Missed the commit of glxext.c yesterday.

Fixed a flow control problem in glGet*v that could result in the display
not being unlocked.  This also resulted in refactoring a lot more code
out of the glGet*v routines into get_array_data, which was renamed to
get_client_data.
This commit is contained in:
Ian Romanick 2005-02-23 20:06:52 +00:00
parent 2b1ec683d3
commit 365a0a7c15
2 changed files with 108 additions and 275 deletions

View File

@ -1761,10 +1761,19 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentReadable = read;
#ifdef GLX_DIRECT_RENDERING
if (gc->isDirect) reply.contextTag = -1;
#endif
gc->currentContextTag = reply.contextTag;
if ( ! gc->isDirect ) {
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
gc->currentContextTag = reply.contextTag;
if ( state->array_state == NULL ) {
(void) glGetString( GL_EXTENSIONS );
__glXInitVertexArrayState(gc);
}
}
else {
gc->currentContextTag = -1;
}
} else {
__glXSetCurrentContext(&dummyContext);
#ifdef GLX_DIRECT_RENDERING

View File

@ -138,15 +138,15 @@ GLenum __indirect_glGetError(void)
/**
* Get the selected attribute from the vertex array state vector.
* Get the selected attribute from the client state.
*
* \returns
* On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
*/
static GLboolean
get_array_data( __GLXattribute * state, GLenum cap, GLintptr * data )
get_client_data( __GLXattribute * state, GLenum cap, GLintptr * data )
{
GLboolean retval = GL_FALSE;
GLboolean retval = GL_TRUE;
const GLint tex_unit = __glXGetActiveTextureUnit( state );
@ -230,9 +230,69 @@ get_array_data( __GLXattribute * state, GLenum cap, GLintptr * data )
retval = GL_TRUE;
*data = ~0UL;
break;
}
case GL_PACK_ROW_LENGTH:
*data = (GLintptr)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*data = (GLintptr)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*data = (GLintptr)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*data = (GLintptr)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*data = (GLintptr)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*data = (GLintptr)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*data = (GLintptr)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*data = (GLintptr)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*data = (GLintptr)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*data = (GLintptr)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*data = (GLintptr)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*data = (GLintptr)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*data = (GLintptr)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*data = (GLintptr)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*data = (GLintptr)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*data = (GLintptr)state->storeUnpack.lsbFirst;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE:
*data = (GLintptr)(tex_unit + GL_TEXTURE0);
break;
default:
retval = GL_FALSE;
break;
}
return retval;
}
@ -260,84 +320,25 @@ void __indirect_glGetBooleanv(GLenum val, GLboolean *b)
GLintptr data;
/*
** For all the queries listed here, we use the locally stored
** values rather than the one returned by the server. Note that
** we still needed to send the request to the server in order to
** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
if ( get_array_data( state, val, & data ) ) {
if ( get_client_data( state, val, & data ) ) {
*b = (GLboolean) data;
return;
}
switch (val) {
case GL_PACK_ROW_LENGTH:
*b = (GLboolean)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*b = (GLboolean)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*b = (GLboolean)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*b = (GLboolean)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*b = (GLboolean)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*b = (GLboolean)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*b = (GLboolean)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*b = (GLboolean)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*b = (GLboolean)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*b = (GLboolean)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*b = (GLboolean)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*b = (GLboolean)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*b = (GLboolean)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*b = (GLboolean)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*b = (GLboolean)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*b = (GLboolean)state->storeUnpack.lsbFirst;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE:
*b = (GLboolean)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
break;
default:
else {
/*
** Not a local value, so use what we got from the server.
*/
** Not a local value, so use what we got from the server.
*/
if (compsize == 1) {
__GLX_SINGLE_GET_CHAR(b);
} else {
__GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixb(b);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixb(b);
}
}
}
@ -368,74 +369,15 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d)
GLintptr data;
/*
** For all the queries listed here, we use the locally stored
** values rather than the one returned by the server. Note that
** we still needed to send the request to the server in order to
** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
if ( get_array_data( state, val, & data ) ) {
if ( get_client_data( state, val, & data ) ) {
*d = (GLdouble) data;
return;
}
switch (val) {
case GL_PACK_ROW_LENGTH:
*d = (GLdouble)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*d = (GLdouble)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*d = (GLdouble)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*d = (GLdouble)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*d = (GLdouble)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*d = (GLdouble)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*d = (GLdouble)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*d = (GLdouble)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*d = (GLdouble)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*d = (GLdouble)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*d = (GLdouble)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*d = (GLdouble)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*d = (GLdouble)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*d = (GLdouble)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*d = (GLdouble)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*d = (GLdouble)state->storeUnpack.lsbFirst;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE:
*d = (GLdouble)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
break;
default:
else {
/*
** Not a local value, so use what we got from the server.
*/
@ -443,10 +385,10 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d)
__GLX_SINGLE_GET_DOUBLE(d);
} else {
__GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixd(d);
}
if (val != origVal) {
/* matrix transpose */
TransposeMatrixd(d);
}
}
}
}
@ -476,84 +418,25 @@ void __indirect_glGetFloatv(GLenum val, GLfloat *f)
GLintptr data;
/*
** For all the queries listed here, we use the locally stored
** values rather than the one returned by the server. Note that
** we still needed to send the request to the server in order to
** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
if ( get_array_data( state, val, & data ) ) {
if ( get_client_data( state, val, & data ) ) {
*f = (GLfloat) data;
return;
}
switch (val) {
case GL_PACK_ROW_LENGTH:
*f = (GLfloat)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*f = (GLfloat)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*f = (GLfloat)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*f = (GLfloat)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*f = (GLfloat)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*f = (GLfloat)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*f = (GLfloat)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*f = (GLfloat)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*f = (GLfloat)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*f = (GLfloat)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*f = (GLfloat)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*f = (GLfloat)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*f = (GLfloat)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*f = (GLfloat)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*f = (GLfloat)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*f = (GLfloat)state->storeUnpack.lsbFirst;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE:
*f = (GLfloat)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
break;
default:
else {
/*
** Not a local value, so use what we got from the server.
*/
** Not a local value, so use what we got from the server.
*/
if (compsize == 1) {
__GLX_SINGLE_GET_FLOAT(f);
} else {
__GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixf(f);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixf(f);
}
}
}
@ -584,84 +467,25 @@ void __indirect_glGetIntegerv(GLenum val, GLint *i)
GLintptr data;
/*
** For all the queries listed here, we use the locally stored
** values rather than the one returned by the server. Note that
** we still needed to send the request to the server in order to
** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
if ( get_array_data( state, val, & data ) ) {
if ( get_client_data( state, val, & data ) ) {
*i = (GLint) data;
return;
}
switch (val) {
case GL_PACK_ROW_LENGTH:
*i = (GLint)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*i = (GLint)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*i = (GLint)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*i = (GLint)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*i = (GLint)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*i = (GLint)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*i = (GLint)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*i = (GLint)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*i = (GLint)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*i = (GLint)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*i = (GLint)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*i = (GLint)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*i = (GLint)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*i = (GLint)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*i = (GLint)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*i = (GLint)state->storeUnpack.lsbFirst;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE:
*i = (GLint)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
break;
default:
else {
/*
** Not a local value, so use what we got from the server.
*/
** Not a local value, so use what we got from the server.
*/
if (compsize == 1) {
__GLX_SINGLE_GET_LONG(i);
} else {
__GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixi(i);
if (val != origVal) {
/* matrix transpose */
TransposeMatrixi(i);
}
}
}