st/mesa: cache staging texture for glReadPixels

v2: add ST_DEBUG flag for disabling (suggested by Ilia)

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
This commit is contained in:
Nicolai Hähnle 2016-06-08 13:24:14 +02:00
parent a571859fc4
commit 3735a925ef
4 changed files with 110 additions and 14 deletions

View File

@ -58,6 +58,8 @@ struct st_renderbuffer
boolean software;
void *data;
bool use_readpix_cache;
/* Inputs from Driver.RenderTexture, don't use directly. */
boolean is_rtt; /**< whether Driver.RenderTexture was called */
unsigned rtt_face, rtt_slice;

View File

@ -41,11 +41,31 @@
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
#include "st_debug.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
/* The readpixels cache caches a blitted staging texture so that back-to-back
* calls to glReadPixels with user pointers require less CPU-GPU synchronization.
*
* Assumptions:
*
* (1) Blits have high synchronization overheads, and it is beneficial to
* use a single blit of the entire framebuffer instead of many smaller
* blits (because the smaller blits cannot be batched, and we have to wait
* for the GPU after each one).
*
* (2) transfer_map implicitly involves a blit as well (for de-tiling, copy
* from VRAM, etc.), so that it is beneficial to replace the
* _mesa_readpixels path as well when possible.
*
* Change this #define to true to fill and use the cache whenever possible
* (this is inefficient and only meant for testing / debugging).
*/
#define ALWAYS_READPIXELS_CACHE false
static boolean
needs_integer_signed_unsigned_conversion(const struct gl_context *ctx,
GLenum format, GLenum type)
@ -299,6 +319,62 @@ blit_to_staging(struct st_context *st, struct st_renderbuffer *strb,
return dst;
}
static struct pipe_resource *
try_cached_readpixels(struct st_context *st, struct st_renderbuffer *strb,
bool invert_y,
GLsizei width, GLsizei height,
GLenum format,
enum pipe_format src_format, enum pipe_format dst_format)
{
struct pipe_resource *src = strb->texture;
struct pipe_resource *dst = NULL;
if (ST_DEBUG & DEBUG_NOREADPIXCACHE)
return NULL;
/* Reset cache after invalidation or switch of parameters. */
if (st->readpix_cache.src != src ||
st->readpix_cache.dst_format != dst_format ||
st->readpix_cache.level != strb->surface->u.tex.level ||
st->readpix_cache.layer != strb->surface->u.tex.first_layer) {
pipe_resource_reference(&st->readpix_cache.src, src);
pipe_resource_reference(&st->readpix_cache.cache, NULL);
st->readpix_cache.dst_format = dst_format;
st->readpix_cache.level = strb->surface->u.tex.level;
st->readpix_cache.layer = strb->surface->u.tex.first_layer;
st->readpix_cache.hits = 0;
}
/* Decide whether to trigger the cache. */
if (!st->readpix_cache.cache) {
if (!strb->use_readpix_cache && !ALWAYS_READPIXELS_CACHE) {
/* Heuristic: If previous successive calls read at least a fraction
* of the surface _and_ we read again, trigger the cache.
*/
unsigned threshold = MAX2(1, strb->Base.Width * strb->Base.Height / 8);
if (st->readpix_cache.hits < threshold) {
st->readpix_cache.hits += width * height;
return NULL;
}
strb->use_readpix_cache = true;
}
/* Fill the cache */
st->readpix_cache.cache = blit_to_staging(st, strb, invert_y,
0, 0,
strb->Base.Width,
strb->Base.Height, format,
src_format, dst_format);
}
/* Return an owning reference to stay consistent with the non-cached path */
pipe_resource_reference(&dst, st->readpix_cache.cache);
return dst;
}
/**
* This uses a blit to copy the read buffer to a texture format which matches
* the format and type combo and then a fast read-back is done using memcpy.
@ -330,6 +406,7 @@ st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
unsigned bind = PIPE_BIND_TRANSFER_READ;
struct pipe_transfer *tex_xfer;
ubyte *map = NULL;
bool window;
/* Validate state (to be sure we have up-to-date framebuffer surfaces)
* and flush the bitmap cache prior to reading. */
@ -395,24 +472,36 @@ st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
return;
}
/* See if the texture format already matches the format and type,
* in which case the memcpy-based fast path will likely be used and
* we don't have to blit. */
if (_mesa_format_matches_format_and_type(rb->Format, format,
type, pack->SwapBytes, NULL)) {
goto fallback;
}
if (needs_integer_signed_unsigned_conversion(ctx, format, type)) {
goto fallback;
}
dst = blit_to_staging(st, strb,
st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
x, y, width, height, format,
src_format, dst_format);
if (!dst)
goto fallback;
/* Cache a staging texture for back-to-back ReadPixels, to avoid CPU-GPU
* synchronization overhead.
*/
dst = try_cached_readpixels(st, strb,
st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
width, height, format, src_format, dst_format);
if (dst) {
window = false;
} else {
/* See if the texture format already matches the format and type,
* in which case the memcpy-based fast path will likely be used and
* we don't have to blit. */
if (_mesa_format_matches_format_and_type(rb->Format, format,
type, pack->SwapBytes, NULL)) {
goto fallback;
}
dst = blit_to_staging(st, strb,
st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
x, y, width, height, format,
src_format, dst_format);
if (!dst)
goto fallback;
window = true;
}
/* map resources */
pixels = _mesa_map_pbo_dest(ctx, pack, pixels);
@ -425,6 +514,9 @@ st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
goto fallback;
}
if (!window)
map += y * tex_xfer->stride + x * util_format_get_blocksize(dst_format);
/* memcpy data into a user buffer */
{
const uint bytesPerRow = width * util_format_get_blocksize(dst_format);

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@ -58,6 +58,7 @@ static const struct debug_named_value st_debug_flags[] = {
{ "wf", DEBUG_WIREFRAME, NULL },
{ "precompile", DEBUG_PRECOMPILE, NULL },
{ "gremedy", DEBUG_GREMEDY, "Enable GREMEDY debug extensions" },
{ "noreadpixcache", DEBUG_NOREADPIXCACHE, NULL },
DEBUG_NAMED_VALUE_END
};

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@ -51,6 +51,7 @@ st_print_current(void);
#define DEBUG_WIREFRAME 0x400
#define DEBUG_PRECOMPILE 0x800
#define DEBUG_GREMEDY 0x1000
#define DEBUG_NOREADPIXCACHE 0x2000
#ifdef DEBUG
extern int ST_DEBUG;