vbo: s/cl/array/ in vbo_context.c

I think 'cl' used to mean client array.

Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
This commit is contained in:
Brian Paul 2018-01-19 10:52:57 -07:00
parent d0343bef66
commit 35e0ff5bd5
1 changed files with 15 additions and 15 deletions

View File

@ -51,19 +51,19 @@ check_size(const GLfloat *attr)
* Helper for initializing a vertex array.
*/
static void
init_array(struct gl_context *ctx, struct gl_vertex_array *cl,
init_array(struct gl_context *ctx, struct gl_vertex_array *array,
unsigned size, const void *pointer)
{
memset(cl, 0, sizeof(*cl));
memset(array, 0, sizeof(*array));
cl->Size = size;
cl->Type = GL_FLOAT;
cl->Format = GL_RGBA;
cl->StrideB = 0;
cl->_ElementSize = cl->Size * sizeof(GLfloat);
cl->Ptr = pointer;
array->Size = size;
array->Type = GL_FLOAT;
array->Format = GL_RGBA;
array->StrideB = 0;
array->_ElementSize = array->Size * sizeof(GLfloat);
array->Ptr = pointer;
_mesa_reference_buffer_object(ctx, &cl->BufferObj,
_mesa_reference_buffer_object(ctx, &array->BufferObj,
ctx->Shared->NullBufferObj);
}
@ -82,9 +82,9 @@ init_legacy_currval(struct gl_context *ctx)
* attribute:
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
struct gl_vertex_array *cl = &vbo->currval[VERT_ATTRIB_FF(i)];
struct gl_vertex_array *array = &vbo->currval[VERT_ATTRIB_FF(i)];
init_array(ctx, cl,
init_array(ctx, array,
check_size(ctx->Current.Attrib[i]),
ctx->Current.Attrib[i]);
}
@ -98,9 +98,9 @@ init_generic_currval(struct gl_context *ctx)
GLuint i;
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
struct gl_vertex_array *cl = &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
struct gl_vertex_array *array = &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
init_array(ctx, cl, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]);
init_array(ctx, array, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]);
}
}
@ -115,7 +115,7 @@ init_mat_currval(struct gl_context *ctx)
* attribute:
*/
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
struct gl_vertex_array *cl =
struct gl_vertex_array *array =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
unsigned size;
@ -136,7 +136,7 @@ init_mat_currval(struct gl_context *ctx)
break;
}
init_array(ctx, cl, size, ctx->Light.Material.Attrib[i]);
init_array(ctx, array, size, ctx->Light.Material.Attrib[i]);
}
}