mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXT

This will allow the guts of the implementation to be shared with
_mesa_CreateShaderProgramv.

This was originally included in another patch, but it was split out by
Ian Romanick.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Gregory Hainaut 2013-06-28 14:11:38 -07:00 committed by Ian Romanick
parent 8ed8592fd6
commit 3659eade53
1 changed files with 18 additions and 8 deletions

View File

@ -1832,19 +1832,16 @@ _mesa_ActiveProgramEXT(GLuint program)
return;
}
/**
* For GL_EXT_separate_shader_objects
*/
GLuint GLAPIENTRY
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
static GLuint
_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
GLenum type, GLsizei count, const GLchar* const *strings)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint shader = create_shader(ctx, type);
GLuint program = 0;
if (shader) {
shader_source(ctx, shader, _mesa_strdup(string));
_mesa_ShaderSource(shader, count, strings, NULL);
compile_shader(ctx, shader);
program = create_shader_program(ctx);
@ -1856,6 +1853,8 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
shProg = _mesa_lookup_shader_program(ctx, program);
sh = _mesa_lookup_shader(ctx, shader);
shProg->SeparateShader = separate;
get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
if (compiled) {
attach_shader(ctx, program, shader);
@ -1918,6 +1917,17 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
}
/**
* For GL_EXT_separate_shader_objects
*/
GLuint GLAPIENTRY
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
{
GET_CURRENT_CONTEXT(ctx);
return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string);
}
/**
* ARB_separate_shader_objects: Compile & Link Program
*/