, coord);
set_texcoords_in_vertices(coord, &st[0][0], 2);
util_map_texcoords2d_onto_cubemap(face,
@ -614,31 +607,6 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
ctx->dst_height = height;
}
static INLINE
void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
int miplevel, boolean normalized)
{
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
/* Create the sampler state on-demand. */
if (!ctx->sampler_state[miplevel * 2 + normalized]) {
sampler_state->lod_bias = miplevel;
sampler_state->min_lod = miplevel;
sampler_state->max_lod = miplevel;
sampler_state->normalized_coords = normalized;
ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
sampler_state);
}
/* Return void** so that it can be passed to bind_fragment_sampler_states
* directly. */
return &ctx->sampler_state[miplevel * 2 + normalized];
}
static INLINE
void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
boolean int_format)
@ -864,27 +832,16 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *dstsurf, surf_templ;
struct pipe_framebuffer_state fb_state;
struct pipe_sampler_view viewTempl, *view;
unsigned bind;
unsigned width = srcbox->width;
unsigned height = srcbox->height;
boolean is_stencil, is_depth;
boolean normalized;
/* Give up if textures are not set. */
assert(dst && src);
if (!dst || !src)
return;
/* Sanity checks. */
if (dst == src) {
assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
dstx, dstx + width, dsty, dsty + height));
}
assert(src->target < PIPE_MAX_TEXTURE_TYPES);
/* XXX should handle 3d regions */
assert(srcbox->depth == 1);
/* Is this a ZS format? */
is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
@ -902,22 +859,58 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
dst->nr_samples, bind) ||
!screen->is_format_supported(screen, src->format, src->target,
src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
ctx->base.running = TRUE;
blitter_set_running_flag(ctx);
util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
src, srclevel, srcbox);
ctx->base.running = FALSE;
blitter_unset_running_flag(ctx);
return;
}
/* Get surface. */
/* Initialize the surface. */
memset(&surf_templ, 0, sizeof(surf_templ));
u_surface_default_template(&surf_templ, dst, bind);
surf_templ.format = util_format_linear(dst->format);
surf_templ.u.tex.level = dstlevel;
surf_templ.u.tex.first_layer = dstz;
surf_templ.u.tex.last_layer = dstz;
surf_templ.u.tex.last_layer = dstz + srcbox->depth - 1;
dstsurf = pipe->create_surface(pipe, dst, &surf_templ);
/* Initialize the sampler view. */
u_sampler_view_default_template(&viewTempl, src,
util_format_linear(src->format));
viewTempl.u.tex.first_level = srclevel;
viewTempl.u.tex.last_level = srclevel;
view = pipe->create_sampler_view(pipe, src, &viewTempl);
/* Copy. */
util_blitter_copy_texture_view(blitter, dstsurf, dstx, dsty, view, srcbox);
pipe_surface_reference(&dstsurf, NULL);
pipe_sampler_view_reference(&view, NULL);
}
void util_blitter_copy_texture_view(struct blitter_context *blitter,
struct pipe_surface *dst,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
enum pipe_texture_target src_target = src->texture->target;
unsigned width = srcbox->width;
unsigned height = srcbox->height;
/* Sanity checks. */
if (dst->texture == src->texture &&
dst->u.tex.level == src->u.tex.first_level) {
assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
dstx, dstx + width, dsty, dsty + height));
}
/* XXX should handle 3d regions */
assert(srcbox->depth == 1);
/* Check whether the states are properly saved. */
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
@ -926,60 +919,55 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
blitter_check_saved_fb_state(ctx);
/* Initialize framebuffer state. */
fb_state.width = dstsurf->width;
fb_state.height = dstsurf->height;
fb_state.width = dst->width;
fb_state.height = dst->height;
if (is_depth) {
if (util_format_is_depth_or_stencil(dst->format)) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depth(ctx, src->target));
blitter_get_fs_texfetch_depth(ctx, src_target));
fb_state.nr_cbufs = 0;
fb_state.zsbuf = dstsurf;
fb_state.zsbuf = dst;
} else {
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, src->target));
blitter_get_fs_texfetch_col(ctx, src_target));
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dstsurf;
fb_state.cbufs[0] = dst;
fb_state.zsbuf = 0;
}
normalized = src->target != PIPE_TEXTURE_RECT;
/* Initialize sampler view. */
u_sampler_view_default_template(&viewTempl, src, util_format_linear(src->format));
view = pipe->create_sampler_view(pipe, src, &viewTempl);
/* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
pipe->bind_fragment_sampler_states(pipe, 1,
blitter_get_sampler_state(ctx, srclevel, normalized));
pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_fragment_sampler_views(pipe, 1, &src);
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
switch (src->target) {
switch (src_target) {
/* Draw the quad with the draw_rectangle callback. */
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
{
/* Set texture coordinates. - use a pipe color union
* for interface purposes
* for interface purposes.
* XXX pipe_color_union is a wrong name since we use that to set
* texture coordinates too.
*/
union pipe_color_union coord;
get_texcoords(src, srclevel, srcbox->x, srcbox->y,
srcbox->x+width, srcbox->y+height, normalized, coord.f);
get_texcoords(src, srcbox->x, srcbox->y,
srcbox->x+width, srcbox->y+height, coord.f);
/* Draw. */
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
@ -990,22 +978,21 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
/* Draw the quad with the generic codepath. */
default:
/* Set texture coordinates. */
switch (src->target) {
switch (src_target) {
case PIPE_TEXTURE_1D_ARRAY:
blitter_set_texcoords_1d_array(ctx, src, srclevel, srcbox->y,
srcbox->x, srcbox->x + width);
blitter_set_texcoords_1d_array(ctx, src, srcbox->y, srcbox->x,
srcbox->x + width);
break;
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_3D:
blitter_set_texcoords_3d(ctx, src, srclevel, srcbox->z,
blitter_set_texcoords_3d(ctx, src, srcbox->z,
srcbox->x, srcbox->y,
srcbox->x + width, srcbox->y + height,
src->target == PIPE_TEXTURE_3D);
srcbox->x + width, srcbox->y + height);
break;
case PIPE_TEXTURE_CUBE:
blitter_set_texcoords_cube(ctx, src, srclevel, srcbox->z,
blitter_set_texcoords_cube(ctx, src, srcbox->z,
srcbox->x, srcbox->y,
srcbox->x + width, srcbox->y + height);
break;
@ -1028,9 +1015,6 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
blitter_restore_textures(ctx);
blitter_restore_fb_state(ctx);
blitter_unset_running_flag(ctx);
pipe_surface_reference(&dstsurf, NULL);
pipe_sampler_view_reference(&view, NULL);
}
/* Clear a region of a color surface to a constant value. */

View File

@ -189,6 +189,24 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
const struct pipe_box *srcbox,
boolean ignore_stencil);
/**
* Same as util_blitter_copy_texture, but dst and src are pipe_surface and
* pipe_sampler_view, respectively. The mipmap level and dstz are part of
* the views.
*
* Drivers can use this to change resource properties (like format, width,
* height) by changing how the views can interpret them, instead of changing
* pipe_resource directly. This is usually needed to accelerate copying of
* compressed formats.
*
* NOTE: There are no checks whether the blit is actually supported.
*/
void util_blitter_copy_texture_view(struct blitter_context *blitter,
struct pipe_surface *dst,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox);
/**
* Clear a region of a (color) surface to a constant value.
*