glsl: mark special built-in inputs referenced by vertex stage

Refactoring done on active attribute queries did not take in to
account special built-in inputs for the vertex stage. This commit
sets them referenced by vertex stage so that they get enumerated
properly.

Fixes Piglit test 'get-active-attrib-returns-all-inputs' failure.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90243
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Tapani Pälli 2015-04-30 09:27:00 +03:00
parent 1fcdb2ce79
commit 3706e5dbc9
1 changed files with 6 additions and 1 deletions

View File

@ -2558,6 +2558,7 @@ add_interface_variables(struct gl_shader_program *shProg,
{
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
uint8_t mask = 0;
if (!var)
continue;
@ -2573,6 +2574,10 @@ add_interface_variables(struct gl_shader_program *shProg,
var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
var->data.location != SYSTEM_VALUE_INSTANCE_ID)
continue;
/* Mark special built-in inputs referenced by the vertex stage so
* that they are considered active by the shader queries.
*/
mask = (1 << (MESA_SHADER_VERTEX));
/* FALLTHROUGH */
case ir_var_shader_in:
if (programInterface != GL_PROGRAM_INPUT)
@ -2587,7 +2592,7 @@ add_interface_variables(struct gl_shader_program *shProg,
};
if (!add_program_resource(shProg, programInterface, var,
build_stageref(shProg, var->name)))
build_stageref(shProg, var->name) | mask))
return false;
}
return true;