i965: make use of nir linking

For now linking is just removing unused varyings between stages.

shader-db results BDW:

total instructions in shared programs: 13198288 -> 13191693 (-0.05%)
instructions in affected programs: 48325 -> 41730 (-13.65%)
helped: 473
HURT: 0

total cycles in shared programs: 541184926 -> 541159260 (-0.00%)
cycles in affected programs: 213238 -> 187572 (-12.04%)
helped: 435
HURT: 8

V2:
- lower indirects on demoted inputs as well as outputs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri 2017-09-07 23:29:25 +10:00
parent 49e4248a93
commit 379b24a40d
1 changed files with 56 additions and 0 deletions

View File

@ -253,6 +253,62 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
compiler->scalar_stage[stage]);
}
/* Determine first and last stage. */
unsigned first = MESA_SHADER_STAGES;
unsigned last = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (!shProg->_LinkedShaders[i])
continue;
if (first == MESA_SHADER_STAGES)
first = i;
last = i;
}
/* Linking the stages in the opposite order (from fragment to vertex)
* ensures that inter-shader outputs written to in an earlier stage
* are eliminated if they are (transitively) not used in a later
* stage.
*/
if (first != last) {
int next = last;
for (int i = next - 1; i >= 0; i--) {
if (shProg->_LinkedShaders[i] == NULL)
continue;
nir_shader *producer = shProg->_LinkedShaders[i]->Program->nir;
nir_shader *consumer = shProg->_LinkedShaders[next]->Program->nir;
nir_remove_dead_variables(producer, nir_var_shader_out);
nir_remove_dead_variables(consumer, nir_var_shader_in);
if (nir_remove_unused_varyings(producer, consumer)) {
nir_lower_global_vars_to_local(producer);
nir_lower_global_vars_to_local(consumer);
nir_variable_mode indirect_mask = (nir_variable_mode) 0;
if (compiler->glsl_compiler_options[i].EmitNoIndirectTemp)
indirect_mask = (nir_variable_mode) nir_var_local;
/* The backend might not be able to handle indirects on
* temporaries so we need to lower indirects on any of the
* varyings we have demoted here.
*/
nir_lower_indirect_derefs(producer, indirect_mask);
nir_lower_indirect_derefs(consumer, indirect_mask);
const bool p_is_scalar = compiler->scalar_stage[producer->stage];
shProg->_LinkedShaders[i]->Program->nir =
brw_nir_optimize(producer, compiler, p_is_scalar);
const bool c_is_scalar = compiler->scalar_stage[producer->stage];
shProg->_LinkedShaders[next]->Program->nir =
brw_nir_optimize(consumer, compiler, c_is_scalar);
}
next = i;
}
}
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
if (!shader)